The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
Von 110,842 Bewertungen, bewerten Kunden unsere Game Designers 4.9 von 5 Sternen.Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
Von 110,842 Bewertungen, bewerten Kunden unsere Game Designers 4.9 von 5 Sternen.I’ve sketched the broad idea for a new fantasy-sci-fi setting and now need it transformed into a living, breathing world. The heart of the brief is to design an integrated magic-and-technology system, then anchor it to a set of continents and countries that feel authentic, with their own cultures and intertwined histories. Magic & Technology • Craft a coherent rule set that explains how arcane energy and advanced tech coexist or clash. • Define limitations, costs, and social consequences so the system drives believable conflict and innovation. Continents & Countries • Map out the major landmasses (names, climates, key biomes). • For each country: summarise origin myths, governing structure, key cultural traits, economic strengths, and notable his...
Jeg søger en udvikler til at lave et mobilspil (Android/iOS). Spillet skal være et manager/strategispil hvor man styrer en hooligan-gruppe til en fodboldklub. Spilleren skal kunne vælge klub, rekruttere fans og planlægge udebaneture mod rivaliserende klubber. Der skal være politi, risiko for slagsmål og et rangbaseret reputation-system hvor gruppen kan blive stærkere eller svagere. Grafik: simpelt top-down 2D. Spillet skal udvikles til mobil (Android og iOS). Send gerne eksempler på tidligere spilprojekter.
I already have nine planet atlases, each made up of fourteen 256 × 256 pixel tiles that my top-down 2-D space game uses to build procedural worlds. I now need every one of those tiles redrawn from scratch—same positions and edge logic—while boosting the visual quality. Dark tones still mark cliff tops and fills, light tones the walkable floor; for the desert set that relationship is reversed. Style direction The existing art is a seamless, slightly retro top-down look. Keep that feeling but push the fidelity: cleaner shapes, tighter dithering, richer specular details and generally more detailed textures. Colour palettes can become a little bolder as long as cohesion across tiles stays intact. Arctic and Desert are must-haves; seven additional biomes will follow once ...
Hey, I’m looking for some help with a project related to Siege and wanted to provide a bit more detail so it’s clearer what I’m after. The game I’m referring to is Siege. What I’m mainly interested in is an ESP-style visual system. My preference would be a skeleton ESP, since that’s the style I find most useful for visualization, but a box ESP would also be acceptable if it helps keep the cost lower or simplifies the implementation. This is something I’m hoping to get fairly soon—ideally as soon as possible, but within the next week would still work if that’s more realistic. Speed is definitely appreciated, though I understand development timelines can vary. If you’re interested, it would also be great to know: What approach y...
I'm developing a 2D platformer game and need an anime-style sprite sheet for it. The sprite sheet will be used for character animations in the game. The sprite sheet should include animations for the following actions: - Walking - Idle - Entertainment (e.g., dancing, waving) Ideal Skills and Experience: - Proficiency in creating anime-style art - Experience in designing 2D game sprites - Familiarity with animation techniques for smooth character movements - Ability to work within a specified budget and timeline - Previous portfolio showcasing similar work Please provide samples of your work and estimated completion time.
İki deste iskambil kartıyla, yalnızca iki joker içeren özel Okey varyantımı mobilde hayata geçirmek istiyorum. Oyun dört kişiyle oynanacak ve hem iOS hem Android’de sorunsuz çalışacak. Ana kurallar • Oyunu ilk bitiren oyuncu hiç sayı yazmaz. • Diğer oyuncuların elindeki seri-per’ler sayılmadan kalan kartlar toplanır; karo 4, kupa 5, sinek 6, maça 7 katsayısıyla çarpılarak puanlanır. • Çifte gitmek isteyen oyuncu 5 çift + 4’lü per ya da doğrudan 7 çiftle bitirebilir. Çifte bitişte, bulunduğu yer puanı 400 – 600 gibi değerlerden düşülür. • Okeye normal seriyle bitildiğinde bulunduğu yer puanı silinir; çiftle bitip okey atan oyuncunun pu...
Hi freelancers, I’m Nathan, an indie dev in Brandon, FL prototyping a UE5.7 martial arts game inspired by Sifu and Absolver (fluid combos, stances, painterly animated style). I need one starter hero character created fully from my concept art. Requirements: • Style: Painterly/illustrated (brush stroke textures, toon-like, not hyper-realistic). Low-mid poly (10k–25k tris) for good performance in UE5. • Character Details: Mature Asian kung fu master (long black hair, serious/intense expression, muscular lean build, barefoot). Black gi outfit (loose pants, wrap-style top, belt, arm wraps) – exact match to attached concept images. • Pose: T-pose or A-pose base for rigging and export. • Rig: Full humanoid skeleton/rig compatible with UE5 Manny/Epic skel...
I want a custom Red Dead Redemption 2 mod for PC that focuses strictly on gameplay enhancements, specifically richer open-world interactions. Think livelier towns, more reactive NPC behaviour, dynamic random events, and small quality-of-life tweaks that make exploration feel fresh without breaking immersion or the vanilla story flow. The mod must be: • Fully compatible with the current Steam and Rockstar Launcher builds, Script Hook RDR2, and Lenny’s Mod Loader. • Packaged with clear installation and uninstallation instructions. • Delivered in a plug-and-play format (no manual code edits on my end). I’m ready to test as soon as you have a stable build, so please prioritise rapid delivery and iterative updates—I need the first working version ASAP.
I have a clean, straightforward design ready to go and I now need a developer who can turn it into a fully functional website . TIME SENSITIVE - 13 days The site structure is minimal: • Landing page that introduces the concept • About page with static content • Game page that will host four (up to six) ultra-light arcade titles reminiscent of Pac-Man or Snake All gameplay can be keyboard-driven; touch support is unnecessary because the whole project targets desktop users only. I’ll provide wireframes, artwork, and detailed rules for each mini-game. Your role is to integrate those assets, code the pages, wire up basic navigation, and make sure each game loads smoothly inside the game page without external dependencies. Acceptance will be based on: 1. Pix...
I’m building a single, stand-alone slot machine in Unity that feels right at home on a Las Vegas casino floor. The look must be unmistakably premium: high-resolution symbols, fluid 60 FPS reel animations, tasteful particle VFX and shader-driven light sweeps—nothing less than top-tier “high quality” visuals. The theme is classic casino, so I expect glossy chrome frames, rich reds and golds, and an authentic ambient glow that instantly says “real money gaming.” Core gameplay revolves around a solid, mathematically sound backend. I need a provably random spin engine with configurable RTP, a secure pay-table system, and a robust state manager that survives app suspends or network hiccups. Multipliers are the signature feature for this build; they must hook ...
I need multiple 256x256 pixel art tile backgrounds for a game. the background are tiles for different planet types for a 2D space game, i have 9 atlas with 14 tiles at the moment to use as a core base i'm wanting to recreate them aswell as add more variants for lower floor and cliff tops Ideal candidates should have: - Proficiency in pixel art - Experience creating 256x256 game backgrounds - ability to create tile atlas sheets containing 20 tiles per planet type Please provide a portfolio showcasing similar work. I've attached an Arctic planet tileset for a sample, if interested please create a sample from the image
I’m commissioning a full-scale Python game inspired by the Steam title “War of Dots.” The core mechanics should feel immediately familiar—two sides pushing waves of coloured dots across minimalist lanes—yet the project must be completely original in art, sound, and code. Scope & key features • Real-time combat multiplayer: players connect over the internet, join a lobby, and battle head-to-head with minimal latency. A simple host/client architecture is fine as long as NAT traversal or relay fallback keeps match-making smooth. • PC build first: an easy-to-run Windows executable plus the full Python source. If the architecture is portable enough for Mac or Linux down the road, great, but PC is the only required target right now. • Clean...
Quero um script completo em Lua para meu jogo de RP. Quando o jogador apertar uma tecla, deve abrir uma interface limpa, moderna e com um botão para fechar/abrir o menu a qualquer momento. Dentro do menu preciso de: • Botão “Puxar Veículos” – lista instantaneamente todos os veículos existentes no mapa. • Botão “Puxar Jogadores” – mostra todos os jogadores online e permite selecionar qualquer um para visualizar a câmera dele. • Campo para digitar o nick de um jogador específico e um botão “Matar Jogador” que elimine apenas esse alvo. • Botão “Matar Todos” que elimine todos os jogadores de uma vez. O script deve rodar sem travar o servidor, ...
Quero um script completo em Lua para meu jogo de RP. Quando o jogador apertar uma tecla, deve abrir uma interface limpa, moderna e com um botão para fechar/abrir o menu a qualquer momento. Dentro do menu preciso de: • Botão “Puxar Veículos” – lista instantaneamente todos os veículos existentes no mapa. • Botão “Puxar Jogadores” – mostra todos os jogadores online e permite selecionar qualquer um para visualizar a câmera dele. • Campo para digitar o nick de um jogador específico e um botão “Matar Jogador” que elimine apenas esse alvo. • Botão “Matar Todos” que elimine todos os jogadores de uma vez. O script deve rodar sem travar o servidor, ...
I’m developing a browser-based Ludo game and seeking a developer who can comfortably communicate in Hindi and take the lead in building the full HTML5 front end and game logic. The primary goal is a real-time multiplayer experience optimized for mobile browsers, with visuals that reflect a classic Ludo board—traditional colors, familiar tokens, and a nostalgic feel. Deliverables expected: Responsive, mobile-first HTML5 interface optimized for Android and iOS browsers. Real-time multiplayer support for up to 4 players using WebSockets or another reliable solution. Classic board graphics, dice animations, token movement, and game logic adhering to standard Ludo rules. Lightweight, mute-able sound effects and a clean lobby for room creation/joining. Basic match flow: room cr...
Farming Simulator 25 Lua Script Mod
I'm seeking a skilled designer to create a UFO-style corvette ship for No Man's Sky. The primary functions of the ship will be combat and exploration. I use a save editor to boost speed and damage, so design should prioritize agility and sleekness. Key Requirements: - UFO-inspired, sleek, and futuristic design - Suitability for combat and exploration roles - Consideration for high speed and damage capabilities Ideal Skills and Experience: - Proficiency in 3D modeling and game design - Experience with No Man's Sky ship design - Strong understanding of game mechanics, especially combat and exploration dynamics Please provide samples of previous work, especially related to game assets or No Man's Sky. Looking forward to your creative solutions!
I'm seeking an experienced game developer to create a multiplayer and co-op mini-golf game, similar to "Golf With Your Friends." The initial release should prioritize PlayStation, but it should also be available on Windows and Xbox. The game should feature engaging, cartoony graphics. Key Requirements: - Multiplayer and co-op gameplay modes - Initial release on PlayStation, followed by Windows and Xbox - Engaging, easy cartoony art style Ideal Skills and Experience: - Expertise in game development across multiple platforms - Experience with cartoony graphic design - Proven track record in creating multiplayer and co-op game modes - Familiarity with PlayStation development and submission processes - Strong communication skills for regular updates and feedback Please includ...
I have about a hundred GTA V cars that need two straightforward cosmetic passes before they are repacked into a single, plug-and-play dlc.rpf. 1. Every stock race number or livery digit on the bodywork must be swapped for the custom number plate artwork I will supply. 2. All manufacturer badges, hood ornaments, wheel-caps and similar emblems must be completely stripped so the vehicles look brand-neutral in game. You are free to work in ZModeler, 3ds Max, Blender + Sollumz, or any other workflow you trust, as long as the assets re-import with intact LODs, collisions, vertex colours and vehicle metadata. When we kick off I’ll hand over the full vehicle list, a numbered PSD/PNG sheet, and clear badge reference shots. Deliverables • Updated .yft and .ytd for every edited veh...
I’m building a game and need a collection of original pixel-art assets to bring it to life. The final artwork will be used directly in-game, so it has to be optimized for real-time use and delivered in transparent PNG (or sprite-sheet) format. Scope • Characters: idle, walk, attack and hurt frames • Environment tiles: ground, platforms, props and simple background loops • UI elements: small icons, health bar, menu buttons Style & Resolution I’m open to any style that feels cohesive—classic 8-bit charm, richer 16-bit detail, or a modern crisp look—so long as it stays lightweight and readable on small screens. What I’ll Look For in Your Bid • Brief summary of your pixel-art EXPERIENCE on shipped or prototype games • A link...
I want a clean, well-structured Lua script that I can load in Roblox Oaklands to give me a full in-game GUI. The interface should feel similar to the community GUIs you see in Lumber Tycoon 2, but adapted to Oaklands’ objects and data model. Core features I’m after • Auto-Farm (top priority): the script must let me go completely AFK and still rake in cash. That means automatic tree detection, quick teleport or drag to the sawmill, processing, and an automatic sell / deposit routine so the money counter keeps ticking up. • Teleport tree: with a single button the selected tree (or every tree within a radius) should pop right next to my processing setup. • Auto-Buy: from limited time items, to vehicles, I want configurable, repeatable purchasing straight fr...
スマホのゲームのZEPETO で “スクラッチ” を自動化するツールを作りたいと考えています。 スクラッチの自動化や管理はPCで行います。 こちらから既存ツールのサンプルファイルをお渡ししますので、まずはその挙動を再現できれば十分です。 目的 ・手動で行っているスクラッチ操作をワンクリックで自動実行し、作業時間を大幅に短縮する。 納品物 ・動作する実行ファイルまたはスクリプト一式
I’m building a PC game and now need a fully-functional, casino-style American roulette board rendered in 3D. The wheel must follow the American layout (double-zero included) and sit inside a modern, visually polished table environment that feels ready for real-time use. Core features I must receive: • Real-time Player Statistics: track spins, hot/cold numbers, win/loss ratios and export the data for in-game display. • Customizable Bets: allow users to adjust chip values, save favourite bet patterns and toggle table limits through code-ready parameters. I’ll provide any colour schemes or branding assets once we start; you’ll supply the final models, textures, animations and prefabs (or equivalent) in a game-engine–friendly format, plus clear documentati...
I'm looking to assemble a skilled team to create an immersive simulation game on Roblox. The game will feature character customization, building and construction mechanics, and complex scripting. Ideal candidates will have: - Proven experience in Roblox game development - Strong skills in scripting, particularly with Lua - Expertise in designing engaging character customization options - Ability to create intricate building and construction gameplay mechanics - Team collaboration experience Please share your portfolios and relevant project experience.
Note: AI Submissions will be an automatic rejection I need two animated Windows cursors of Frieren from Frieren: Beyond Journey’s End: a “normal select” pointer and a “link select” hand. Both animations must be drawn in a retro pixel-art style, yet stays faithful to Frieren’s original colour palette so the character is instantly recognisable. Motion can be subtle—think mimic chest, cloak flutter, staff glow, or a gentle blink—but the loop should feel seamless and stay under 1 MB each so they load instantly. Final files should be delivered in .ani format (plus the individual PNG frames for future tweaks). Acceptance criteria • For the "normal select", it should be similar to with chibi frieren with her wand and for the ...
I'm looking for a developer to create a simple side-scrolling game for PC. The game will have 2 levels, a menu, and win/lose screens. The art assets are already created, so I need someone who can integrate them and develop the gameplay. Requirements: - Must be done in Processing - 2 levels of side-scrolling gameplay - Menu screen - Win and lose screens - Keyboard-only controls Ideal Skills: - Experience in Processing - Experience with side-scroller game development - Proficiency in integrating pre-made art assets - Strong coding skills for keyboard controls and game mechanics
Unity’de geliştirdiğim sonsuz koşu (endless runner) türünde bir mobil platform oyunu için düşük poligonlu, karikatürize bir estetikte seviyeler tasarlanmasına ihtiyacım var. Oyunun hedefi; renkli, akıcı ve cihazları yormayan sahnelerle oyuncuya eğlenceli ve akıcı bir parkur deneyimi sunmak. Oyun yapısı gereği bölümler modüler olacak ve oyuncu ilerledikçe yeni parçalar ardışık şekilde oluşturularak kesintisiz bir koşu deneyimi sağlanacak. Proje kapsamı • Tasarlanacak her seviye, platform öğeleri, engeller ve toplanabilir objeler dahil olmak üzere tam oynanabilir halde Unity sahnesi olarak teslim edilmeli. • Tüm varlıklar düşük poligonlu olacak; malzeme ve renk paleti karikatürize stil...
Hello! I’m bringing a new tabletop game to life and need a skilled illustrator to handle every visual element in a bright, vibrant cartoon style. The goal is artwork that leaps off the table and instantly tells players they’re in for a fun session. Scope of work • Game board: one full-layout illustration for the table board, supplied layered (AI or PSD) plus print-ready CMYK PDF. • Cards: 5 illustrations for the card categories (front side) and 2 back covers for the 2 card decks. • Game tokens: 8x2 distinct token types (male and female version), round, 32mm icon. (Same images to be used on player cards with description of role and minor adaptations). I’ll provide rough sketches, gameplay notes, and mood references; you’ll refine them into pol...
We are developing a narrative-first anime-style PC game for Steam, combining drama, action, and slice-of-life storytelling into a deeply choice-driven experience. The game will center on memorable characters, emotional tension, and player agency, allowing choices to shape relationships, alter key events, and lead to multiple endings. The tone should balance intimate everyday moments with dramatic confrontations and action-driven sequences, creating a story that feels personal, dynamic, and replayable. Core requirements include: Branching storyline with multiple endings Relationship systems that evolve through player choices Decision-driven event outcomes with lasting consequences The full development scope covers writing and implementing branching narrative content, integrating scenes...
I need a clean, browser-based Tic-Tac-Toe built with plain HTML, CSS, and vanilla JavaScript. The board should be the classic 3×3 grid, automatically detecting wins, losses, or draws and offering a quick reset so another round can begin right away. A simple score-tracking panel must sit beside or above the board and update after every match, keeping each player’s tally for the entire session until the page is refreshed. The interface has to feel snappy on both desktop and mobile screens, so responsive styling is important, but no external frameworks are required. Well-commented source files (, , ) and a brief README explaining how I can host or tweak the game will complete the hand-off. If things run smoothly, I may come back to explore extras such as a multiplayer lobby or ...
I have a large Fallout 4 setup (PC) that combines 80+ graphics enhancements, gameplay tweaks, NSFW content and bug-fix mods. I want a fresh pair of eyes to run through the entire list on a clean install, confirm that everything loads, and note any conflicts or performance issues. Here is what I need from you: • Download and install the exact load order I will share (I use Vortex, but MO2 is fine if you prefer—just let me know). • Launch a new game, play through Concord, Sanctuary building, and the first hour of open-world exploration. • Record crashes, texture glitches, missing meshes, script lag, or quest breakers. • Send back your updated load order file plus a short report outlining what worked flawlessly, what needed patching, and any changes you woul...
I’m gearing up to launch a Roblox experience called “Basketball Stars” and need a compact, capable team to get the first playable slice on its feet. The complete vision includes perks, prestige coins, shop integration, gamepasses, flashy effects, ranking, and a social MyPark hub, but right now I want to lock down the foundation. Initial focus • Craft a polished title screen that shows Start Game, MyPark, Quick Play, Rank, Settings, Leaderboard, Shop, and Gamepass entrances, plus the game title itself. • Build a single-court environment and responsive shooting system so players can move from the menu straight into a quick test match. • Design clean, intuitive UI for both menu and in-game elements. Acceptance criteria The build must open in Roblox S...
I’m pushing our first title, “Crucible of Ascension,” toward a playable milestone and need a Unity-savvy gameplay programmer to make it happen. The game blends real-time arena combat with a deck-building layer, so every card you play must feel snappy, balanced, and deadly in the thick of battle. What I need right now is full game development support—someone who can dive into existing code, tighten the core combat loop, hook in card logic, and keep the frame rate buttery smooth in hectic multiplayer sessions. Expect to spend most of your time in C#, ScriptableObjects, and Unity’s input and animation systems while collaborating with our small remote team through Git and regular stand-ups. We’re moving fast (the goal is ASAP), so clean, well-documente...
I need a clean, browser-based Tic-Tac-Toe built with plain HTML, CSS, and vanilla JavaScript. The board should be the classic 3×3 grid, automatically detecting wins, losses, or draws and offering a quick reset so another round can begin right away. A simple score-tracking panel must sit beside or above the board and update after every match, keeping each player’s tally for the entire session until the page is refreshed. The interface has to feel snappy on both desktop and mobile screens, so responsive styling is important, but no external frameworks are required. Well-commented source files (, , ) and a brief README explaining how I can host or tweak the game will complete the hand-off. If things run smoothly, I may come back to explore extras such as a multiplayer lobby or ...
Saya memerlukan seorang pereka grafik yang mampu menghasilkan satu poster promosi produk yang menarik dan jelas. Fokusnya ialah pada pengeditan poster (bukan video), dengan penekanan khusus pada maklumat harga atau tawaran sebagai elemen utama. Keperluan utama: • Satu konsep poster promosi produk yang segar dan profesional. • Penonjolan maklumat harga/tawaran—ia mesti mudah dibaca serta meyakinkan. • Fail akhir beresolusi tinggi untuk cetakan dan versi digital (JPG/PNG) beserta fail boleh sunting (PSD/AI). • Skema warna dan tipografi yang selaras dengan identiti produk (akan saya kongsikan selepas pemilihan). Proses ringkas: 1. Hantar lakaran awal atau mood-board untuk pengesahan gaya. 2. Buat semakan sehingga poster memenuhi objektif promosi. 3. Serah...
Saya ingin merilis sebuah game Android yang sederhana namun adiktif untuk segera menghasilkan cuan. Fokusnya bukan pada konsep super-kompleks, melainkan pada gameplay yang cepat dipahami, seru, dan mudah dipromosikan. Apa yang saya butuhkan: • Ide & konsep game yang “menarik”—cukup unik agar pemain betah, tetapi cukup ringan agar time-to-market singkat. • Desain level, grafik, dan audio dasar (tidak harus AAA, asal clean dan konsisten). • Pengembangan penuh untuk Android—boleh native, Unity, atau engine ringan lain asalkan performa stabil di ponsel menengah. • Mekanisme monetisasi siap pakai: AdMob interstitial + rewarded video, opsional in-app purchase untuk hapus iklan atau item kosmetik. • Paket rilis siap upload ke Googl...
I’m developing a new line of physical games and need fresh, viable concepts specifically for adult board-game enthusiasts. I’m interested in original themes, clear mechanics, and production-ready ideas that can move quickly from paper to prototype. Here’s what I’d like from you: • 3–5 complete board-game concepts aimed at adult players (18+). • For each concept: an engaging theme, a concise one-page overview of the core loop and victory conditions, a turn-by-turn example, recommended player count, estimated play time, and a detailed component list. • Brief notes on manufacturing feasibility—materials, unique pieces, or cost-saving considerations. • Optional but appreciated: sketches, simple PnP layouts, or links to inspiration ...
GetPLayeD — Play Test & Bug Hunt Contest What is GetPLayeD? A digital board game where players rate each other, then get matched challenges based on chemistry. Multiple intensity levels from family-friendly to 18+. No downloads — plays in your browser. The game is located at: Submit the referral code 208296 Application details can be found at: The Gig: $10 per completed play test session - First 10 acceptable submissions will close out awards. - Play a full 40-minute session with at least 1 other person - Explore all features in the marketplace (no requirement to purchase credits) - Complete the in-game survey and play through all 4 quarters - Submit at least 1 bug report using the in-app bug button - Deliverable: Screenshot of your end-game results screen + 1-paragr...
We are looking for a creative Board & Card Game Designer to develop original tabletop games from concept to final design. The role includes creating engaging game mechanics, writing clear rule sets, and designing the visual style of the games. Responsibilities Develop original board, card, and wooden tabletop games Design game mechanics, rules, and gameplay systems Create clear and structured rulebooks Design or collaborate on graphics, layout, and visual identity Adapt games for physical production (cards, boards, wooden components) Requirements Experience in tabletop or board game design Strong understanding of game mechanics and player experience Ability to create visual concepts and game layouts Experience with graphic design tools (e.g., Illustrator, Photoshop, Figma) is a plus Cr...
Gem Rush Rivals is a competitive multiplayer extraction game on Roblox. The goal of this project is to develop a clean and well-built 3rd person gun combat system for the game. Gun models are already made, so this hire focuses solely on scripting. The system will include three guns (Pistol, Shotgun, Rifle), each with distinct fire rates, spread, and feedback. Shooting mechanics must use a two-ray aim system to ensure crosshair alignment. Ammo state, fire rate validation, and damage must be server-authoritative. The visual package will include plasma energy bolts, muzzle flash, hit markers, and screen shake. Animations will use procedural Motor6D poses (hold idle pose and sprint pose). The system should be modular with separate server script, client script, and HUD script. All tunable valu...
I am expanding my Roblox experience and need three standalone islands laid out exactly to the silhouettes shown in the reference file I’ve attached. The look and feel are open for your creative interpretation as long as the overall footprints match the sample shapes and the terrain blends naturally with the ocean around them. Here is what I expect: • Each island delivered as a ready-to-publish Roblox model or directly placed into my place file. • Clean terrain sculpted in Roblox Studio (Terrain Editor / Smooth Tool) so players move without snagging. • Basic texturing and lighting that complements the current map—nothing performance-heavy. • No paid assets; everything must be entirely your own work or free-to-use from the Roblox library. • A s...
I am spinning up a private DayZ server on console and want it to feel truly unique from moment-to-moment play. The core job is the full custom server setup, then tailoring every key element of the experience: • Weapons & Items – rebalance loot, adjust rarity, add or remove pieces so progression feels fresh • Environment & Maps – tweak weather cycles, dynamic events, and object spawns for a more immersive landscape • Player Mechanics – fine-tune stamina, hunger, health regen, and other stats to keep survival tense but fair • Custom Spawn Points – define precise coordinates and logic so new or respawning players enter the world where it makes the most sense for the new design I will provide the hosting account details (Nitrado on...
I’m building a new mobile game and need a seasoned developer who already runs active AppLovin and Mintegral ad-network accounts. The project covers the full cycle for both Android and iOS: designing the game, writing clean code, integrating AppLovin + Mintegral ads, adding in-app purchases, and taking the build all the way through store submission and live release. Because proven experience is critical here, you must be able to walk me through your own Google Play Console or App Store Connect so I can see previous titles, growth metrics, and real-time ad performance. A minimum of five years’ hands-on mobile development is required; familiarity with Unity or a comparable cross-platform engine will make things move faster. Deliverables • Playable game (Android & iOS)...
I have a Roblox world that is missing three medium-sized islands. Each island only needs simple, low-poly terrain and basic textures—no heavy decoration passes for now—so the task should be quick if you are comfortable in Roblox Studio or a compatible terrain editor. Here’s the scope in plain terms: • Build three separate islands sized for mid-scale gameplay areas. • Keep everything low poly; performance is more important than detail at this stage. • Feel free to choose the overall theme (tropical, desert, fantasy, or your own twist) as long as all three islands look cohesive. • No mandatory landmarks, but smart use of elevation, plateaus, or gentle caves is welcome if it helps gameplay flow. Deliverables • .rbxl or .rbxm files for eac...
Hello, I’m planning to create a 1PP Vanilla+ DayZ server using the Anastara map, and I’m looking for an experienced modder to help me develop and implement the technical side of the project. The idea is to keep the core vanilla DayZ feeling, but with a more structured progression system, balanced loot economy, and a small amount of custom content that creates a unique endgame experience. What I would mainly need help with is: - Server configuration and economy balancing Adjust weapon, ammo, armor, and attachment spawn rates. - Create a clear progression so high-tier weapons appear mostly in military and toxic zones. - Keep vanilla weapons but slightly rebalance ammo and armor. Custom mods / gear - Create or integrate a few custom items such as: - Black Osprey armor - Black...
Busco gente que contrate para crear plugin de juego totalmente funcional, compatible tanto con PocketMine-MP5 como con PocketMine-MP2. El objetivo es ofrecer a los jugadores una experiencia dinámica que combine: • Sistema completo de puntos de experiencia que se guarde y cargue sin errores. • Misiones/Quests configurables (recompensas, objetivos, texto de historia). • Varios mini-juegos integrados o fácilmente añadibles mediante YAML/JSON. Requisitos técnicos y de entrega 1. Código limpio en PHP, siguiendo las prácticas recomendadas de PocketMine. 2. Estructura de carpetas estándar (src, resources, lang, etc.). 3. Archivos de configuración con ejemplos comentados. 4. Compatibilidad probada en servidores ...
I need an experienced game developer to create an engaging third-person PvP conquest game, similar to Overwatch or Marvel Rivals. Key Requirements: - Third-person perspective - PvP conquest gameplay mechanics - Similar style to Overwatch or Marvel Rivals Ideal Skills & Experience: - Proven experience in developing real-time action games - Strong understanding of PvP mechanics and game balancing - Proficiency in 3D game design and animation - Ability to work within budget and meet deadlines Please share your portfolio and relevant experience.
I’m ready to kick off a small-scale puzzle game for iOS and Android and I’m looking for a developer who can turn our soon-to-be-finalized concept into a polished, store-ready build. At this point the broad strokes are settled—mobile platform only, single-player focus with levels that ramp up in difficulty—but I’d like to collaborate with you on the finer gameplay details, art direction, and monetization flow before coding starts. Here’s how I see the engagement unfolding: • We meet to lock down the complete feature list, screen flow, and win/lose logic. • You set up the project in the engine of your choice (Unity or Godot are both fine) and share a brief technical outline so I can confirm we’re on the same page. • Development p...
I need a skilled Roblox scripter to develop essential gameplay mechanics for my ftf fan game. Key Mechanics to Script: - Escaping and opening doors: Create smooth and intuitive escape mechanics, including door interactions. - Round system and perks: Implement a dynamic round system and various player perks. - Hacking PCs and using hammers: Script hacking interactions and hammer usage. Ideal Skills and Experience: - Proficiency in Lua scripting for Roblox. - Experience with Roblox game development and mechanics. - Strong problem-solving skills. - Ability to deliver clean, efficient, and well-documented code.
I'm seeking an experienced game developer to create an engaging first-person action/adventure PC game. The ideal candidate should have: - Proficiency in game development engines like Unity or Unreal Engine. - Strong skills in 3D modeling, animation, and game physics. - Experience in designing immersive storylines and dynamic gameplay mechanics. - Ability to collaborate on sound design and integrate AI for NPC behavior. Please provide a portfolio showcasing similar projects.
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