Hello, I'm a game developer working on a 3D sci-fi game in lua. In this game I have a uniform grid of cells. I'm in need of an extremely fast pathfinding algorithm that can find the shortest path between two cells. I've already implemented a rather small a* pathfinder using a priority heap for open set insertion, but it's just not quite fast enough. I'm looking for som...
Geospatial information sciences are a large, fast growing industry incorporating elements from information technology, knowledge management, land information, sustainable resource management, tourism and transport. Geospatial Experts anheuern
€188 (Avg Bid)
€188 Gebot i.D.