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Maya is the most powerful and popular 3D animation software used by professionals all over the world. A Maya Animator takes a project from beginning to end, from modeling and texturing to rigging, animating, lighting, and rendering. 3D animation is an incredibly complex process but with Maya, an animator has nearly infinite possibilities for bringing projects to life.
From large scale 3D animation projects in film and television to smaller-scale projects for games or marketing purposes, a Maya Animator is an essential for any team looking to bring their vision to the world. The software’s user friendly interface allows people from many backgrounds to easily learn the foundational tools needed for 3D animation while also giving professional animators access to a range of powerful tools and effects.
By working with our experts on Freelancer.com, clients can experience this power firsthand.
Here’s some projects that our expert Maya Animator made real:
With the help of our skilled Maya Animators at Freelancer.com, you can see your project materialise into a reality that you could never have imagined before. With Maya there is no limit when it comes to what our experts can do and opening yourself up to their expertise gives your project the freedom it needs to truly come alive. Post your project today here at Freelancer.com and let our talented Maya Animators bring your vision come to life!
Von 48,802 Bewertungen, bewerten Kunden unsere Maya Animators 4.9 von 5 Sternen.Maya is the most powerful and popular 3D animation software used by professionals all over the world. A Maya Animator takes a project from beginning to end, from modeling and texturing to rigging, animating, lighting, and rendering. 3D animation is an incredibly complex process but with Maya, an animator has nearly infinite possibilities for bringing projects to life.
From large scale 3D animation projects in film and television to smaller-scale projects for games or marketing purposes, a Maya Animator is an essential for any team looking to bring their vision to the world. The software’s user friendly interface allows people from many backgrounds to easily learn the foundational tools needed for 3D animation while also giving professional animators access to a range of powerful tools and effects.
By working with our experts on Freelancer.com, clients can experience this power firsthand.
Here’s some projects that our expert Maya Animator made real:
With the help of our skilled Maya Animators at Freelancer.com, you can see your project materialise into a reality that you could never have imagined before. With Maya there is no limit when it comes to what our experts can do and opening yourself up to their expertise gives your project the freedom it needs to truly come alive. Post your project today here at Freelancer.com and let our talented Maya Animators bring your vision come to life!
Von 48,802 Bewertungen, bewerten Kunden unsere Maya Animators 4.9 von 5 Sternen.I’m looking for a skilled 2D animator to bring a four-minute entertainment short to life. I already have the core concept, plot beats, and visual mood references ready; you’ll transform these assets into a polished piece that feels dynamic, engaging, and on-brand. Here’s what I need from you: • Refine my concept into a concise storyboard and simple animatic so we can lock timing and pacing early. • Produce clean character and background designs faithful to the reference pack I’ll supply. • Animate the full four-minute sequence in smooth 24 fps, adding expressive motion, clear staging, and fun visual flourishes. • Integrate basic sound cues and any dialogue stubs I provide, keeping layers organized for the final mix. • Deliver the fi...
I already have a fully rigged, strand-based hairy humanoid that performs flawlessly inside Daz3D; the groom behaves exactly as intended there. My goal is to move this asset into Unreal Engine 5 so it looks and acts the same inside Sequencer. The work involves importing the character as a skeletal mesh, preserving the strand hair as a groom asset with correct materials, and setting up physics that deliver the natural movement, sway, and motion-responsive dynamics I see in Daz. I will send you the complete Daz project, FBX exports, and all original animation files. The walking cycle and several bespoke animations must come across with perfect bone orientation and root motion, and I want the main walk cycle playing as a continuous loop in UE5 for verification. To prove everything blends cor...
I'm looking for a skilled animator and 3D artist to create a friendly and approachable digital human/virtual character. This character will be used primarily for customer service on our social media platforms. Key requirements include: - Ability to create a fully animated digital human that can talk and communicate brand messages. - The character should have a friendly and approachable personality. - High realism is essential, as we want to create engaging reels using this character. Ideal candidates should have: - Experience in 3D animation and character design. - Strong portfolio showcasing realistic digital humans. - Familiarity with social media content requirements. Please include examples of previous work in your bids.
I already have a fully-rigged, strand-based hairy humanoid built and animated in Daz3D. What I need now is a clean migration into Unreal Engine 5 so the same model—complete with its groom hair system—behaves identically inside Sequencer. The job breaks down into three concrete goals: • Import the character as a skeletal mesh in UE5, keeping the strand-based hair as a groom asset with correct physics and shading. • Transfer the existing walking cycle and several bespoke custom animations from Daz so they play with accurate bone orientations and root motion. • Set up an example Sequencer shot where the character follows a spline path, proving that the animations blend correctly along the track. I will provide the Daz project, FBX exports, and the origin...
I need an experienced Blender artist to build and animate a complete environment—think sweeping camera moves, atmospheric lighting, and believable material transitions—ready for final 1080p (or higher) output. The work will be handled entirely in Blender and I’m happy for you to choose Cycles or Eevee as long as the end result is cinematic and glitch-free. The core brief is an environmental or scene animation; I haven’t locked the setting yet, so you can pitch a natural landscape, an urban alleyway, or a stylised fantasy realm if you prefer. The same flexibility applies to props: vehicles, buildings, foliage or other hero assets can be included where they strengthen the story and composition. Here’s what I’ll need from you at hand-off: • A rendere...
I’m creating a 30-second 3D animation for entertainment purposes, with a strong focus on realism. The final piece should look natural and believable — realistic lighting, textures, physics, and character movement are essential. Stylized or abstract visuals aren’t what I’m aiming for. Some characters and props are already prepared, while others will need to be modeled from scratch. I’ll provide all existing assets, reference images, timing guidelines, and story beats. From there, you’ll manage the full production pipeline — modeling any missing elements, rigging where necessary, animation, lighting, rendering, and a light final polish/edit. You’re free to use Blender, Maya, 3ds Max, Cinema 4D, or similar software, as long as the end result ac...
I have a short, romantic story that I’d love to see fully realised in 3D animation. The goal is pure entertainment—think warm, heartfelt and visually engaging, with characters an audience can instantly connect to. I’ll bring a rough outline to the table, and I’m happy to refine it together while you steer the production pipeline. If you’re comfortable handling everything from storyboard and animatic through modelling, rigging, animation, lighting, and final render, that’s perfect; if you specialise in only part of the process, let me know and we can structure the work accordingly. Deliverables • Draft storyboard or animatic for sign-off • Fully rendered 3D short (minimum Full HD) ready for online distribution • All working files&...
I'm looking for an AR artist who would be able to create 11 AR characters based on the art references with simple animation. My name is vivek- I am the founder of the new innovative art project called Exo Sanctra. OM’RAK is a core art collection within EXSA (Exo Sanctra) — a phygital universe where physical artworks act as portals to inner micro-worlds through AR. Phase 1 scope (MVP): 11 AR characters (one per artwork) 1 base Idle / Breathing animation per character optimized for mobile WebAR No UI, sound, or logic, only visual assets and basic animation. My dev team will handle AR setup and website integration. I’ve prepared: - a clear technical brief - concept/world references (for inspiration, not technical scope) - artwork images with marked character for...
I have a playable-character design ready in reference images and turn-around sheets; your task is to take that visual brief and turn it into a game-ready 3D asset. The model must match the look and proportions of the images exactly, keeping the style consistent with the artwork I supply (it sits between stylised realism and full realism, so matching the reference is key). The asset will be used in-game, so please keep topology clean, animation-friendly and optimised for real-time performance. I’ll need UVs laid out for PBR texturing and a standard set of 2K or 4K maps (albedo, normal, roughness, metallic, AO). Once the mesh is final, create a full body-and-facial rig with IK/FK switches and constraints that make animation in Unity or Unreal straightforward. Required animation clips...
I need a playful 3-dimensional animation that brings a set of children’s rhymes to life for pure entertainment and storytelling. The goal is to capture young viewers’ attention with bright colours, charming characters, and smooth, rhythmic motion that matches the lyrics beat-for-beat. Here’s how I picture the workflow: first we agree on a brief storyboard and visual style; then you model, rig, and texture the characters and scene; finally you animate, light, render, and deliver an HD video ready for upload. Any mainstream toolset—Blender, Maya, Cinema 4D, or similar—is fine so long as the end result feels polished, fun, and age-appropriate. Key deliverables • Approved storyboard and animatic • Fully-textured 3D assets (characters, props, enviro...
I'm looking for a 40-second short film created in Maya. not much camera work needed u can get asset or use from any site u have to render story is simple almost finished in one room but i need all those assets and files its my college project i need it done in 15days but keep me updated and i need all assets and renders ill send u guys story i need movement of eyes also just in some object my better payment option is upi id or i can even transfer direct in ur account we can discuss the paym,ent but i need every asset in a gud way not too much high quality project but it should feels like student has done it like a nice like gud tectures etc i need not excellent just better Requirements: - A living room scene - Moving objects (minimal, like floating or sliding) - No audio or humans ...
Hello, My name is Christopher, I’m from LABOR Wakeskate, a company focused on selling and manufacturing sports equipment for wakeskating. I’m looking for a 3D specialist who could design a 3D duck model, texture it, do the rigging, and create two animations (swimming and defecating). For the swimming animation, it’s important that the duck can actually “float” and create a water spilling/wave effect, most likely via Dynamic Paint (this is my guess, as I’m not very experienced in Blender yet — that’s why I’m reaching out to you). I would need the complete model with animations so I can continue working with it afterward. I’m sending a link to a Google Drive where you’ll find: AI visualizations of roughly what kind of duc...
I’m building a video game that calls for a small roster of lively, cartoon-style human characters. I already have concept art and turnarounds; what I need from you are clean, game-ready 3D models that capture the same playful proportions and exaggerated facial features shown in the sketches. Because these assets go straight into a real-time engine, the mesh must be efficiently built and UV-mapped, with textures that read well under dynamic lighting. A neutral-pose rig (or at least bone-friendly topology) is essential so my animation team can drop their motion files in without fighting weight-painting issues later. Deliverables • One fully modeled, UV-unwrapped, hand-painted cartoon human character (additional characters to follow as milestones) • Exported in FBX and t...
I need a medium detail 3D model of Buffalo Bill sitting on his horse, created in Blender. The model should be realistic with some intricate features. Key requirements: - Traditional pose - Cowboy hat - Horse included - Blender-compatible format Ideal skills and experience: - Proficiency in Blender - Experience with character modeling - Attention to detail for realism
I'm seeking a skilled 3D sculptor to create fantasy wargaming character models. The models will be used for STL printing. Key Requirements: - Sculpting fantasy-themed characters - Moderate level of detail - STL file format Ideal Skills and Experience: - Proficiency in 3D sculpting software (e.g., ZBrush, Blender) - Experience with fantasy character design - Attention to detail and creativity - Ability to meet deadlines Please provide a portfolio showcasing relevant work.
I'm looking for a skilled 3D artist to create a realistic streaming avatar for me. The avatar should be able to display facial expressions and body movements. Key requirements: - Realistic 3D avatar - Capable of facial expressions - Able to perform body movements Ideal skills and experience: - Expertise in 3D modeling and animation - Experience with realistic character design - Proficiency in software like Blender, Maya, or similar - Strong understanding of rigging for animations Please provide a portfolio showcasing similar work.
I have a concise script that runs under one minute and I’m ready to see it brought to life as a fully rendered, realistic 3D animation. All visual elements—characters, the objects they interact with, and detailed backgrounds—need to move seamlessly together in a cinematic style. You’ll receive the final script the moment we start. From there, I’ll count on you to handle: • Modeling or adapting realistic characters, props, and environments • Rigging and smooth, believable character/object motion • Lighting, texturing, and camera work that sells the realism • Final render (1080p or higher) plus delivery of the editable project files Any professional 3D suite is fine—Maya, Blender, 3ds Max, Houdini, unreal engine 5—so long...
I have rigged hands, need to animate them. Have exact references also ready.
Tengo un avatar humanoide y el modelo de una sudadera ya preparadas en formato Blender. Solo necesito que la sudadera quede perfectamente embonada y “skinneada” al esqueleto del avatar para que ambos se muevan juntos durante mis capturas de movimiento (mocap). Alcance básico (presupuesto ajustado): • Ajustar la sudadera al cuerpo del avatar. • Aplicar pesos y parenting necesarios para que siga el rig existente. • Mantener los materiales y colores tal como vienen; no requiero texturizado adicional ni simulación de tela avanzada. Entrego los .blend con el rig listo y la sudadera. Devuélveme el archivo configurado y probado con una acción de prueba (puede ser una simple walk cycle) que confirme que todo se mueve en conjunto si...
I need a talented 2D animator who can transform my storyboard into a polished, engaging piece on a very tight schedule. The project is strictly traditional 2D, not motion graphics or 3D, so strong drawing, rigging, and character-driven storytelling skills are essential. Turnaround time matters most; once we lock the brief, I’ll be looking for a first cut almost immediately and a final version shortly after. To help me decide quickly, please include links to past work that best represent your 2D animation abilities. I’m especially interested in smooth character movement, expressive timing, and clear narrative flow. The expected deliverable is a full-resolution video ready for web and social platforms, plus the working project files so minor tweaks can be handled later. Let me ...
I’m putting together a small botanical showcase and need a highly realistic digital flower that looks ready to drop straight into a render, animation, or print layout. The scope is two-fold: • A fully textured, photorealistic 3D model of a single flower (petals, stem, leaves, subtle imperfections—everything that makes it believable). • A clean 2D drawing of the same flower that matches the 3D version in proportion and detail, suitable for line art or colored illustration use. I’m flexible on file types as long as the 3D asset arrives in a widely supported format such as .blend, .fbx, or .obj, and the 2D drawing comes in high-resolution PNG or vector (SVG/AI). Keep the poly count efficient enough for real-time applications but detailed enough for close-ups; t...
I’m building a new live-stream persona and need a fully-rigged alien avatar that drops straight into Animaze. The look I’m after is realistic rather than cartoonish; think subtle surface detail, believable anatomy, and a polished 3-D finish. The palette should stay firmly in the green-and-grey range, and I’d like oversized, expressive eyes to dominate the facial area—no antennae, no extra mouth. The avatar has to track flawlessly with Animaze’s face and body capture, so please sculpt in all required blend-shapes / visemes, eye and jaw bones, and full-body IK. I’ll be streaming at 1080p, so clean topology and 4 K PBR textures are essential for close-ups under varied lighting. Deliverables: • Animaze-ready file (FBX or .avatarpackage) with complete ...
Project Title Character Artist & Environment Artist Needed for Game Assets (Characters & Buildings) Project Description I’ve refined my scope and am currently looking for asset creation only for an upcoming PC game project. At this stage, I am not seeking a developer or engine setup—only skilled artists who can deliver high-quality 3D game-ready assets. I’m looking to hire: One character artist One environment/building artist These may be the same person or separate freelancers, depending on expertise. Scope of Work Character Artist Create 1 fully modeled 3D character Game-ready topology Clean UVs and textures Neutral pose (rigging is a plus but not required unless discussed) Style will be provided via references Budget: up to $100 USD max per chara...
I'm seeking a skilled 3D artist to create realistic, fully rigged character models of several Resident Evil characters for my Unreal Engine 5 game project. Characters needed: - Claire Redfield - Chris Redfield - Jill Valentine - Albert Wesker - Barry Burton - Sheva Alomar Requirements: - High-quality, realistic character models - Fully rigged and ready for animation - Experience with Unreal Engine 5 Ideal Skills and Experience: - Expertise in 3D modeling and rigging - Strong portfolio in realistic character design - Familiarity with UE5 workflows - Previous experience with game-ready assets Please provide samples of your previous work. Looking forward to your bids!
I’m producing a short narrative sequence and I need a Blender specialist who can breathe life into human characters with convincing, realistic motion. The focus is pure storytelling: subtle gestures, expressive facial work, and believable physics that carry emotion without looking like a game asset or a stylised cartoon. Here’s where we’re starting: the script and voice-over are locked, and the character designs are approved. What I’m missing is the actual animation—blocking through to final polish—delivered as both rendered image sequences (1080p, 24 fps) and the final .blend file with clean, organised layers. If you prefer working with your own rigs, great; just let me know the naming conventions so I can keep everything tidy for compositing. Because...
I’m gearing up to produce an episodic, stylized animated series in Blender and I need extra hands to bring each scene to life at a cinematic, movie-quality level. The project already has concept art, storyboards, and rough layouts; what’s missing is dedicated Blender animators who can take shots from blocking all the way through final spline, adding personality and polish that fits a cohesive, stylized look. You’ll work inside the existing 3-D project file, push appealing poses, finesse timing, and handle camera choreography where needed. I’m keeping everything in native Blender (no external render engines), so experience with the latest Blender animation tools—Graph Editor, Dope Sheet, NLA, as well as grease-pencil notes for feedback—is essential. Del...
I am an independent creator and over the last two years I have been working on creating an animated adveture series about a journalist who's in search for the cities hero and in the process of searching becomes the hero himself. I have not only written the scripts and designed everything, but I have modeled and rigged all the characters and enviroments for four episodes. I even had most all the charcter voices professionally recorded in a studio when we got into the animation phase and things came to a sudden halt. This is far too big for me and I cannot finish it on my own. I need help. I need an animation team to finish this big project! Requirements: - Develop engaging and visually stunning 3D animations. - Create captivating storylines and characters suitable for a teenage a...
I need a faithful 3D recreation of Margo from the Despicable Me franchise that opens flawlessly in the latest Blender release. The model has to arrive fully rigged—complete deformation skeleton, IK/FK limbs, face controls, and clean weight-painting—so I can drop her straight into animation scenes without extra setup. I’ll provide the reference material as soon as we kick off, giving you clear shots of her proportions, outfit, and colour palette. Please follow those references closely so the final result feels screen-accurate while maintaining animation-friendly topology (mainly quads, sensible polycount). UVs must be neatly unwrapped with no overlaps, and I’d like standard PBR maps (base-colour, roughness, normal) packed inside the .blend. Organise the scene with ...
I’m putting together an entertainment-focused piece and need a talented 3D artist who can deliver a fully realistic animation set in an outdoor, nature-based environment. Think authentic lighting, lifelike textures, and camera work that feels as though it was captured on location. The final sequence will be integrated into a larger media project, so seamless realism is critical. Here’s the flow I’m envisioning: once we lock a short brief and rough storyboard, you’ll develop the environment, populate it with believable foliage, terrain, and natural FX (wind, water, subtle wildlife movement), then animate the camera and key objects or characters to match the story beats. I’m happy for you to work in Blender, Maya, Houdini, Unreal Engine, or whichever pipeline y...
I’ll hand over my existing .blend of a detailed dragon and need your help reshaping and articulating it. • Stretch the neck and tail so they read noticeably longer on screen. I don’t have exact numbers yet, so please propose proportions that still look natural. • Enlarge the body mass and skull enough to balance the new silhouette. • Hollow out the skull, neck, and main body with clean, uniform wall thickness and no non-manifold trouble spots. Ensure there’s a cavity in the skull/neck for placing a fog sensor. • Fold the wings only slightly—somewhere between fully outstretched and completely tucked—so the membrane remains visible without widening the footprint too much. • Rig for simple articulation: – Neck: basic swive...
I need 30-50 realistic humanoid/mutated humanoid, and robot characters created for a Unity 6 game. Each character should have: Short Menu Animation: - Character movement - Background effects - Interactive elements Short Menu Idle Animation: - Character movement - Background effects - Interactive elements Cut Scene: - Character movement - Background effects - Interactive elements Ideal skills and experience: - Proficiency in Unity 6 - Strong 3D modeling and animation skills - Experience with realistic humanoid character design - Ability to create engaging background effects and interactive elements
I'm looking for an experienced 3D animator to create visuals based on a provided script. This project involves animation outsourcing, and clear communication is key. The film will be uploaded to YouTube, but you shouldn't see it as a YouTube video, it should look and feel like a real movie. Ideal skills and experience: - Proficiency in 3D animation software (e.g., Blender, Maya) - Strong storytelling and visualization skills - Being able to understand how people react and behave, it can't be cliché. - Experience in creating engaging entertainment content - Ability to interpret scripts and collaborate effectively - Would consider staying on as an animator, since I also create series. (Payment will become better, once the channel gets monetized and start making money)...
I'd like to commission the creation of a realistic, single-player game (18+) that contains mature erotic themes and sex scenes between adult characters. I'm not looking for a pornographic game, but rather a narrative production with realistic interaction, emotion, and high-quality animation. I want the game to be more than just a "simulation." It should look like a realistic, interactive movie with full freedom of movement and character behavior, not a simple simulator. I'm looking for: realistic models and animations (female) at UE5/high quality, dynamic scenes that respond to player actions, an emotional storyline, dialogue, and character interactions, aesthetically pleasing erotic scenes, more cinematic than vulgar, the overall effect: realistic, immersiv...
I need a short animation (15 seconds) to bring a photo to life. Requirements: - Animation -video - Focus is on introducing the Viper scooter Ideal Skills and Experience: - Proficiency in chosen animation style - Strong attention to detail - Experience with photo animation Please submit your portfolio with your bids.
I’m putting together a small project that calls for a series of low-poly 3D objects built exclusively in Blender. The emphasis is on clean, efficient geometry rather than photorealistic detail—I want simple shapes that look good, keep the polygon count tight, and import smoothly into real-time engines. What you’ll hand over: • A well-organized .blend file for each object, with modifiers unapplied so I can tweak if needed. • Exported versions in FBX and OBJ formats. • A short note on the final poly count for every model. I expect logical naming, tidy outliner hierarchy, and UVs laid out so I can drop in my own textures later. Nothing needs baked textures or advanced shading; solid viewport materials are fine. If you enjoy quick, clean modeling and...
I need a short 3 – 4-second 3D animated title screen that instantly sets a mysterious, almost foreboding mood for my film. The look should feel cinematic rather than game-like: deep shadows, subtle volumetric light, maybe a wisp of fog or drifting dust, all building to a reveal of the movie’s title as the sole on-screen element. THE TITLE OF THE FILM IS KILL ME I'M IRISH The poster is attached. It does not have to match the poster. but looking for something dark mysterious (think horror film). This will be the opening credit of the film. The deliverable is a final 1920 × 1080 (or higher) ProRes 4444 or lossless PNG sequence with transparency so I can composite it over my edit, plus the rendered version on black for preview. Please keep the project file (Blender...
I’m gearing up a new YouTube series for teens and need complete, ready-to-publish 3D cartoon videos produced through an AI-assisted workflow. If you’re comfortable blending AI generators with traditional tools such as Blender, Maya, Unreal Engine, Runway or similar, I’d like you to take a brief concept from script to finished video quickly. The tone should be upbeat, visually dynamic and distinctly teen-friendly—think vibrant colours, snappy pacing and humour that lands with a Gen-Z audience. I’m moving fast, so the very first episode is required ASAP, with subsequent instalments following once we lock the style. Deliverables for each episode • 60–120 second finished video in 1080p (or higher) ready for YouTube upload • Source project files...
I need the animation section of a previous video fully rebuilt in 3D and I need it fast. I’ll supply the finished video, a rough edit with time-coded notes, and any brand assets I still have. Because the original source files are gone, you’ll be recreating everything from scratch while matching the pacing, camera moves, and overall look of the original footage. The new piece must be delivered in 1920×1080 (or higher if you prefer) along with the editable project files—Blender, Maya, Cinema 4D, or an interchangeable FBX/OBJ scene is fine. Please keep all models royalty-free so I can update or repurpose them later. Timeline is critical. I’m looking for an initial preview within 48 hours of project start, followed by a quick revision round and final render shor...
I am looking to build an AI-powered SaaS platform that can automatically convert AutoCAD (.DWG) 2D floor plans into 3D floor plans with furniture placement. The goal is to allow users to upload a DWG file and receive a clean, realistic 3D floor plan visualization suitable for real estate marketing, interior design previews, and client presentations. This is a long-term project, starting with an MVP and expanding features over time.
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