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I have a detailed style guide ready and need a seasoned pixel artist to breathe life into a single base fighter. The brief is ambitious—over one thousand distinct moves—and my immediate priority is a full set of special attacks. Because the game favours a retro feel, keep the art low-detail with simpler animations; each move should sit comfortably under ten frames. All animations must reflect martial-arts techniques only—no magic effects or weapon work this time—and stay perfectly on-model with the palette, proportions, and hit-box cues laid out in the guide. I work in Aseprite and Photoshop, so files delivered in either of those formats (layered spritesheets or individual PNG sequences) will slot straight into the pipeline. Deliverables (milestone-based) • Finished idle, walk, jump, and block cycles to nail the character’s look • First wave of special attacks (roughly 100 unique moves) for immediate gameplay testing • Remaining move sets, grouped logically, until we reach the 1 000-plus target Completion window: one month from project start. I’m available daily for feedback and quick turnarounds, so feel free to suggest a workflow that keeps us both moving fast. If long-form pixel animation under tight deadlines is your element, let’s talk.
Projekt-ID: 40105445
23 Vorschläge
Remote Projekt
Aktiv vor 13 Tagen
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