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I already have a full Spine export (.skel, .atlas, .png) for a playable character, but once the clips are brought into Unity the movement feels off. The foot positions drift and the overall weight of the character isn’t reading correctly. I need someone comfortable inside Spine 2D to open the files, diagnose what’s causing the character-movement issue, and polish the curves or bone constraints until everything looks natural at game speed. While you’re in there, I’d also like a few fresh clips added to the same rig—think an improved idle-to-run transition and a short attack combo—so the final package includes both adjusted and brand-new animations. The work has to slot cleanly into a Unity project, so exporting settings, naming conventions, and folder structure all need to match Unity’s Spine runtime expectations. Deliverables • Updated .skel/.atlas/.png (or JSON) with corrected existing animations • 2–3 additional animations built on the current rig • A Unity-ready export plus a quick note or video walkthrough showing how you imported and tested the clips inside the engine If you have experience integrating Spine in other engines like Cocos or Phaser that’s a bonus, but Unity is the target platform for this job. Let me know your estimated turnaround and any questions you have about the current Spine project—once we clear those up, we can lock in milestones and start animating.
Projekt-ID: 40101867
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20 Freelancer bieten im Durchschnitt $127 USD für diesen Auftrag

As a seasoned freelancer with over 6+ years within the gaming industry, my expertise in Unity Game Development and Animation makes me the ideal candidate to address your Spine 2D animation issues. I have a deep understanding of not just Unity, but also diverse engines like Cocos and Phaser, which provides me with a unique perspective on the challenges you're currently facing. Furthermore, my proficiency in AWS DevOps ensures that I can deliver not just fast turnarounds but also high-quality exports, in line with your expectations for naming conventions and structure. My dedication to staying updated with industry trends enables me to blend creativity with technology to offer cutting-edge solutions. Last but not least, my VR/AR experience adds an extra layer of value to your project, as packaging deliverables that optimize immersive experiences is something I actively prioritize. Let's collaborate to fix and enhance your existing animations for a highly-polished gaming experience in Unity!
$140 USD in 7 Tagen
6,2
6,2

Hello, I’m excited about the opportunity to help polish and enhance the Spine animations for your Unity project. With experience in both Spine 2D and Unity, I can pinpoint what’s causing the issues with the foot positions and character weight, and will refine the curves and bone constraints to ensure everything looks fluid and natural at game speed. In addition to fixing the existing animations, I can seamlessly add the new clips you need, like the improved idle-to-run transition and the attack combo. I’ll make sure everything is properly exported with Unity's Spine runtime expectations, including folder structure and naming conventions. Let’s discuss your timeline and any specific details about the current Spine setup, and I’ll provide a clear plan for milestones and deliverables. Best regards, Juan
$140 USD in 7 Tagen
4,6
4,6

Hello there , Good morning! Already have something live to show you I am skilled mobile programmer with skills including Game Art, 3D Animation, Mobile App Development, Unity, Unity 3D, Animation, Game Design and 2D Animation. I am checking your attachment, I'll update you shortly... Please contact me to discuss more regarding this project. Eager to hear your feedback
$30 USD in 6 Tagen
3,8
3,8

Hello Sir/Mam After checking the details of your project , I have seen that are looking for a Game Developer , As a seasoned Game developer I have a great Grip on Game development , like Unity Game, Unreal Engine . I have done some of extensive project related this filed , you can visit my profile reviews and portfolio. I'm confident I can bring your virtual reality project to life. My ability to deliver exceptional results on time and with utmost quality I believe that my skill set makes me the ideal candidate for this project Please come on chat we will discuss more about this I will be waiting for your reply . Thank you !
$140 USD in 2 Tagen
3,9
3,9

As a veteran 3D animator with a fondness for translating creative visions into impactful designs, I am confident in my ability to give your Unity Spine 2D animation the polish it needs. My vast experience in crafting compelling visuals for a range of digital media and print platforms has developed an eye for detail that will be crucial to identifying and resolving the movement issues you've described. Moreover, my proficiency in the spine export system, combined with an understanding of Unity's expectations, ensures that the updates and new animations I create will align seamlessly with your project. In addition, I acknowledge your need for fresh clips on the same rig. Drawing from my passion for Mobile App Development and extensive knowledge in 3D Animation Accumulated over 6 years,I'm confident I can give you an improved idle-to-run transition and a short attack combo that will exceed your expectations. Not only will these animations add dynamism to your project, but they'll also be delivered with clear instructions on how to incorporate them into Unity if needed. I invite you to review my portfolio here: https://www.freelancer.com/u/Jneutron1237890 Please feel free to reach out so we can discuss your project in greater detail and explore how I can assist you most effectively. Best Regards, Jimmy B.
$50 USD in 1 Tag
2,9
2,9

Hello This is a perfect fit for my workflow – I regularly clean up Spine rigs and make them feel solid in Unity using the official spine-unity runtime and correct export settings (.skel/.atlas/.png / JSON). [web:41][web:48] Here’s how I’ll handle your character: • Open your existing Spine project, diagnose why feet are drifting and the weight feels off (root motion, IK/bone constraints, curves, or spacing issues), then polish the existing clips so they read naturally at game speed. [web:48][web:60] • Create 2–3 new animations on the same rig – for example: a smoother idle-to-run transition and a snappy multi-hit attack combo that blends well in Unity’s Animator. [web:46][web:49] • Export a Unity-ready Spine package (updated .skel/.atlas/.png or JSON) following spine-unity naming and folder conventions so your current setup doesn’t break. [web:41][web:51] • Provide a tiny Unity test scene and a short note/video showing how I imported the new export, wired the animations, and tested the final clips in-engine. [web:51][web:52] I’ve worked with Spine in Unity on multiple character-heavy projects, so I’m careful with naming, export formats, and keeping re-exports safe for existing controllers. [web:41][web:45] Share your current Spine export + a quick screen capture of how it looks in Unity, and I can give you an accurate turnaround and lock in milestones. Best regards, Shanbir | PlatypusBox
$30 USD in 7 Tagen
2,8
2,8

Dear Client, I can assist you in polishing the existing Spine 2D animations and ensuring smooth, natural character movement in Unity. I’ll start by diagnosing the issues with foot positioning and character weight, adjusting bone constraints and curves. Additionally, I’ll create new animations, like an improved idle-to-run transition and an attack combo, ensuring they align with Unity's Spine runtime requirements. Deliverables: Corrected .skel/.atlas/.png (or JSON) files 2-3 new animations based on the current rig Unity-ready export with a walkthrough Best regards,
$120 USD in 1 Tag
1,6
1,6

Hey , I just finished reading the job description and I see you are looking for someone experienced in Animation, Mobile App Development, Unity 3D, 2D Animation, Game Art, Unity, Game Design and 3D Animation. This is something I can do. Please review my profile to confirm that I have great experience working with these tech stacks. While I have few questions: 1. These are all the requirements? If not, Please share more detailed requirements. 2. Do you currently have anything done for the job or it has to be done from scratch? 3. What is the timeline to get this done? Why Choose Me? Deliver high-quality work with a strong focus on accuracy, efficiency, and client objectives. Maintain a proven record of long-term client satisfaction with consistently positive feedback. Earn 5-star ratings on recent projects, reflecting reliability and clear communication. Work with a structured, detail-oriented approach to ensure timely and accurate delivery. Availability: Full-time freelancer with flexible availability and fast response times (Eastern Time). I will share with you my recent work in the private chat due to privacy concerns! Please start the chat to discuss it further. Regards, Hassan.
$30 USD in 6 Tagen
0,0
0,0

This project aligns perfectly with my area of expertise! I understand you need clean, professional, and seamless animation adjustments in Spine 2D to fix foot drift and improve the character’s weight at game speed. Your emphasis on integrated, user-friendly exports that slot smoothly into Unity’s Spine runtime is clear. While I am new to freelancer, I have tons of experience and have done other projects off site. I create solutions that truly work, polishing curves and bone constraints to deliver automated, natural-feeling animations plus fresh clips aligned with your existing rig. I would love to chat more about your project! Warm Regards, JHanco
$200 USD in 7 Tagen
0,0
0,0

Dear Client, Good afternoon . How are you? I hope this proposal finds you well. I'M A CERTIFIED & EXPERIENCED EXPERT This is to inform you that I have KEENLY gone through your project description, CLEARLY understood all the project requirements as instructed in your project proposal and this is to let you know that I will perfectly deliver as desired. Being in possession of all stated required skills, (Animation, 3D Animation, Unity, Mobile App Development, 2D Animation, Game Art, Game Design and Unity 3D), as this is my field of professional specialization having completed all certifications and developed adequate experience in the respective field, I hereby humbly request you to consider my bid for professional, quality and affordable services that meet all your requirements. I always guarantee timely delivery and unlimited revisions where necessary hence you are assured of utmost satisfaction when working with me. Please send me a message so that we can discuss more and seal the project. THANK-YOU & WELCOME.
$250 USD in 1 Tag
0,0
0,0

I already see a clean way to execute this. I specialize in Unity and Spine 2D integration with hands-on experience fixing bone setups, animation mixing, and runtime issues. Your requirements around using an existing Spine export (.skel, .atlas, .png) in a playable character pipeline align perfectly with my skills. I’m confident I can diagnose why the clip breaks in Unity, correct the animation behavior, and ensure it works reliably in-game. You want a clean and professional character animation setup where your existing Spine files plug into Unity without glitches, broken poses, or odd transitions. The final result should feel polished, consistent across all clips, and easy to maintain or extend as you add more animations. I’d focus on verifying the Spine runtime version match, checking skeleton and atlas import settings, and reviewing animation states, mixing, and constraints in the Animator/state machine. From there, I’d adjust timelines, bone hierarchies, and event callbacks so the playable character behaves correctly in all gameplay scenarios. Quick question before I suggest an approach: Are you using the official Spine-Unity runtime with matching Spine editor version, or has the project been upgraded/downgraded recently? Lets chat more about your project, worst case you walk away with a free strategy session Regards
$140 USD in 7 Tagen
0,0
0,0

Hi, hope you are doing well. I've read your proposal very carefully and I am confident about your project. I understand that you need help diagnosing movement issues with your Spine animations and creating new clips for your playable character in Unity. I have hands-on experience in Spine 2D and Unity integration, having worked on similar projects where I fixed character animations to ensure they look fluid and natural in gameplay. These are my approach: - Analyze the existing animations and identify the causes of the drifting foot positions and weight issues. - Polish the curves and bone constraints to achieve smooth and realistic movement at game speed. - Create 2–3 new animations, including an improved idle-to-run transition and a short attack combo, ensuring they fit seamlessly into your existing rig and meet Unity's requirements. I can start immediately and complete the work within a short timeline. Looking forward to your reply!
$30 USD in 7 Tagen
0,0
0,0

Hi there! Do you need the foot placement corrections to also account for different terrain slopes or just flat surfaces in Unity? Regardless, this is definitely something that I feel confident delivering on, given my past experience. I would love to discuss your project further! Looking forward hearing from you. Kind Regards, Corné
$100 USD in 14 Tagen
0,0
0,0

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