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I want to create a short, story-driven horror experience in the vein of “Fears to Fathom.” The entire game should be played in first-person with a minimal HUD so the player feels truly stranded. Setting You start the night inside a lonely cabin buried deep in the woods, hanging out with friends. As darkness settles, subtle anomalies turn into undeniable threats and the surrounding forest becomes just as unnerving as the creaking rooms inside. Tone & Gameplay The focus is pure horror—slow-burn tension, unsettling audio design, well-timed jump scares, and environmental storytelling. I’m not interested in heavy combat systems or elaborate puzzles; light interaction such as locking doors, restoring power, answering a crackling radio, or reading scattered notes is enough to build dread. Scope • Target play-time: 15–25 minutes • Platform: Windows PC (stand-alone build) • Engine: Unity or Unreal—whichever lets you deliver convincing lighting, volumetric fog, and VHS-style visual effects. Deliverables 1. Grey-box prototype demonstrating exploration, lighting, and basic interaction. 2. Content pass with final assets, ambient soundtrack, SFX, and initial scare events. 3. Polished release build with main menu, controller & keyboard support, and full project source. Acceptance Criteria The final build must run at 60 fps on a mid-range PC, maintain the first-person perspective throughout, and capture a suspenseful atmosphere comparable to “Fears to Fathom.”
Project ID: 40498479
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49 freelancers are bidding on average $510 CAD for this job

With great delight, our proficient team at Falcon Interactive gladly presents ourselves for the role of materializing your convincing and gripping First-Person Cabin Horror Game. We have engendered over 300 superior apps, games, and software that cater to every element you precisely highlighted. Our extensive skills in 3D Animation and Modelling combined with our mastery in C++ Programming assure you of a darkly beautiful virtual world transforming your cabin into a tangible haunted nightmare. With knowledge of both Unity 3D and Unreal Engine, we’ll utilize the most fitting tool to provide precisely what your horror project needs: convincing lighting, volumetric fog, and VHS-style visual effects. More importantly, we understand firsthand that good horror games impart not only through combat but intricate environment design—exactly what you desire. Holding steadfast to our commitment for high-quality delivery, we promise a polished release build encompassing every aspect specified: main menu, controller & keyboard support, full project source—leaving no stone unturned for an atmospheric masterpiece that complements Fears to Fathom’s caliber.
$15,000 CAD in 45 days
9.2
9.2

Hi, I'm a 3D artist who specializes in game, environment & character design. And the reason I'm placing a bid is because I really loved the Fears to Fathom series. I've played it myself and watched it from several youtubers like caseoh, gab smolders, ohne and jenn, etc. I'm a horror fan myself and personally in my own time, I'm also into dark, creepy and morbid stuff. I do think that I know very well what makes a game a good one or vice versa. I'm more into slow-burn and storytelling atmospheres that almost feel Lovecraftian and keep you thinking about them well after you've finished with it. So I'm very aware that tension building, atmosphere, audio design and environmental storytelling are extremely important to suck the player into the game. The Squirrel Stapler is a very good example of how sound design and environmental storytelling can do the heavy lifting themselves alone. The "God is coming" soundtrack at the end of the game is a gem itself. Anyway, I have 10+ years of experience in ZBrush, Blender, Substance, Maya, Unity, Unreal, Houdini, Character Creator, Marvelous Designer and DAZ. So I'm very capable of working with you to create something that will stand out and won't make people think it's a rip-off of Fears to Fathom. I have a lot of portfolio entries here in my profile that you can check and I'm always here if you have anything to ask. Thank you!
$460 CAD in 7 days
7.0
7.0

Hi,I’m a game developer with experience building gameplay systems, first-person mechanics, AI, interactions, and immersive environments in Unreal Engine. For a project like this, I’d focus on delivering a strong horror atmosphere through lighting, sound design, environmental details, and carefully paced scare events rather than relying on complex combat or puzzle systems. The proposed milestone structure makes sense, starting with a grey-box prototype to validate the core gameplay loop and atmosphere before moving into final assets, audio, and polish. Regards, Bilal
$140 CAD in 3 days
5.7
5.7

Hello sir, I have read your project description and I am interested in building this game in Unity. I have more than 3 years of experience in Unity, I have worked on many projects and have also published some of my own games on Google Play Store. You can check out my portfolio in my profile. Looking forward to hearing from you. Thank you
$150 CAD in 6 days
3.6
3.6

Hello Dear! Good Day! Hope you are doing fine. This is Ruhul Ajom Sagor. I am an expert "Web Developer" with 10+ years of working experience in PHP, HTML5, CSS3, JavaScript, jQuery, Bootstrap, MySql and different Frameworks. I have completed my B.S.C Engineering in Computer Science and Engineering (CSE) from BUET. Hire me and you don't have to worry about your website problems again! I'll add value to your projects by creating astonishing designs and code with high impact and optimized user interaction that leads to bigger conversions. WHAT PROBLEMS CAN I HELP YOU SOLVE? • Custom Websites Using PHP and Frameworks • e-Commerce Websites (Woo-Commerce and Shopify) • Custom WordPress themes • On-Page and Off-Page SEO • WordPress themes Customization • Database Modeling/Development • WordPress migrations and upgrades • Responsive Coding (Make your website compatible with: smartphones, tablets, desktops) • Websites speed and loading time improvements • Cross-browser compatibility • PSD to HTML to WordPress conversion • HTML5/CSS3/jQuery websites based on Bootstrap I love challenges, talking to my clients, and meeting others’ standards as well as expectations. I will be discussing everything in detail, giving my full advice and delivering through best of my skills. You are cordially welcome to discuss your project. Thank You! Best Regards, Ruhul Ajom
$50 CAD in 3 days
4.8
4.8

I JUST COMPLETED A SIMILAR PROJECT. I have just designed a chilling first-person horror game with a focus on atmospheric storytelling and immersive gameplay mechanics. The main result you want is to deliver a short, intense horror experience that keeps players on the edge of their seats. From the brief, I noticed the importance of creating a minimal HUD for a truly immersive experience and implementing subtle anomalies in the game environment. People often overlook the impact of sound design in enhancing the horror elements. REACH OUT FOR A FREE CONSULTATION, WORST CASE YOU WALK AWAY WITH FREE ADVICE. Regards, Stefan.
$150 CAD in 14 days
3.1
3.1

As an experienced Unity game developer with a decade of experience, I not only understand the nuances of storytelling in video games but also how to translate that into a compelling and immersive horror experience. My expertise in VFX & Lighting along with my proficiency in Unreal Engine can deliver exactly what your project demands - convincing lighting, volumetric fog, and VHS-style visual effects. I can ensure that the player feels truly stranded in minimal HUD just as you envisioned. Moreover, being skilled in 3D Modelling, I can create high poly & low poly models optimizing your gaming vision within the requested time frame. In addition to this, my advanced knowledge of platforms like PC, WebGL, Android, iOS, PlayStation, Xbox and my experience in developing Multiplayer Compatible games using various servers will enhance the interactivity of the game. Finally, I'm committed to delivering the best for each project and adhering to client satisfaction. Creating suspenseful atmospheres comparable to "Fears to Fathom" demands attention to detail and a passion for horror which I bring to the table. Through excellent communication and teamwork, I want to be part of this unique game creation process with you! Let's join forces and create an extraordinary gaming experience together. Best Regards, Sachin Kumar Ready to level up your gaming experience!
$140 CAD in 7 days
2.8
2.8

Hi there, Imagine stepping into a world where every shadow whispers and every creak sends chills down your spine—this is the essence of your horror experience. Crafting a short yet impactful horror game requires a keen understanding of atmosphere and player immersion, and that’s where expertise comes into play. With a focus on unsettling audio design and well-timed jump scares, the game will keep players on edge while exploring the eerie cabin and its surroundings. Utilizing either Unity or Unreal Engine will ensure that lighting and visual effects deliver the desired VHS-style aesthetic, creating a truly haunting experience. The project will begin with a grey-box prototype to establish the exploration mechanics and lighting, followed by a content pass for final assets and sound design. The polished release build will ensure smooth performance at 60 fps, providing players with a seamless experience filled with suspense. If you're interested in discussing this further, I'm always ready to talk.
$140 CAD in 7 days
2.0
2.0

Hi, I will create a gripping, story-driven horror experience that immerses players in the unsettling atmosphere of your lonely cabin setting. Leveraging my expertise in Unity, I’ll focus on delivering compelling lighting, volumetric fog, and VHS-style visual effects to enhance the horror elements without the need for heavy combat or complex puzzles. With previous projects in the horror genre, I understand how to build tension through environmental storytelling, subtle audio cues, and well-placed jump scares. The grey-box prototype will effectively showcase exploration mechanics and atmosphere, paving the way for a polished release that meets your performance criteria of 60 fps on a mid-range PC. To ensure we align perfectly, could you clarify your expectations for the ambient soundtrack? Also, do you have a specific visual style in mind for the VHS effects? I’m ready to start immediately and bring your vision to life. Thank you.
$156 CAD in 7 days
1.9
1.9

Hello! I’d love to help bring this horror experience to life. Your scope is ideal for a focused, atmospheric game where tension, sound design, lighting, and environmental storytelling carry the experience rather than combat or complex mechanics. I would recommend Unreal Engine for its strong lighting, volumetric fog, post-processing, and VHS-style visual effects, allowing us to achieve a cinematic “Fears to Fathom”-inspired atmosphere while maintaining 60 FPS on mid-range hardware. I can deliver the project in stages: grey-box prototype, full content pass with scares and audio, and a polished release build with complete source code. I’m excited about the concept and would love to work with you to create a memorable horror experience.
$80 CAD in 3 days
2.1
2.1

Hello, My name is Vishakha Kansal, and I would love to help bring your horror game concept to life. I have experience developing immersive first-person games in both Unity and Unreal Engine, with a strong focus on atmosphere, gameplay design, and performance optimization. Your vision of a short, story-driven horror experience inspired by "Fears to Fathom" is exactly the type of project I enjoy creating. I can develop a suspenseful first-person experience that relies on environmental storytelling, realistic lighting, unsettling audio, VHS-style visual effects, and carefully timed scare sequences rather than combat-heavy gameplay. I recommend Unreal Engine for this project due to its advanced lighting, volumetric fog, post-processing effects, and ability to create highly immersive horror environments. However, Unity is also an excellent option if preferred. The project will include a grey-box prototype for testing exploration, interactions, and atmosphere, followed by a full content pass with assets, ambient audio, sound effects, and scripted horror events. My focus will be on creating a tense and memorable 15–25 minute experience that runs smoothly at 60 FPS on mid-range hardware while maintaining immersion through minimal UI and strong environmental design. I would be excited to discuss your story ideas Best Regards, Vishakha Kansal Game Developer | Unity | Unreal Engine | C# | C++
$250 CAD in 8 days
1.8
1.8

Hi there, I just read your posting. It sounds like you need an expert Shopify developer who can handle advanced custom coding work and help implement complex functionality correctly on your store. I am a software engineer with 10+ years experience in web development and eCommerce platforms. Building custom Shopify functionality, modifying themes, debugging difficult issues, and implementing clean scalable code is what I specialize in. I can work with you to review the current issue in your Shopify store, identify the best technical solution, and implement the coding changes safely without breaking existing functionality. Whether it involves Liquid templates, Shopify APIs, custom sections, app integration, JavaScript, or performance optimization, I can help you complete the work professionally. Let me know if my profile looks interesting, and we can set up a time to talk. Best regards, Elijah M.
$100 CAD in 3 days
1.0
1.0

Creating an immersive horror experience requires a delicate balance between atmosphere and gameplay, and I understand that achieving this is your primary concern. With 12+ years of experience in game development using Unity and Unreal Engine, I can deliver a chilling narrative that maintains player engagement without heavy combat or complex puzzles. I specialize in crafting environments with convincing lighting and atmospheric effects, leveraging advanced techniques for volumetric fog and VHS-style aesthetics. My background includes audio design, which is crucial for building tension through unsettling soundscapes and effective jump scares. For the project deliverables, I’ll ensure that the grey-box prototype captures the essence of exploration. By incorporating basic interactions like locking doors or responding to radio signals, we can escalate the sense of dread you aim for. The final build will run smoothly on mid-range PCs at 60 fps. What specific elements of environmental storytelling do you envision incorporating into the gameplay?
$250 CAD in 7 days
0.0
0.0

Hi, Let's built the future Immersing players in a spine-chilling horror experience requires meticulous attention to detail. Your vision for a first-person cabin horror game that focuses on atmospheric storytelling and subtle interactions is intriguing. By setting the stage in a secluded cabin amidst a foreboding forest, the player's sense of isolation and impending dread will be palpable. To achieve the desired tone of slow-burn tension and well-timed scares, the game's design must prioritize immersive audio, convincing lighting, and VHS-style visual effects. Leveraging Unity or Unreal for their capabilities in delivering realistic lighting and volumetric fog will be crucial in creating an eerie ambiance that keeps players on edge. My experience in developing interactive experiences and leveraging advanced game engines aligns well with the requirements of your project. I have successfully delivered projects that prioritize player immersion and storytelling, ensuring a captivating gameplay experience. To bring your vision to life, I would focus on creating a grey-box prototype to showcase the atmosphere, followed by a content pass to refine assets, sound design, and scare events. The final release build will be polished to run smoothly on mid-range PCs while maintaining a suspenseful atmosphere akin to "Fears to Fathom." I'd be happy to discuss the details, review your requirements, and recommend the most practical path forward before development begins. Best regards, Hasib
$30 CAD in 7 days
0.0
0.0

Your vision for a story-driven, first-person horror experience in the vein of "Fears to Fathom" is compelling. I specialize in crafting immersive atmospheric horror games, and I'm confident in my ability to deliver the unsettling tension and environmental storytelling you're aiming for, particularly with the focus on a minimal HUD to maximize player immersion. My technical approach will leverage Unreal Engine 5 for its robust lighting, post-processing, and audio capabilities, perfect for creating a deeply atmospheric and creepy environment. I'll implement a custom C++ player controller for responsive first-person movement and interaction, ensuring that the minimal HUD doesn't detract from the intended isolation. For sound design, I'll focus on binaural audio and dynamic soundscapes that react to player actions and environmental cues, amplifying the slow-burn tension and jump scares. Environmental storytelling will be achieved through carefully placed props, subtle visual cues, and narrative triggers. To ensure we're perfectly aligned, could you elaborate on the specific types of "subtle anomalies" you envision before they escalate into undeniable threats? Also, what is your target platform for this experience? I'm eager to discuss how we can bring this chilling narrative to life.
$178 CAD in 21 days
0.0
0.0

With my passion for creating immersive experiences and my strong background in game development, I would be honored to bring your bone-chilling vision to life. I have extensive knowledge of Unity and Unreal Engine, which will allow me to deliver the convincing lighting, volumetric fog, and VHS-style visual effects you desire. Moreover, my proficiency in C# and C++ programming languages will ensure that your game runs smoothly on a mid-range PC at 60 fps. In addition to technical skills, I appreciate the power of good storytelling. I understand that for your project, atmosphere and subtlety are key - elements that produce slow-burn tension and stick with players long after they've finished playing. My experience in content writing can also be an asset in crafting compelling narratives for the scattered notes found throughout the game. Lastly, as a full-time freelancer known for dedication, fast delivery, and clear communication, you can count on me to provide regular updates and seek your input at every stage of development. Let's work together on this gripping cabin horror game - turning your idea into a reality that leaves players glued to their seats!
$100 CAD in 1 day
0.0
0.0

Hello, I'm excited about your project to create a first-person horror game inspired by "Fears to Fathom." Your vision for a story-driven experience set in a lonely cabin is compelling, and I am confident I can bring it to life. With extensive experience in Unity and Unreal Engine, I’ve developed games focusing on atmospheric tension and minimalistic interactions that really immerse players. The approach I propose includes creating a grey-box prototype exhibiting exploration mechanics and lighting, followed by a content pass integrating audio design and environmental storytelling to heighten dread. Implementation will utilize either Unreal or Unity based on which engine best achieves your lighting and visual effects needs. I will ensure the final build meets 60 fps on mid-range PCs and maintains an unsettling atmosphere throughout. I am available for real-time communication in your time zone and can deliver a demo within 12 hours of project commencement. Q1: What specific elements do you envision for the audio design? Q2: Do you have any references or inspirations for the art style? Q3: Are there particular mechanics you want to emphasize in the interactions? I look forward to discussing more about your project! Best regards, Aril
$30 CAD in 10 days
0.0
0.0

Fears to Fathom! I'd use Unreal for this. volumetric fog, Lumen lighting, and post-process VHS effects are significantly stronger out of the box. The cabin and forest environment would be greyboxed first so you can feel the pacing and scare timing before any final assets go in. Delivered in three passes as you outlined: greybox → content with audio/scares → polished build with menu and controls. 15–25 minutes of tight, atmospheric gameplay is a scope I can hit cleanly. Best, Ensarhan
$400 CAD in 10 days
0.0
0.0

[I am a perfect fit for your project. I've recently helped someone achieve the same goal you are looking to achieve.] I've built a suspenseful gaming experience for entertainment purposes. Understanding your need for a first-person horror game akin to "Fears to Fathom," I can deliver a captivating storyline with minimal HUD, immersive audio design, and well-timed scares. I'd love to chat about your project; the worst that can happen is you walk away with a free consultation. Regards, Clinton.
$100 CAD in 7 days
0.0
0.0

"This project aligns perfectly with my expertise and commitment to delivering exceptional results. With proven experience completing similar projects, I focus on quality, reliability, and clear communication from start to finish. My goal is to create a solution tailored to your needs that delivers real value. Feel free to review my portfolio for examples of my work, and I’d be happy to offer a free consultation to discuss your vision and the best path forward."
$100 CAD in 14 days
0.0
0.0

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