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Unreal Engine 5.7 Game Developer Using AI tools is a must. Having Experience with FPS GAME ( First person shooting Game) Level: Mid to Senior About the Role We are looking for a passionate and skilled Unreal Engine 5 Game Developer to join our team. You will be responsible for building and implementing core gameplay systems, enemy AI behavior, spawning mechanics, and interactive game features in a fast-paced development environment. Using AI tools is a must. Having Experience with FPS GAME ( First person shooting Game) Responsibilities Design and implement gameplay mechanics including player interactions, force fields, timers, point collection, and weapon systems Develop and integrate AI behavior for enemies using Unreal Engine's Behavior Trees and Blackboards Build and manage enemy spawning systems, including spawn points, wave logic, and difficulty scaling Implement visual effects such as explosions, electricity, blood particles, and UI animations using Niagara and UE5 tools Integrate audio triggers and background music systems using MetaSounds or the UE5 Sound Cue system Set up media playback on in-game surfaces using UE5's Media Player framework Collaborate with designers and artists to bring game features to life Optimize performance for smooth gameplay across target platforms Required Skills & Keywords Unreal Engine 5 Core Unreal Engine 5 Blueprints C++ GameplayAbilitySystem (GAS) Actor Components Level Design World Partition AI & Spawning Behavior Trees Blackboard AI Controller NavMesh EQS (Environment Query System) Spawn System Wave Manager Gameplay Mechanics Player Controller Game Mode Game State Collision & Overlap Events Timer Manager Score System Force Fields Projectile System Grenade Mechanics VFX & Animation Niagara Particle System Cascade UI Animation UMG (Unreal Motion Graphics) Blend Spaces Animation Blueprint Audio MetaSounds Sound Cue Audio Component Trigger-based Audio Ambient Sound Media & UI Media Player Media Texture HUD UMG Widgets Direction Indicators Highlight System General Git / Version Control Perforce Agile / Sprint-based workflow Performance Optimization Profiling Tools Nice to Have Experience with multiplayer / networking in UE5 Knowledge of Lumen and Nanite rendering pipelines Familiarity with MetaHuman or procedural animation tools What We Offer Hands-on work on an original game project Collaborative and creative team environment Flexible schedule with clear milestone-based deliverables
Projekt-ID: 40274673
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20 Freelancer bieten im Durchschnitt $27 CAD/Stunde für diesen Auftrag

Hi There , I’ve carefully checked your requirements and really interested in this job. I’m working as a freelance graphic designer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I have rich experienced in C++ Programming, 3D Animation, AI Development, AI Model Development, Unreal Engine, Game Design, Game Development, AI Agents and Level Design. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.. A fast response is appreciated
$66 CAD in 27 Tagen
5,7
5,7

Hi! I’m an experienced Unreal Engine 5 developer with strong FPS game development background. I have hands-on experience building core gameplay systems including weapons, projectiles, grenades, timers, scoring, and player controllers. I’ve implemented enemy AI using Behavior Trees, Blackboards, AI Controllers, NavMesh, and wave-based spawning systems. I’m comfortable working with Blueprints and C++, including modular Actor Components and Gameplay systems. I have experience creating VFX using Niagara, UI with UMG, and integrating audio via MetaSounds and Sound Cues. I can implement optimized spawning logic, difficulty scaling, and smooth combat mechanics. I actively use AI tools to accelerate development, debugging, and content iteration. Performance optimization and profiling for stable FPS gameplay are part of my workflow. I work well in agile teams using Git or Perforce with clear milestone-based delivery. I’m excited to contribute to your UE5 FPS project and can start immediately. Best regards
$25 CAD in 40 Tagen
5,0
5,0

Hi, I am a mid to senior Unreal Engine developer with strong experience building FPS gameplay systems in UE5 and working with AI-assisted tools throughout production for faster prototyping, iteration and content generation. I can design and implement player interactions, weapon and projectile systems, force fields, timers, scoring and progression using Blueprints and C++ with clean, scalable architecture based on Actor Components and the Gameplay Ability System. I have hands-on experience building enemy AI using Behavior Trees, Blackboards, AI Controllers, NavMesh and EQS, along with flexible spawning systems, wave managers and difficulty scaling suitable for fast-paced shooter gameplay. I regularly implement VFX using Niagara, UI animations with UMG, and integrate audio systems using MetaSounds and Sound Cues. I also work with UE5 Media Player for in-world displays and interactive surfaces. My workflow includes frequent use of AI tools for design support, rapid logic validation, content iteration and documentation, while keeping production code fully maintainable and performance focused. I am comfortable working in Git or Perforce, collaborating in sprint-based pipelines and profiling gameplay systems to ensure smooth performance on target platforms. I would be glad to contribute to your FPS project and deliver core gameplay, AI and systems that are production ready and easy for your team to extend. Regards, Muhammad Asad Ali
$20 CAD in 40 Tagen
2,9
2,9

Hello, I understand you're looking for a skilled Unreal Engine 5 developer experienced in FPS game development with expertise in AI tools. The final goal is to create an engaging, fast-paced game that employs advanced enemy AI behavior and interactive gameplay features. In a previous project, I developed core gameplay mechanics for a multiplayer FPS game, implementing enemy AI using Behavior Trees and integrating various gameplay systems like weapon dynamics and spawning mechanics. This resulted in a significant increase in player engagement and a smooth gameplay experience. ✅My Plan - Design and implement core gameplay mechanics and player interactions. - Develop enemy AI utilizing Behavior Trees and NavMesh for enhanced challenge. - Manage spawning systems, optimizing for difficulty scaling and player engagement. - Integrate visual and audio effects using Niagara and MetaSounds for immersive gameplay. - Implement performance optimization strategies for various platforms. What specific AI tools are you considering for this project? Best regards, Osama Khan
$68 CAD in 38 Tagen
0,0
0,0

Hello, Having a deep understanding and practical experience with AI development, especially in the context of Unreal Engine 5.7 and First Person Shooting Games (FPS), I am confident that I can bring immense value to your project. Throughout my professional career as an engineer, I have not only honed my skills in design and implementation of essential gameplay mechanics but also gained extensive experience in building, integrating, and managing AI behavior for enemies using Unreal Engine's Behavior Trees and Blackboards. Moreover, my proficiency in Unreal Engine 5 Core features including Blueprints, C++, GameplayAbilitySystem (GAS) Actor Components, Level Design, World Partition will provide a solid foundation for your game development needs. My ability to handle VFX and animations using Niagara Particle System, Cascade, UI Animation and managing media playback through UE5's Media Player framework aligns well with the requirements. Additionally, my aptitude for audio integration using MetaSounds or UE5 Sound Cue system and creating rich UI experiences with UMG Widgets demonstrates my versatility for the project. Last but not least, my relentless dedication to deliver optimized performance for smooth gameplay across target platforms coincides perfectly with your search for a diligent freelancer. With me on board, you can expect a collaborative work environment that emphasizes meeting milestone-based deliverables while nurturing crea Thanks!
$68 CAD in 26 Tagen
0,0
0,0

Hi there, I've read your UE5.7 FPS role and I'm confident I can implement robust gameplay, enemy AI, and spawning systems while integrating AI tools to speed iteration. I have mid-to-senior experience building FPS features in Unreal (Blueprints and C++), setting up Behavior Trees/Blackboards, EQS-based enemy placement, wave managers, and Gameplay Ability-style modular actor components for weapons and abilities. My approach: create clean, testable actor components for weapons/projectiles and a reusable spawn/wave manager; author Behavior Trees with shared blackboard keys and EQS queries for dynamic placement; prototype VFX in Niagara and audio with MetaSounds; optimize with profiling and level streaming/World Partition. I prioritize clear interfaces so designers can tune mechanics without code churn. Next step: I can outline a minimal playable vertical-slice and iterate with AI-assisted tooling for faster content. Which core gameplay feature (weapons, spawning/waves, or enemy AI) would you like prioritized for the first playable vertical slice? Thanks, Daniel
$68 CAD in 39 Tagen
0,0
0,0

Hi there, I’m excited to apply for the Unreal Engine 5.7 Game Developer role. As a mid–senior UE5 developer with FPS project experience, I’ve built scalable gameplay systems using Blueprints + C++, including weapon systems, projectile & grenade mechanics, score logic, force fields, and timer-driven events. I’ve implemented enemy AI using Behavior Trees, Blackboards, AI Controllers, NavMesh, and EQS, along with dynamic spawn systems featuring wave managers and difficulty scaling. I also have hands-on experience with Niagara VFX (explosions, blood, electricity), UMG/UI animations, MetaSounds/Sound Cue integration, and Media Player frameworks for in-game surfaces. Using AI tools is part of my workflow—leveraging them for rapid prototyping, behavior tuning, debugging, and performance optimization while maintaining clean, production-ready architecture. My approach: 1. Review core gameplay loop & FPS mechanics. 2. Implement modular systems (GAS-ready, component-based). 3. Optimize with profiling tools for smooth performance. I work comfortably in Git/Perforce and Agile sprint environments. I’d love to contribute to your original FPS project and help deliver polished, high-performance gameplay. Best regards, Pooja
$5 CAD in 40 Tagen
0,0
0,0

Hi, I'm an experienced Unreal Dev specializing in high-performance FPS systems. I noticed you need a developer for enemy behavior, spawning logic, and core mechanics—this is exactly what I do. As a lead developer for the COD-style shooter "Tears & Bullets: 1971", I coded the core FPS mechanics, weapons, and NPC AI in C++. I build modular, high-performance Actor Components and Base Classes, exposing necessary variables and functions to BP for total control and optimization. What I bring from my production experience: •Custom FPS Framework: Built core FPS mech with procedural weapon sway, ADS, adaptive recoil from scratch for project specific needs •Weapon system: Line traced Auto, Semi-auto & Bolt action weapons; projectile based grenade/launchers •NPC AI (Enemy & Friendly): AI using C++, Behavior Trees & EQS. Implemented complex wave spawning •AI-Native Workflow: Able to utilize AI tools like Copilot to accelerate while focusing on high-level architecture for faster delivery Technical Stack: - Core: UE5, C++, Advanced BP, Enhanced Input - AI: Custom Wave Managers/Spawner, Blackboard/Behavior Trees, NavMesh optimization. - Polish: UMG HUDs, Niagara, MetaSounds, Media Textures. I am bidding $30/hr because my experience on "Tears & Bullets: 1971" means I won’t be "learning on your dime." I’ve already solved these technical bottlenecks and will deliver production-ready, optimized code from day one. Looking forward to build something cool together. Regards Sheikh Sadab
$30 CAD in 30 Tagen
0,0
0,0

Hello, I am a skilled Unreal Engine 5 developer with extensive experience in building fast-paced FPS games and implementing AI-driven gameplay mechanics. I am proficient in developing core gameplay systems such as player interactions, enemy AI behavior, and spawning mechanics, using tools like Unreal's Behavior Trees, Blackboards, and the Environment Query System (EQS). In addition to AI development, I have experience in integrating visual effects using Niagara, designing sound systems with MetaSounds, and implementing interactive media using the Media Player framework. My proficiency in C++ and Blueprints, along with a strong understanding of performance optimization, enables me to deliver smooth, high-quality gameplay experiences. I am excited about the opportunity to collaborate with your team and bring your original game project to life. My experience aligns with your requirements, and I am confident I can contribute effectively to your development efforts. Looking forward to discussing how I can contribute to your project. Best regards,
$5 CAD in 40 Tagen
0,0
0,0

I am an ideal candidate for projects requiring advanced AI and combat systems in Unreal Engine because I combine technical depth with a production-oriented mindset. I design scalable NPC architectures with dynamic decision-making and seamless integration into gameplay systems. In parallel, I build responsive melee and ranged combat frameworks with strong animation synchronization, replication, and performance optimization. My approach ensures modular, efficient, and production-ready solutions aligned with complex project demands.
$26 CAD in 40 Tagen
0,0
0,0

Hello,Dear project submitter, I’m excited to submit my proposal for your project. I am a LinkedIn Certified Unreal Engine Developer (UE 5.7.1) with strong experience in game design, advanced game development, and AI-powered gameplay systems. My expertise includes Unreal Engine development, C++ programming, game design, level design, and 3D animation. I specialize in building immersive and high-performance games using Unreal Engine 5, creating optimized gameplay mechanics, interactive environments, and visually engaging levels. In addition, I have experience in AI development, AI model development, and AI agents, which allows me to implement intelligent NPC behavior, dynamic gameplay systems, and advanced game mechanics. My C++ programming skills help ensure efficient performance and scalable game architecture. I focus on clean development workflows, optimized performance, and delivering high-quality results that enhance player experience. Clear communication and meeting deadlines are always my priorities. As a LinkedIn Certified UE5.7.1 developer, I follow industry best practices to ensure professional and reliable project delivery. I look forward to discussing your project and bringing your game idea to life. Best regards. MD PARVEZ AL MAMUN
$20 CAD in 40 Tagen
0,0
0,0

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