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I need a secure system to charge a monthly fee for a multiplayer game installed on Windows computers/NUCs. If a player does not pay, the game should be disabled. Key Requirements: - Subscription fee management - Disable game access upon non-payment - Windows compatibility - Payment processing via bank transfer Ideal skills and experience: - Experience with game development and subscription models - Proficiency in Windows software - Familiarity with secure payment processing systems - Background in implementing access control based on payment status Please provide a detailed plan and any relevant experience.
Projekt-ID: 40089457
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39 Freelancer bieten im Durchschnitt $1.133 USD für diesen Auftrag

With over 10 years of experience in web and mobile development, specializing in game development and subscription models, I understand the importance of creating a secure system for your multiplayer game subscription needs. Your project requires a solution to manage subscription fees, disable game access upon non-payment, ensure Windows compatibility, and process payments via bank transfer. In previous projects, I have successfully implemented similar subscription models for gaming platforms, ensuring seamless payment processing and access control based on payment status. I am well-versed in Windows software and have the expertise to deliver a robust and secure system for your multiplayer game subscription requirements. I am confident in my ability to deliver a high-quality solution that meets your specific needs within the allocated budget and timeline. Please feel free to message me to discuss further details and take the next steps towards bringing your project to life.
$1.200 USD in 20 Tagen
8,3
8,3

Hi, This is Elias from Miami. I’ve reviewed your project description, and it sounds like the goal is to build a secure system to manage monthly subscriptions for your Windows-based multiplayer game, automatically disabling access for non-paying players. With over 10 years of experience in game development and subscription systems, I’m very interested because I’ve implemented payment-gated access and secure license management for Windows games before. I’d love the opportunity to discuss how I can bring this system to life. A few questions to clarify your needs: Q1: Should subscription verification be handled online in real-time, or is offline verification with periodic sync sufficient? Q2: For disabling the game, do you prefer full app lockout, limited functionality, or just a notification before access is revoked? Q3: Do you want bank transfers processed manually with reconciliation, or integrated with an automated system for confirmations? Q4: Are there any additional anti-tampering measures required to prevent players from bypassing payment checks? Looking forward to connecting and refining the best approach. Regards, Elias
$1.125 USD in 7 Tagen
7,4
7,4

HELLO I have read you requirement and I will be able to help you. Please message me so that we will have detail technical discussion. I have 9+ years of combined experience in Game Development for Web PC and Mobile and have expertise on Unity , Flutter, Android Java, Kotlin, Swift, Unreal Engine, Python Django, Power BI, Scikit-learn, Data Science AI ML, PyTorch, TensorFlow, SparkML , as well as React , Node , Typescript, JS framework, Nest js , Next js, HTML5 game with AR & VR concepts with Blockchain implementation. Please consider me and initiate a chat for further detailed discussion and understanding. Regards, Anju
$1.000 USD in 30 Tagen
6,5
6,5

⭐⭐⭐⭐⭐ Build a Secure Subscription System for Your Multiplayer Game ❇️ Hi My Friend, I hope you are doing well. I've reviewed your project requirements and noticed you're looking for a secure system to manage subscription fees for your multiplayer game. Look no further; Zohaib is here to assist you! My team has successfully completed 50+ similar projects for game subscription systems. I will create a robust solution that manages fees, disables access for non-payment, and ensures Windows compatibility. ➡️ Why Me? I can easily develop your secure subscription system as I have 5 years of experience in game development, subscription models, and payment processing. My expertise includes Windows software, access control, and secure payment systems. Additionally, I have a strong grip on integrating payment processing methods to ensure smooth transactions. ➡️ Let's have a quick chat to discuss your project in detail, and I can provide samples of my previous work. I look forward to discussing this with you in our chat. ➡️ Skills & Experience: ✅ Game Development ✅ Subscription Management ✅ Windows Software ✅ Payment Processing ✅ Access Control Implementation ✅ Secure Systems Design ✅ User Authentication ✅ Database Management ✅ API Integration ✅ Software Testing ✅ Debugging ✅ Project Management Waiting for your response! Best Regards, Zohaib
$900 USD in 2 Tagen
6,5
6,5

Hello, I understand you need a secure way to charge a monthly subscription for a Windows-based multiplayer game and reliably disable access when payment stops, with bank transfer as the payment method. I would implement a server-controlled licensing system where each game install is tied to a unique machine/license ID. The game client would periodically validate its subscription status against a secure backend; if the subscription is inactive or expired, access is blocked. Bank transfers would be verified server-side (manually or via reference codes), and the license state updated accordingly. All enforcement logic would remain off the client to prevent tampering, with optional short grace periods if needed. I’ve built subscription and license-validation systems for Windows software where abuse prevention and reliability were critical. To confirm scope: Should access stop immediately on non-payment or after a grace period? Must the game stay online continuously, or is periodic validation enough? Do you need an admin panel to manage bank-transfer approvals? Best regards, Stratos
$1.500 USD in 7 Tagen
6,0
6,0

Hello, I can build a secure subscription-gating system for your Windows/NUC game where access is controlled entirely by a licensing backend, and non-paying users are automatically locked out after a configurable grace window. The clean approach is to separate “payment status” from the game client: you get a small admin portal that creates subscriptions, generates a unique bank-transfer reference per player (or invoice number), and reconciles incoming transfers (either via your bank’s statement export/API TLS pinning, code signing, and basic anti-tamper/obfuscation so users can’t simply patch a boolean or spoof a response; you’ll also get admin controls for suspending accounts, transferring a license to a new NUC, and exporting billing reports. I’ve implemented similar license/token systems and payment-status access control for desktop apps and games, and I’m comfortable delivering this in C#/.NET with a small API backend (ASP.NET or Node) plus a minimal database, documented so your team can operate it day-to-day.
$750 USD in 7 Tagen
5,0
5,0

Hello Nelson, Our company, Codenia Technologies LLP, with over 10 years of experience in Game Development and C# Programming, has carefully reviewed your requirement for a Multiplayer Game Subscription System. To address your needs, we propose to develop a robust subscription management system that integrates seamlessly with your multiplayer game. This system will include features such as automated subscription fee management, real-time payment processing via bank transfer, and a mechanism to disable game access for non-paying users. Our team will ensure Windows compatibility and implement stringent security measures to protect user data and payment transactions. We would appreciate the opportunity to discuss your project further and explore how we can tailor our solution to meet your specific requirements. Thanks, Rupesh Kumar
$1.125 USD in 1 Tag
4,0
4,0

Hello! As per your project post, you’re looking to build a Secure Subscription System for a multiplayer game on Windows, ensuring only paying users can access the game while automating payment handling and enforcement. The goal is to create a reliable and tamper resistant system that manages monthly subscriptions and restricts access for non paying users. My focus will be on delivering a robust subscription management system, featuring secure user account handling, automated subscription verification, disabling game access upon missed payments, and smooth integration with bank transfer payment processing. The system will ensure reliable enforcement, minimal user friction, and scalability as your player base grows. I specialize in building secure backend systems for desktop applications, with experience in Windows compatibility, payment workflows, and account management. My focus will be on creating a clean and maintainable architecture that allows you to monitor subscriptions, update rules, and scale seamlessly over time. Let’s connect to align on subscription policies, workflow, and long term management strategy. Best regards, Nikita Gupta.
$800 USD in 20 Tagen
4,0
4,0

Hi, Thanks for your job posting and details. I have good experience in building subscription system and windows Apps. I can make good result. Please contact me and have a detailed discussion. Regards,
$1.125 USD in 7 Tagen
3,0
3,0

As a seasoned software engineer with a strong background in C# and C++ programming, I am well-equipped to handle your multiplayer game subscription system. My expertise extends to game development, including knowledge about implementing subscription models within games. This gives me a unique understanding of the nuances involved in managing user access based on payment status, which will be incredibly valuable in building a system that disables game access upon non-payment. Furthermore, my proficiencies in Windows software and secure payment processing systems make me an ideal candidate for this project. I recognize how vital it is to keep user data safe when dealing with financial transactions and promise to prioritize the security aspect of your system. Being familiar with bank transfer payment processing, I can integrate this feature seamlessly into the system, allowing for smooth monetary transactions. In summary, my diverse skill set and extensive experience equipped me to build an efficient and robust system that will manage your multiplayer game subscriptions effectively. I will work diligently to ensure every aspect of your project satisfies your expectations while keeping the process transparent and collaborative
$1.000 USD in 7 Tagen
3,5
3,5

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