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Earthlets: Garden & Gather Roblox Game Commission Brief A brief for the development of a character-led, LiveOps-ready Roblox game built on the Earthlets IP. 1. Project Overview Earthlets is a premium Roblox experience designed around original companion characters, environmental restoration gameplay, and long-term progression. Players clean polluted environments, grow evolving gardens, unlock eco-abilities, and cooperate in events and boss encounters. The game is designed for short, satisfying sessions with deep retention and monetisation potential. 2. What We Are Building We are commissioning an experienced Roblox studio to design, build, and support a full-scale Roblox game based on the Earthlets IP. This is a paid, milestone-based commission (not revenue-share only), with a clear path to LiveOps expansion. 3. Core Gameplay Loop Explore -> Clean Pollution -> Collect Resources -> Grow Gardens -> Craft & Upgrade -> Upgrade Earthlets -> Events & Boss Encounters -> Visual & Social Rewards 4. Biome Definition A biome is a self-contained themed zone representing a distinct environment (e.g. meadow, beach, woodland, urban park). Biomes form the primary progression structure of the game. Each biome includes unique visuals, pollution types, plants, rewards, and at least one event or boss encounter. Biomes are modular and designed for seasonal variation and LiveOps reuse. 5. Earthlets Characters & Roles Earthlets are gameplay companions, not cosmetic skins. Each Earthlet provides a unique role, progression tree, and expressive animations that drive emotional engagement and retention. Earthlet Primary Role Acorn Exploration & Seed Discovery Chestnut Protection & Heavy Tasks Berry Rewards & Discovery Blossom Growth & Healing Hazel Crafting & Innovation Moss Cleansing & Environmental Balance 6. Opposition & Boss Framework Opposition represents pollution, environmental neglect, and imbalance rather than traditional enemies. Boss encounters focus on preparation, cooperation, and Earthlet ability synergy. Boss categories include environmental bosses, timed event or nightfall bosses, puzzle-style encounters, and world-scale LiveOps threats. 7. Required Systems - Earthlet companion & progression system - Garden growth and visual evolution system - Cleaning, recycling, and resource mechanics - Ability trees and upgrades - Event, Nightfall, and boss framework - Social co-op, visiting, and safe trading - Analytics-ready LiveOps architecture 8. Developer Deliverables - Playable prototype of the core loop - Vertical slice with one complete biome - Character rigging, animation, and emotes - MVP launch build - Monetisation and analytics integration - Post-launch support and content roadmap
Projekt-ID: 40225748
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25 Freelancer bieten im Durchschnitt £2.370 GBP für diesen Auftrag

With 10 years of experience in web and mobile development, including significant expertise in blockchain and AI/ML, I understand the unique challenges presented in developing a character-led Roblox game like Earthlets: Garden & Gather. The complexity of creating a game with environmental restoration gameplay, evolving gardens, and cooperative events requires a seasoned developer who can deliver a premium gaming experience. In my past projects, I have successfully worked on similar ventures in the gaming, blockchain, and AI/ML domains. My ability to integrate cutting-edge technologies and create immersive user experiences aligns perfectly with the requirements of the Earthlets project. I have a proven track record of delivering scalable solutions that drive engagement and retention, essential elements in a game like Earthlets. If you are looking for a dedicated and experienced developer to bring your vision of Earthlets to life, I am here to help. Let's collaborate to create a game that not only meets but exceeds your expectations. Reach out to me to discuss how we can embark on this exciting journey together.
£2.400 GBP in 30 Tagen
7,9
7,9

Hi, this is Elias from Miami. I’ve reviewed the Earthlets: Garden & Gather brief and I really like the direction. I understand you’re building a character-led Roblox experience centered on environmental restoration, Earthlet companions with unique roles, modular biomes, and a LiveOps-ready structure designed for retention and long-term progression. This is exactly the kind of project where strong gameplay feel + scalable systems matter. I’d approach this by first validating the core loop (explore → clean → collect → grow → upgrade), then building a vertical slice biome that proves progression, companion mechanics, and visual rewards before expanding into full MVP and LiveOps layers. I’ve worked on game/system design projects involving progression loops, player retention mechanics, economies, and event frameworks, so I’m comfortable thinking beyond just scripting. A few focused questions: Q1: Do you already have finalized Earthlet character designs/rigs, or should the studio handle character production? Q2: Is monetisation expected at MVP launch (passes, boosts, cosmetics), or phased after traction? Q3: Any target session length / audience age bracket we should balance pacing for? Happy to discuss scope, milestones, and timeline. Regards, Elias
£2.250 GBP in 7 Tagen
7,2
7,2

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