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I need guidance, one step at a time, to build an urban cityscape in Reality Composer. The immediate goal is a complete scene filled with moderately-detailed, textured buildings and skyscrapers that sit well in AR on an iPad or Mac. Here is how I picture the engagement: • Live screen-sharing sessions where you demonstrate and let me replicate each action—from project setup, scale decisions, and grid snapping, through sourcing or creating assets, applying PBR textures, adjusting lighting and shadows, to organizing the scene hierarchy for optimal performance. • Clear explanations of every tool you use inside Reality Composer (and, when relevant, Reality Converter or free 3-D libraries) so I can repeat the process solo after each call. • A working .rcproject file after every milestone so I can compare mine with yours. • Short recap videos or written notes highlighting the key commands and shortcuts we covered. Right now I only need the city blocks and towers; roads, vehicles, parks, or interiors can wait for a later phase when I start adding zombies and gameplay logic. By the end of this first batch of sessions I should confidently launch the app, see the skyline appear in AR, orbit around it, and tweak textures on my own without your help. If you regularly teach Reality Composer or have shipped ARKit scenes of this scale, I’d love to schedule the first session and get started.
Project ID: 40408938
3 proposals
Remote project
Active 18 days ago
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