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I want to craft a classic side-scrolling platformer for a 6502-based console (Atari 7800) and need the entire game engine written from scratch in pure 6502 assembly. Nothing from previous projects will carry over, so every subsystem—graphics, input, physics, scrolling, and sound—has to be engineered fresh and optimised for tight memory constraints. The focus is solely on core engine programming. I’ll supply game design direction (it will be a frog sprite that hops tree to tree using his tongue to achieve a high score, simle arcade styled game), but to start the project I need: • 6502 assembly source code • Build scripts or makefiles that assemble a runnable ROM image • A simple demo level proving horizontal scrolling, sprite animation, collision detection, controller input, and basic audio playback • Clear documentation of memory layout, interrupts, and any mapper/bank-switch strategy used Acceptance criteria 1. Demo ROM runs flawlessly on real hardware and popular emulators for the Atari 7800. 2. Source assembles without modification using known working assemblers, matching the documented memory map. Thank you for your consideration for this project.
Projekt-ID: 40218894
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14 Freelancer bieten im Durchschnitt $131 USD für diesen Auftrag

Hello there! I am ready to start crafting the retro 6502 platformer engine for your Atari 7800 console. My approach will include developing a comprehensive game engine from scratch, focusing on graphics, input, physics, scrolling, and sound, all tailored specifically to meet tight memory constraints. With the provided design direction, I will create the 6502 assembly source code, build scripts, and a demo level showcasing key features like sprite animation and collision detection. Clear documentation will accompany the project, ensuring you have the necessary insights on memory layout and bank-switch strategies. The final product will run seamlessly on real hardware and popular emulators, meeting all acceptance criteria. What specific features do you envision for the demo level beyond the provided design direction?
$30 USD in 1 Tag
2,8
2,8

Hi, I’m a 6502 assembly programmer experienced with Atari 7800 development and can build your complete platformer engine from scratch—graphics, input, physics, scrolling, sprites, and sound, all optimized for tight memory. What I deliver: Full 6502 assembly source code with memory layout docs Build scripts/makefiles for runnable ROM Demo level proving horizontal scrolling, frog sprite animation/tongue, collision, controller input, and audio Tested on real hardware + popular emulators Ready to create your tree-hopping frog platformer with clean, documented code.
$30 USD in 7 Tagen
1,9
1,9

I work on projects where we help clients bring classic gaming experiences to life, blending nostalgia with finely tuned performance on vintage hardware. Creating a clean, efficient 6502 assembly platformer engine perfectly fits this passion, ensuring the game runs seamlessly on the Atari 7800. We’ve built low-level engines for service-based and entertainment platforms, focusing on tight memory optimization and smooth gameplay. Your frog-hopping arcade idea sounds fun, and I understand the importance of integrated subsystems like horizontal scrolling and precise collision detection. With strong off-platform programming background, I’ll deliver optimized assembly code, build scripts, and detailed documentation covering memory layout and bank switching. We can chat more about the specs and quirks of Atari 7800 development, then get that frog hopping without missing a beat. Let's have a chat, Alicia
$150 USD in 14 Tagen
0,8
0,8

As an AI/ML Engineer and Full-Stack Developer with a passion for intelligent, data-driven solutions, my skills translate well into every aspect of the project you've described. My forte in backend and full stack development paired with my hands-on experience in Python scripting and automation can lend itself expertly to your required 6502 assembly source code, build scripts, and makefiles. I am also quite familiar with both MySQL and PostgreSQL database management systems. What sets me apart in this realm is not just my technical skillset but my ability to think proactively, adapt quickly, and solve complex problems efficiently. These attributes will be crucial when, as you specifically requested, I'll have to engineer the entire game engine from scratch while keeping close attention to memory constraints. Finally, each gaming project needs a thorough understanding of gaming aesthetic and arcades. As a gamer myself, I can resonate with the feeling you want your players to have when playing your game; I'm really excited about your concept of a frog sprite that uses its tongue! Looking forward to turning your creative vision into reality, guaranteeing flawless real hardware performance on different Atari 7800 emulators!
$50 USD in 7 Tagen
0,0
0,0

Hello, I’ve reviewed your goal of a lean, pure 6502 assembly engine for an Atari 7800, with a demo that proves horizontal scrolling, sprite animation, collision, input, and basic audio. I’ll architect a clean, documented memory map and a small, well-commented body of source you can build into a runnable ROM. Subsystems will be designed modularly, graphics, input, physics, scrolling, and sound, optimized for tight memory and bank-switch strategies as needed. I’ll provide build scripts and a minimal demo level that demonstrates the core loop and a frog sprite hopping between targets. What constraints should guide the memory map and bank-switch strategy for the target Atari 7800 mapper(s) you plan to use, and do you have preferred toolchains for building the ROM? Best regards, Jeric Gonzales
$50 USD in 4 Tagen
0,0
0,0

I have just completed a similar project. I recently developed a 6502 assembly game engine that flawlessly integrated smooth horizontal scrolling, sprite animation, precise collision detection, controller input, and audio playback on Atari 7800 hardware. You won’t find a specialist better aligned with what you’re looking for. I understand the importance of optimising for tight memory constraints while delivering a robust, efficient engine tailored to classic console limitations. I specialize in transforming complex business requirements into high-converting, user-centric digital assets with deep expertise in low-level assembly programming and game engine architecture. I’d love to chat about your project! The worst that can happen is you walk away with a free consultation. Regards, Bjork Bronkhorst
$200 USD in 7 Tagen
0,0
0,0

Hi — I can build your Atari 7800 side-scrolling platformer engine from scratch in pure 6502 assembly. What I’ll deliver: • Fully commented 6502 ASM source (no reused subsystems) • A demo ROM proving: • horizontal scrolling • sprite animation • controller input • collision detection • basic audio playback • Clear docs: memory map, interrupts, frame loop, and any bank-switch/mapper strategy used How I’ll work: • Start with the core runtime loop (VBlank/interrupt handling), draw pipeline, and input • Add scrolling + sprite system + collision layer • Add a simple frog demo scene (trees, hopping, tongue action stub/placeholder) to validate the engine pieces • Test on popular emulators (ex: ProSystem / A7800) and confirm behavior. This sounds like a fun project, I would love to help you with it!
$300 USD in 14 Tagen
0,0
0,0

Hello! I’m Ashton Williams, a passionate full-stack digital engineer with deep expertise in gaming and custom software development. I specialize in crafting reliable, scalable technology solutions from the ground up. For your Atari 7800 6502 assembly project, I will develop a fully optimized game engine tailored to your arcade-style frog platformer, covering graphics, input, physics, scrolling, and sound—built fresh for tight memory constraints. I commit to delivering clean 6502 source code, build scripts, a polished demo showcasing all core mechanics, and thorough documentation. Let’s transform your vision into a flawless, real-hardware-ready experience. Send me a message, and let’s get started on your next big success!
$200 USD in 14 Tagen
0,0
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