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I have already rigged my cartoon character with Rigify, but a few vertices still refuse to follow the bones correctly. The problem only shows up in certain poses, so the mesh looks perfect in one frame and then suddenly collapses when the lips move so main issue arear is mouth. I need an experienced Blender weight-painting artist to jump in, diagnose those misbehaving vertex groups, and tidy them up so every pose from my action library deforms cleanly. You will receive the current .blend file with the Rigify rig, the action clips where the flaws are obvious, and a short list of poses that break most noticeably. Please smooth, re-assign, or completely repaint the weights—whatever gives me crisp, consistent deformations while keeping the rig hierarchy intact. Deliverable: the updated .blend with corrected weight paints, clearly named vertex groups, and no visible distortions when cycling through the supplied poses. A quick screen-capture or playblast showing the fixed motions would be great for confirmation. If additional corrective shape keys seem necessary, let me know before adding them. I work in Blender 5.0 so make sure the file remains compatible. Looking forward to seeing my character finally animate without surprises.
Project ID: 40613321
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Active 14 hours ago
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6 freelancers are bidding on average ₹758 INR for this job

I would love the opportunity to fix the weight painting issues on your Rigify character. I have experience in Blender character rigging, weight painting, and deformation cleanup, ensuring smooth and natural mesh behavior across all animation poses. I will carefully inspect the provided .blend file, identify problematic vertex groups around the mouth and any other affected areas, and repaint, smooth, or reassign weights as needed while preserving the existing Rigify hierarchy. I'll test every supplied action and pose to ensure clean deformations with no unexpected mesh collapsing. If I determine that corrective shape keys would significantly improve the results, I'll discuss them with you before making any changes. You will receive a Blender 5.0 compatible .blend file with organized vertex groups, corrected weight paints, and a short screen recording demonstrating the fixed animations. Give me one opportunity to handle your project. I assure you that I will complete the work with full dedication, accuracy, and professionalism, delivering high-quality results on time.
₹1,000 INR in 4 days
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i would try my best .i dont usually deal with the mouth but i will see what i can do. i will note be messing with vertex groups
₹600 INR in 2 days
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Hi! I just saw your project and I think I can help. I'm a 2D and 3D modeler and designer with over 10 years of experience. You can see part of my portfolio on my Freelancer profile.
₹800 INR in 7 days
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Hi! I carefully read your project, and I understand the issue. This looks like a weight painting problem around the mouth rather than a rig issue. I'll inspect the affected vertex groups, clean and repaint the weights, and test every provided pose to ensure smooth, natural deformations without altering your Rigify setup. You'll receive a Blender 5.0 compatible .blend file and a preview of the fixed animation. I focus on clean, animation-ready results and can start right away.
₹600 INR in 2 days
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hey i love to help you, I love weight painting part
₹750 INR in 2 days
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Good afternoon. I'd like to try my hand at this assignment. I'm very interested in seeing the character. I've been working as an animator and rigger for over ten years. I work exclusively in Blender. I look forward to your reply.
₹800 INR in 7 days
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Ludhiana, India
Member since Jul 16, 2024
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