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I have an existing 3-D player character that needs a full remesh so it runs efficiently in-game without losing its fun, cartoonish vibe. The current asset is too dense for real-time use; after you clean up the topology I should be able to drop it straight into Unity/Unreal and start animating. Poly flow must be animation-friendly around joints, edge loops should read clearly, and the final count should sit comfortably in the typical mobile/PC range without obvious loss of form. UVs need to be laid out cleanly and packed for a single texture set. I will supply the original high-poly and all reference files as soon as we start. Deliverables • Low-poly remeshed FBX (quads preferred) • Optimised UV map in the same file • Brief before/after poly count note I’ll test the mesh with some basic Mixamo rigs; if deformations hold up and there are no shading artifacts, the job is done. Feel free to use TopoGun, ZBrush ZRemesher, Blender, or your favourite workflow—as long as the result is crisp, cartoon-friendly, and game-ready.
Project ID: 40580506
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73 freelancers are bidding on average $342 USD for this job

Hello, We have extensive experience optimizing 3D game characters for Unity and Unreal, creating clean, animation-ready topology while preserving the original cartoon style. Our team specializes in efficient remeshing, ensuring smooth edge flow around joints, reduced polygon counts, and high-quality results suitable for both mobile and PC games. Based on your requirements, we will deliver a low-poly quad-based FBX with optimized UVs packed into a single texture set, along with a clear before-and-after polygon count summary. The mesh will be tested for clean deformations, proper shading, and compatibility with Mixamo rigs. We are committed to delivering a game-ready character that balances performance and visual quality, allowing you to integrate it directly into your workflow with confidence. Thanks
$250 USD in 4 days
8.2
8.2

With a wealth of experience in 3D modeling and Animation under my belt, I'm confident that I can deliver exceptional results for your Cartoon Player Character Remesh project. Among my expansive array of talents, I am particularly proficient with TopoGun, ZBrush ZRemesher, Blender which are ideal tools for the clean-up and optimization work you're seeking. I understand the importance of retaining your character's animated and cartoonish charm while ensuring maximum efficiency for real-time use. With expert knowledge in creating animation-friendly topologies around joints and skill in reducing edge loops without compromising form, my remeshed FBX will provide exactly what you're looking for - a file that is plug-and-animate ready. Additionally, I'm well-versed in Unity 3D, making it effortless for me to ensure your optimized UV maps align seamlessly. My primary objective is always to satisfy clients with my work and provide the best possible value. That's why I guarantee timely delivery, attention to detail, and a professional mindset throughout our collaboration. So let's bring your character back to life in an efficient and game-ready form!
$260 USD in 2 days
7.5
7.5

I would be thrilled to assist you with your Cartoon Player Character Remesh project. As a seasoned multi-skilled Engineer, 3D Artist and CAD Designer, I have the essential skills for this task. My expertise in 3D Design and Modeling using Blender and Unity 3D will ensure that your character's topology is cleaned up to run efficiently without compromising its fun, cartoonish vibe. Furthermore, I am well-versed in UV mapping and can guarantee clean and optimized UV maps that will make animating this character smooth and seamless. The deliverables you require - a low-poly remeshed FBX file with optimized UV maps - are well within my capabilities as a 3D professional. I understand the importance of poly flow around joints for animation purposes and the need for edge loops to read clearly; I consistently implement this understanding in my work.
$266 USD in 1 day
7.6
7.6

Hi! I'd be happy to help with your project. I have experience creating clean, game-ready topology for stylized characters and can remesh your existing model while preserving its original cartoon style and personality. You can view examples of my work in my portfolio. I'm also happy to provide additional examples of similar character work upon request. I'd be happy to discuss your character and get started right away. Best regards, Yuliya
$275 USD in 2 days
6.9
6.9

Hello! My name is Daniyar. I'm a professional Designer on Freeelancer.com. Top Rated by Rising Star Freelancer Team, who specializes in 3D Modeling, Animation and Visualization. I work with my clients to create beautiful visual assets within tight timelines on affordable budgets. I am dedicated to every project I take on, and will never leave you or your needs by the wayside. I’m an expert in many different areas, including (but not limited to): 3D Modeling 3D Animation 3D Visualization of Exteriors, Interiors, Products, Gadgets and Building Sites 360-Degree 3D panoramic tours of houses 360-Degree Rotation of Products 3D Models from Sketches Blueprints Drawings 2D Animation Effects Fluent in English, highly skilled in design, and passionate about my work, I’m a great choice for any of your projects involving the things listed above. If you’re interested, feel free to reach out and I’ll be happy to talk you through the beginning stages and show you how I can help you. Thanks, and have a lovely day!
$250 USD in 5 days
6.8
6.8

Hello, I am excited about the opportunity to work on remeshing your 3-D player character to ensure it maintains its fun, cartoonish vibe while running efficiently in-game. I will focus on cleaning up the topology to optimize it for real-time use, ensuring animation-friendly poly flow around joints and clear edge loops. The final asset will be suitable for Unity/Unreal integration and seamless animation. Would you prefer the final low-poly remeshed FBX file in quads format for better compatibility? Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Best regards, Kirandeep K.
$250 USD in 1 day
6.6
6.6

Hello there!! I am able to do 3D cartoon character remesh in high quality and provide you photo-realistic renderings and 3D file. Kindly contact me to share reference images and further ideas, so I can start working on it and provide you best results. I have experience of 10+ years in 2D designing and 3d designing/modeling/texturing/rendering/rigging/animation to provide you best results. I am specialized in software like -3ds Max -Maya -Zbrush -Blender -Keyshot -Solidworks -Vray -Lumion -SketchUp -AutoCAD You can also have a look at my work https://www.freelancer.com/u/whitevulture Looking forward to working with you.
$250 USD in 4 days
6.5
6.5

Hi there, would you like to design a game ready low poly version of your 3D player character? I can remesh the high poly model with clean animation friendly topology, clear edge loops, optimized UVs, FBX export, and a before and after poly count note. I have experience in 3D modeling using 3ds Max, Blender, Maya, and Revit. I can create product models, jewelry designs, or any custom 3D work with high-quality results. You can view my previous work here: https://www.freelancer.com/portfolio-items/10401693-3d-costume-hoodie-render https://www.freelancer.com/portfolio-items/10388215-3d-product-models (All Types of 3D Products & Prototypes) Thanks & Regards, Humayo.
$250 USD in 2 days
6.0
6.0

Hello sir i have done lot of games in unity game engine and i have more then 7 years experience in unity game engine and i can do any type of games so please send me more details about your game project and i will give you daily updates well but i need daily communication if possible so i can do fast and good as you require.
$500 USD in 25 days
6.0
6.0

Hello! I'm an experienced character designer and animator, and I'm excited about your project. Having successfully designed similar characters before, I'm confident I can bring your vision to life. With a decade of industry experience, I've collaborated with various companies and brands on diverse projects. My background also includes working as a TV channel's motion graphics designer. Feel free to explore my portfolio on: https://www.freelancer.in/subhrajitmitra Let's connect and discuss your project further. I am looking forward to the opportunity. Thank you!
$600 USD in 7 days
5.7
5.7

Hi, I see you're looking to remesh your existing 3D player character into a clean, game-ready asset optimized for Unity and Unreal while preserving its fun, cartoon style. We have 8+ years of experience creating optimized game assets for real-time engines. I'd recommend rebuilding the topology with clean animation-friendly edge loops and an efficient polygon budget, ensuring smooth deformations, excellent performance, and seamless integration into your animation pipeline. We're available to start immediately and can deliver before your timeline. Let's discuss the details. You can check our portfolio below: https://www.freelancer.com/u/mahadhasan012 Thanks, PIXORA STUDIO
$250 USD in 1 day
5.3
5.3

Hello, can you share the file. I can remesh and optimize your cartoon player character while preserving its original style and proportions. I will create clean, animation-friendly topology with proper edge flow, making the model suitable for rigging, sculpting, or further production without compromising the character's appearance. The final deliverables will include a clean Blender file with optimized topology and the requested export formats. I can also fix mesh issues, improve geometry where needed, and ensure the model is well-organized for your workflow.
$253 USD in 1 day
4.9
4.9

As an animation and 3D modeling specialist, I know how vital it is to balance polygon density with optimized in-game performance - especially for your project. My expertise in applications like Blender, ZBrush, TopoGun among others, along with my knowledge of creating low-poly game assets that retain their unique aesthetics, makes me a perfect fit for this task. I am well-versed in ensuring animation-friendly poly flow around joints and clean UV layout for efficient texture use. With a thorough understanding of the whole design-to-manufacturing workflow, I bring industry-standard precision to every project. I can work with the original high-poly data you'll provide and reduce it into a clean, crisp, low-poly resolution that aligns with typical mobile/PC range without affecting its cartoonish charm or form. Additionally, my experience includes using Mixamo rigs for mesh testing, allowing me to ensure deformations hold up and there are no shading artifacts in the final result. Finally, my accountability and attention to detail will assure you on-time delivery of top-quality deliverables: a game-ready low-poly remeshed FBX file with an optimized UV map (packed for one texture set), and a brief before/after poly count note for your reference. Thank you for considering me for your project! I am excited at the opportunity to bring your existing character into a sleeker and more efficient state while keeping its fun demeanour.
$259 USD in 3 days
5.3
5.3

Hi, have you already decided on your target polygon range for mobile/PC, or would you like me to recommend one based on the character? Also, should the UV layout leave space for future texture additions, or should it maximize the available texture area? I have extensive experience creating game-ready 3D assets, optimizing topology, UVs, and meshes for real-time engines. My approach will be to build clean quad topology, optimize the poly count, create well-packed UVs, and test the mesh for proper deformations and shading before delivery. I will provide a low-poly FBX, optimized UVs, and a before/after poly count summary. P.S: My current bid is a placeholder bid, cost and scope will be finalized after discussion. Thank you, Muhammad Abrar Portfolio will be shared via chat.
$700 USD in 28 days
4.7
4.7

Greetings! I can remesh your 3D character for efficient in-game performance while preserving its cartoonish vibe. I will create clean, animation-friendly topology with clear edge loops around joints, and reduce poly count for mobile or PC use. I will also lay out UVs for a single texture set. I will deliver a low-poly FBX with quads, an optimised UV map, and a before and after poly count note. I am comfortable with Blender, ZBrush, or TopoGun. Let me know your target poly count and preferred file format. Thanks, Revival
$250 USD in 7 days
4.6
4.6

Hi there, I understand you need a full remesh for your existing 3-D player character to optimize it for real-time use while maintaining its fun, cartoonish style. I will ensure clean topology, animation-friendly poly flow around joints, clear edge loops, and UVs laid out neatly for a single texture set. I am experienced in creating low-poly models suitable for mobile/PC platforms and will deliver a remeshed FBX file with optimized UV maps and a brief poly count comparison. I will test the mesh with Mixamo rigs to ensure deformations are smooth and there are no shading issues. You can count on me to provide a crisp, cartoon-friendly, and game-ready character. Looking forward to working on this project with you. Please share the necessary files and details to get started. Best regards, GenZ Solutions
$250 USD in 1 day
4.0
4.0

Hi, I have extensive experience in 3D Animation and Design, especially in creating optimized, animation-friendly models suitable for Unity and Unreal platforms. I am confident in my ability to achieve clean topology, efficient poly flow, and well-organized UVs that meet your cartoonish aesthetic and technical needs. I’ll ensure the mesh is game-ready, with clear edge loops and a comfortable poly count for mobile/PC use, while retaining the fun, cartoon vibe. I look forward to collaborating with you on this project to deliver a crisp, optimized remesh that performs seamlessly in-game. Please share the reference files so I can get started right away. What specific animation styles or movements will the remeshed character primarily need to support?
$250 USD in 1 day
4.0
4.0

Could get this done in a day! Would edit the model in blender. I'll import into unity and use unitys animations to test if it works as well as blenders animations.
$250 USD in 7 days
4.1
4.1

Hello, I reviewed your requirements, and the main challenge is reducing the polygon count while preserving the character's silhouette, expressive forms, and deformation quality so it remains animation ready for real time gameplay. The topology, edge flow, and UV layout need to be rebuilt together to ensure clean joint deformation, efficient texture usage, and reliable performance in Unity, Unreal, and Mixamo without introducing shading artifacts. I have worked on similar game asset optimization and character retopology projects and can share relevant examples once we connect in chat. Also a quick question, do you have a target polygon budget for the final character based on your intended mobile or PC performance requirements? Best Regards, Atik
$250 USD in 1 day
3.8
3.8

Hi, I understand the need for a full remesh of your existing 3-D player character to optimize it for real-time use while maintaining its fun, cartoonish style. With my expertise in 3D Rendering and 3D Design, I assure you of professional quality, prompt communication, and clean file delivery. I have successfully tackled similar creative tasks in the past. Drawing from my experience, I plan to approach the project by focusing on creating animation-friendly poly flow around joints, ensuring clear edge loops, and optimizing UV mapping for a single texture set. I will utilize industry-standard tools like ZBrush ZRemesher to achieve a crisp, game-ready result that aligns with your requirements. I invite you to review my portfolio: https://www.freelancer.com/u/laibaamir1 Please feel free to reach out for further discussion or to view relevant samples. I look forward to potentially collaborating with you. Best regards, Laiba
$250 USD in 3 days
3.6
3.6

Florence, United States
Member since Jul 14, 2026
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