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I’m planning a full-scale 2.5D platformer for mobile devices and need an experienced Unity (or comparable engine) developer to turn the concept into a polished, store-ready build. The game is strictly mobile-first, so performance on both iOS and Android, intuitive touch controls, and smooth frame rates are essential. Core vision • Genre: 2.5D platformer with a strong emphasis on combat and fighting. Players progress through side-scrolling stages, chaining melee attacks, light combos, and special abilities while navigating jumps, ledges, and hazards. • Feel: snappy movement, responsive hit-boxes, satisfying impact effects, and fluid animation blending. Think modern console platform fighters adapted to phones. Scope of work • Prototype foundational systems: character controller, enemy AI, combat state machine, health/stamina, and basic UI. • Build at least one vertical-slice level that showcases jumping, climbing, combat encounters, and a mini-boss to prove core loop viability. • Implement touch and optional controller remapping, scalable graphics settings, and cloud-save hooks. • Hand-off clean, well-commented project files so my team can extend content after delivery. Deliverables (acceptance criteria) – Playable APK/IPA hitting 60 fps on mid-range devices. – Source project with documented scripts and prefabs. – Brief build/asset pipeline guide so I can reproduce the release. If you’ve shipped mobile action titles before, especially in Unity using C#, Animator controllers, and Addressables, I’d love to see them. Let me know your estimated timeline for the prototype and how you like to structure milestones for the remaining production phases.
Project ID: 40606158
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57 freelancers are bidding on average $833 USD for this job

Hi, I am a software engineer with over 16 years of experience. I have extensive experience with Unity/C#, mobile optimization, responsive gameplay systems, animation state machines, enemy AI, and production-ready architecture. I can build a polished vertical slice of your 2.5D action platformer, including the character controller, touch input, melee combos and abilities, accurate hit detection, health/stamina, enemy encounters, climbing and hazards, a mini-boss, basic UI, controller support, graphics scaling, Addressables, and cloud-save hooks. The project will be structured with clean, documented scripts and reusable prefabs so your team can expand it confidently. I suggest three milestones: movement and combat prototype; AI, level, boss, and UI integration; then device profiling, builds, documentation, and hand-off. I will optimize against an agreed mid-range iOS and Android device baseline with 60 fps as the target. This bid covers the prototype and one vertical-slice level; the remaining full production can be estimated after the core loop is validated. Relevant commercial work cannot be shared publicly, but examples can be shown privately. Do you already have characters, animations, and level assets, and which devices should define the performance baseline? Please contact me to discuss details.
$750 USD in 35 days
7.5
7.5

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Kajal
$750 USD in 7 days
7.2
7.2

Hello, I have carefully reviewed your project requirements and understand your vision for developing a polished 2.5D mobile platformer with responsive combat, smooth controls, optimized performance, and a scalable architecture for future expansion. With 9+ years of game development experience and 200+ successfully delivered games, I have extensive experience with Unity, C#, mobile optimization, combat systems, enemy AI, Animator Controllers, Addressables, and cross-platform game development. You will get: 1. Quality optimized work 2. 100% client satisfaction 3. Fast milestone-wise delivery 4. Suitable pricing 5. Unlimited revisions 6. Complete NDA & IP protection (project security is our top priority) Available to start immediately and committed to delivering milestone-wise builds with regular progress updates. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$2,000 USD in 45 days
6.5
6.5

With over 9 years of experience in game development, specializing in Unity, I am confident my skills align perfectly with your vision for the 2.5D Mobile Platformer Creation project. I have a robust portfolio showcasing my past projects including multiplayer gaming solutions, scalable mobile applications; all optimized for peak performance, and FPS stability across various platforms, including Android and iOS. In line with your project specifications, my expertise in integrating backend services, AI systems design, and gameplay feature implementation will ensure a smooth incorporation of health/stamina mechanics, enemy AI, combat state machine and other foundational systems you require for your prototype. I'll also ensure your vision of a snappy movement and responsive hitboxes is realized with fluid animation blending and satisfying impact effects. Moreover, my proficiency in Animator controllers and Addressables positions me well to deliver a clean, organized project file that will be easily expandable to support future content additions by your team. My strict adherence to milestones will also keep the development process structured and transparent allowing us to track progress effectively. Choose me for quality work that brings your creative vision to life!
$1,500 USD in 25 days
4.9
4.9

I'm excited to help bring your 2.5D mobile platformer to life, focusing on polished gameplay, intuitive controls, and a seamless experience on both iOS and Android. Your emphasis on snappy movement and responsive combat aligns perfectly with my expertise. I understand the importance of creating a solid prototype that showcases core mechanics, including character control and enemy AI. With extensive experience in Unity and a proven track record of delivering mobile titles, we have 20+ 5-star reviews on similar projects! I excel in developing smooth animations and responsive hit-boxes, ensuring a satisfying experience for players. I’m eager to discuss timelines and milestone structures for the remaining phases. Regards, InterconnectBPO
$400 USD in 7 days
4.7
4.7

⭐⭐⭐Hi there ⭐⭐⭐ As a skilled engineer, I can do your project perfect. Please check my reviews to verify my skills. To be honest, developers with many comments are agents of agencies or outsourcing companies. Therefore, I believe I am the most suitable candidate for your project. I have a few ideas for your project, and I would like to confirm via private chat whether they align with your thoughts. Warm Regards, Ruslan
$500 USD in 7 days
4.2
4.2

Hello, As a result of a detailed review of your project requirements, I fully understand the gameplay vision, mobile performance targets, and delivery expectations. I have experience building Unity action games and polished mobile gameplay systems, and I’m available to start your project right now. I bring strong expertise in Unity, C#, 2.5D Game Development, Animator Controllers, combat state machines, enemy AI, touch controls, Addressables, mobile optimization, and iOS/Android deployment with over 10 years of experience. The key challenge is achieving responsive combat, accurate hit detection, fluid animation blending, and stable 60 FPS on mid-range devices. I will build modular character, combat, stamina, AI, UI, input, and save systems, then validate them through a vertical-slice level featuring platforming, hazards, combat encounters, and a mini-boss. I estimate **4–6 weeks** for the prototype. I recommend milestones for core movement and combat, enemy AI and mini-boss, vertical-slice level and UI, then device optimization, testing, and final builds. I have a couple of quick questions. • Are the character, enemy, environment, and animation assets already available? • Which mid-range iOS and Android devices should define the performance benchmark? I would be glad to discuss further details and am ready to start immediately. Looking forward to hearing from you. Best regards, Carlos
$250 USD in 9 days
4.1
4.1

Drawing from my years of experience in game development, I believe I am well-suited to bring your 2.5D mobile platformer vision to life. My mastery of C# programming, familiarity with Unity, and proven success in creating high-performance, store-ready builds will allow me to execute on your project expectations with ease. Your core vision for a combat-centric platformer aligns perfectly with my expertise in designing robust character controllers, enemy AI systems and combat state machines. The mobile-first approach that you prioritize coincides well with my emphasis on responsive touch controls and optimizing frame rates for iOS and Android. I can promise you snappy movement, responsive hit-boxes, satisfying impact effects and fluid animation blending - every aspect designed meticulously to create an intuitive and enjoyable gameplay experience. Additionally, I greatly value the concept of long-term client relationships which aligns firmly with your need for well-commented project files handed off seamlessly to enable further extension after delivery – a requirement I will fulfil diligently. Let me assure you that if given this opportunity, not only will I put my talents at your disposal, but our partnership will also be driven by open communication, explicit milestones and a passion for delivering top-notch work on schedule.
$300 USD in 6 days
4.2
4.2

Hi, Aashiq (Ash) here from Cape Town, South Africa. This project instantly caught my eye, so I had to reach out. I see you’re looking for a polished 2.5D platformer for mobile devices, with a strong focus on combat and smooth performance. That’s right up my alley. I have a solid background in developing mobile games, particularly in Unity, where I’ve helped create engaging experiences that resonate with players. My projects have consistently achieved high performance metrics and user satisfaction. I’d be happy to share samples of successful titles I’ve shipped. Based on what you mentioned, here is how we would approach the project: - Develop a responsive character controller and combat state machine. - Create a vertical-slice level showcasing core gameplay mechanics. - Implement intuitive touch controls and scalable graphics settings. You can count on clear communication and delivering a seamless, user-focused solution optimized for performance. Best Regards, Aashiq
$700 USD in 14 days
4.3
4.3

Your focus on a mobile-first 2.5D platformer with responsive combat is what stood out to me. The biggest challenge is balancing smooth 60 FPS performance with satisfying movement, hit detection, and touch controls, as these elements ultimately determine how enjoyable the combat feels on mobile devices. My approach would be to establish the core gameplay systems first—character controller, combat state machine, enemy AI, and responsive controls—before building a polished vertical slice that validates the game's core loop. From there, the project can scale cleanly with modular code, documented assets, and optimisation for both Android and iOS. I've worked on interactive applications and gameplay-focused systems where performance, maintainability, and user experience were key priorities. I'd be happy to discuss a realistic prototype timeline and outline a milestone plan that supports the rest of the production.
$500 USD in 7 days
3.9
3.9

Hello sir, I've read your project description and I'm interested in building this game in Unity. I've more than 3 years of experience in Unity and have worked on a variety of projects. I've also published some of my own games on Google Play Store, giving me hands-on experience with the complete development and deployment process. I can help implement engaging combat mechanics, puzzle systems, and a polished gameplay experience while ensuring the game performs well on mobile devices. You can check out my portfolio in my profile. I would be happy to discuss project in more detail and about the milestones. Thank you.
$250 USD in 6 days
3.6
3.6

Hello Sir/Madam, I agree with NDA and we can assist you as a partner to do the complete development. We are a team of senior AI ML Full Stack Web and Mobile App Developers. Please, send me a message to discuss the work and finish in no time. Thanks Ashish Kumar.
$500 USD in 7 days
3.7
3.7

I’m excited about the opportunity to develop your 2.5D mobile platformer! With my expertise in Unity and a deep understanding of mobile game dynamics, I’ll ensure your vision translates into a polished experience for players on both iOS and Android. My approach focuses on implementing snappy movement, intuitive controls, and fluid animations that will resonate with your target audience. To tackle the project effectively, I plan to prototype core systems such as the character controller, enemy AI, and combat mechanics while creating a vertical-slice level that highlights the combat and platforming elements. What specific mechanics or features do you envision enhancing the core combat experience? I believe clean, well-documented project files are crucial for your team to extend the content seamlessly after delivery. My experience with mobile titles has equipped me to hit the ground running. I'd love to discuss your estimated timeline and milestones to align our production goals further. Looking forward to collaborating! Best, Talha
$250 USD in 12 days
3.2
3.2

⭐⭐⭐⭐⭐Hi, I recently worked on Unity game projects involving character controllers, combat systems, enemy AI, animation state machines, mobile optimization, UI, and gameplay prototyping. I understand that the key here is making combat feel responsive and satisfying on mobile while maintaining consistent performance and a scalable architecture for future content. I can build the core controller, melee combat and combo system, hit detection, health/stamina, enemy AI, special abilities, touch controls, and a polished vertical-slice level with climbing, hazards, combat encounters, and a mini-boss. I’ll also structure the project with clean C# scripts, Animator controllers, Addressables, scalable graphics settings, and cloud-save hooks. My workflow is milestone-based: first establish the core movement and combat foundation, then build the vertical slice and AI, followed by mobile optimization, controls, polish, and deployment testing. I’ll provide playable APK/IPA builds at each key stage, regular progress updates, and a clean documented Unity project your team can continue developing. I can start with the prototype quickly and build a strong foundation for the remaining production phases. Thanks
$250 USD in 5 days
3.4
3.4

Hello, Your mobile 2.5D platformer is a great match for my game development experience. I have strong experience with Unity, C#, mobile development, APIs, performance optimization, and scalable software solutions. I can quickly understand your combat and movement requirements and deliver the core character controller, enemy AI, combat systems, UI, touch controls, and vertical slice level with a strong focus on responsive gameplay and stable performance on iOS and Android. I can also handle the documented project files, build pipeline, graphics settings, controller support, and cloud save integration so your team can continue development after delivery. I would prefer a quick call or meeting to understand your goals clearly and make sure I am aligned with your expectations from the start. I will share my portfolio in chat I look forward to hear from you. Thanks Best Regards, Mughira
$500 USD in 7 days
3.4
3.4

Hello, I see you need a polished 2.5D mobile platformer with tight combat, smooth touch controls, and 60 fps performance on mid‑range iOS/Android devices. I will build a solid foundation in Unity using C#: a responsive character controller, enemy AI, combat state machine, health/stamina systems, and a clean UI. Then I’ll deliver a vertical‑slice level that includes jumping, climbing, combat encounters, and a mini‑boss to validate the core loop. All code will be well‑commented, modular, and use Addressables for scalable asset management, ensuring easy future content expansion. I’ll provide a playable APK/IPA, full source project, and a concise build pipeline guide. Do you have any preferred art style or animation assets ready? Which cloud‑save service would you like to integrate? What is your target launch date for the first playable build?
$600 USD in 5 days
3.0
3.0

Getting a combat-heavy 2.5D platformer to hold 60 fps on mid-range phones comes down to one thing early on: how the combat state machine and animation blending are architected. Most projects like this hit a wall when Animator controllers get too deep with blend trees and transition layers, tanking frame budgets on older GPUs. I'll build the prototype in Unity with C#, starting with a tight character controller and a state-driven combat system that keeps Animator complexity flat, using Addressables for async asset loading so the vertical-slice level stays memory-friendly. The touch controls will use a virtual stick with configurable dead zones and a gesture layer for combo inputs, plus controller remapping via Unity's Input System. Best regards, Shayan
$265 USD in 9 days
1.4
1.4

You’re building a mobile-first 2.5D platformer with combat that feels console-tight, so I’ll focus on the exact “snappy + responsive” core loop: a Unity C# character controller with tight input buffering, hitbox-driven combat state machine, and animation blending that keeps jumps, ledges, and melee timing perfectly readable on touch. I’ll deliver a prototype-to-vertical-slice path: foundational systems (enemy AI, health/stamina, combo/light-attack chains, special abilities), plus one vertical-slice level featuring jump/climb traversal, combat encounters, and a mini-boss to validate flow. Performance is built in from day one: 60 fps target on mid-range devices via scalable graphics settings and optimized rendering/logic, with clean UI and cloud-save hooks. You’ll receive a playable APK/IPA, plus a source Unity project with documented scripts/prefabs and a brief build/asset pipeline guide so your team can extend content without guesswork. The result is store-ready and extension-friendly.
$250 USD in 4 days
0.0
0.0

Hey there! I’m beyond excited to take this on! I recently wrapped up a similar project with good results. Drawing from my experience in C# Programming, Game Development, Unity, Game Programming, I’m ready to dive into your project. Please come over chat and discuss your requirement in a detailed way. Kind regards, Vishal Maharaj
$500 USD in 5 days
0.0
0.0

Hello, I’ll build the prototype using Unity’s new Input System for reliable touch controls and leverage Addressable Assets so textures load on‑demand, keeping the frame rate at 60 fps on mid‑range phones. To avoid device‑specific frame drops I’ll implement a dynamic quality scaler that reduces shadow resolution and particle count on lower‑end GPUs, ensuring smooth combat on both iOS and Android. Do you have a preferred art style or existing sprite assets for the vertical‑slice? Looking forward to working with you. Nemanja M.
$250 USD in 3 days
0.0
0.0

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