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Senior Game UI/UX Designer Needed – PC Dark Fantasy Action RPG (Unity) About the Project Hello! I'm a solo Unity game developer currently developing a PC Dark Fantasy Action RPG inspired by games such as Diablo IV, Hades, Path of Exile and League of Legends. The game is based on Ancient Turkic Mythology (Tengrism) and features a unique world built around Göktengri, Umay Ana, Erlik Han and other mythological figures. I'm looking for a long-term Game UI designer, not just someone who creates beautiful concept screens. Budget Total Budget: $500 USD If the first milestone is successful, there will be additional UI pages and long-term work after this project. PLEASE READ BEFORE APPLYING This project is NOT about creating beautiful static mockups or AI concepts. The primary deliverable is a production-ready modular Game UI system that can be implemented directly into Unity. If your portfolio mainly consists of: AI-generated concepts Website UI Mobile App UI Landing Pages Dashboard Design this project is probably not the right fit. I'm specifically looking for someone with experience designing real Game UI systems. First Milestone Before starting the entire project, I would like to complete one Gameplay HUD. This milestone will allow both of us to verify that we're aligned in terms of: Visual Quality Organization Workflow Modularity Unity Implementation If the first HUD meets my expectations, we will immediately continue with the remaining pages. Project Includes 7 UI Pages 1. Gameplay HUD + Boon Selection This is the most important screen in the game. The player will spend almost the entire game looking at this interface. The HUD should include: Character Portrait Character Level Health Bar Mana Bar Experience Bar Skill Slots Cooldown Indicators Buff Area Debuff Area Gold Rune Currency Minimap Wave Counter Quest Tracker Notifications Boss Health Bar Elite Enemy Health Bar Summoned Unit Panel Top Navigation Boon Selection Inspired by Hades. Players occasionally receive three blessings from ancient gods. Gods include: Gök Tengri Umay Ana Erlik Han Ay Ata Gün Ana Each card should support: Common Rare Epic Legendary The Boon system should feel exciting and impactful. 2. Main Menu The Main Menu should immediately communicate a premium PC RPG experience. Including: Continue New Game Settings Credits Exit 3. Character Selection Each playable character has multiple gameplay variants. These are NOT skins. Every variant has: Different gameplay Different passive mechanics Different strengths Different weaknesses Different progression Different playstyle The interface should clearly communicate these differences. 4. Character Progression Tree Each playable character has its own unique progression tree. This is NOT a universal skill tree. Every character (and each variation) has a completely different progression layout. I will design all gameplay skill icons myself. The designer only needs to create the interface. The progression system should support upgrades such as: Cooldown Reduction Maximum Health Maximum Mana Attack Damage Magic Damage Critical Chance Critical Damage Armor Magic Resistance Attack Speed Movement Speed Rune Capacity Soldier Bonuses Tower Bonuses Starting Resources The entire system should remain highly modular, allowing different characters to use different layouts. 5. Army & Management Panel Tabbed Interface Including: Army Recruit Soldiers Upgrade Soldiers Increase Army Capacity Unlock Stronger Units Towers Upgrade Towers Unlock Tower Improvements Character Character Statistics Damage Defense Elemental Resistances Combat Statistics Runes Rune Slots Equip Runes Upgrade Runes Rune Management The interface should support additional tabs in future updates. 6. Sacred Place Upgrade Panel Permanent progression hub. Unlike Boons, these upgrades remain permanently unlocked. The interface should support categories such as: Army Soldier Levels Stronger Soldiers Army Capacity Towers Ballista Upgrades Cannon Tower Upgrades Mage Tower Upgrades Wall Improvements Tree of Life Improvements Gameplay Systems Additional Rerolls Additional Ban Slots Better Starting Bonuses Better Reward Quality Higher Card Quality Death Time Improvements The panel should be expandable for future upgrades. 7. Complete Modular UI Kit The project also includes a reusable UI Kit containing: Buttons Frames Panels Portrait Frames Progress Bars Boss Bars Tooltip Windows Notifications Tabs Windows Decorative Elements Icons Approximately 30–40 custom icons. Examples: Buff Icons Debuff Icons Rune Icons Tower Icons Army Icons Status Effects Resource Icons Menu Icons (I will create the gameplay skill icons myself.) Modular UI Requirements (Most Important) This is the most important part of the project. I do NOT want static images. Every important UI element should be reusable. For example: A Health Bar should be separated into: Frame Background Fill Mask Glow Overlay The same principle should apply to: Mana Bars Boss Bars Portrait Frames Buttons Panels Windows Progress Bars Tooltips The UI should be prepared exactly as a professional Unity Game UI system. Figma Requirements Organized Layers Proper Naming Components Variants Auto Layout where appropriate Clean File Organization Developer-Friendly Structure Unity-Ready Workflow Visual Style Dark Fantasy Premium PC RPG Ancient Turkic Mythology High Readability Original Design AAA-inspired Quality References include: Diablo IV Hades Path of Exile League of Legends Before Applying Please send: Your portfolio Previous Game UI projects Previous Unity UI work Figma examples (if available) Please do NOT apply if: You mainly create website UI. You mainly create mobile app UI. You mainly create AI-generated concepts or presentation artwork. You have never built a modular UI system intended for Unity implementation. I'm looking for someone who understands the difference between beautiful artwork and a production-ready Game UI system. If your first Gameplay HUD demonstrates the quality and workflow I'm looking for, I would be happy to continue working together on the remaining pages and future updates.
Project ID: 40579627
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45 freelancers are bidding on average $424 USD for this job

hi i am ready to start this project well and i will do my best so please send me message to start it now and i will keep my updates daily basis. Hello sir i have done lot of games in unity game engine and i have more then 7 years experience in unity game engine and i can do any type of games so please send me more details about your game project and i will give you daily updates well but i need daily communication if possible so i can do fast and good as you require.
$500 USD in 25 days
6.3
6.3

Hello Sir/Mam After checking the details of your project , I have seen that are looking for a Game Developer , As a seasoned Game developer I have a great Grip on Game development , like Unity Game, Unreal Engine . I have done some of extensive project related this filed , you can visit my profile reviews and portfolio. I'm confident I can bring your virtual reality project to life. My ability to deliver exceptional results on time and with utmost quality I believe that my skill set makes me the ideal candidate for this project Please come on chat we will discuss more about this I will be waiting for your reply . Thank you !
$500 USD in 11 days
5.3
5.3

This sounds like an exciting project—are you looking for a gothic, gritty aesthetic, or something more stylized for the dark fantasy world? Drop me a message when you're available — happy to walk through the specifics and begin right away.
$450 USD in 6 days
4.8
4.8

I can create a modular Game UI system that aligns perfectly with your vision for a Dark Fantasy RPG. My approach emphasizes not just aesthetics but functionality, ensuring that every element is designed for seamless integration into Unity. I noticed the importance of the Gameplay HUD and its extensive requirements, including character stats and the Boon selection system. This clarity shows your commitment to a high-quality user experience. With extensive experience in game UI design, we have 20+ 5-star reviews on similar projects! My skills in Figma and Unity implementation will ensure a developer-friendly structure that meets your needs. Regards, InterconnectBPO
$400 USD in 7 days
4.7
4.7

Hi! You want a production-ready Unity UI system for a dark fantasy PC action RPG, not mockups. I’ll deliver the first Gameplay HUD (with Boon Selection) as a modular Figma-to-Unity-ready set: reusable bars (frame/background/fill/mask/glow/overlay), buff/debuff panels, skill slots with cooldowns, quest tracker, minimap slot, notifications, and both boss/elite health bars. The boon cards (Common/Rare/Epic/Legendary) will be built as reusable components with clear hierarchy and variant styling, so you can add logic in Unity without rebuilding UI. I’ve done modular Game UI for Unity and keep files developer-friendly: organized layers, naming, component variants, and Auto Layout where it helps. I can start immediately and return the HUD pass within 5-7 days. Slavko
$250 USD in 6 days
3.3
3.3

Hello, As an experienced freelancer with over 8 years in the industry, I am highly skilled in all aspects of UI/UX design, including game design. My expertise includes wireframing, prototyping and asset creation in highly collaborative environments. I have a deep understanding and direct experience with Unity and Figma - tools I'll utilize to guarantee efficient communication and workflow not just for this project but others that follow. My past work on complex interface designs would be a valuable asset for implementing a visually stunning yet organized UI system for your game. This project resonates with my passion for gaming as well; having played Diablo IV, Hades, Path of Exile and League of Legends, I've gathered profound insights on what makes the UI of these games work - insights which I’m eager to put into work on your Dark Fantasy RPG. Lastly, my competitive advantage stands in my commitment to creating modular systems that support dynamic layouts and adaptability in future updates - which aligns with your requirement of a highly modular UI. This ensures each character's unique progression tree or the expansion of tabbed interfaces won't create any discomfort for players. My UX works to seamlessly immerse users into the world you’re building. To give you peace of mind about our alignment, let's start with the first milestone: Gameplay HUD. After ensuring that we are both happy with the result and its mertrics (visual qual Thanks!
$500 USD in 4 days
3.3
3.3

Hello, I carefully reviewed your project for Unity Game UI/UX Designer for Dark Fantasy RPG, and it aligns well with the type of work I handle. My focus is to deliver a reliable, high-quality solution while keeping the process smooth, transparent, and efficient. Before we move forward, I have one quick question to ensure everything is clear from the beginning. Looking forward to your reply. Best Regards, Muhammad Abdul Samee
$250 USD in 1 day
2.9
2.9

Hello, I understand you need a production-ready Unity UI system for a dark fantasy RPG, not just static screens, with a modular HUD and reusable components. I will create Figma components, scalable layouts and Unity-friendly structures. I will handle risks like UI complexity and future expansion through variants, clean naming and reusable elements. I can share a relevant game UI build on request. First steps: design HUD prototype, create UI kit, prepare developer handoff. I offer a proof of concept and short fixes support. Let's discuss the project in more detail now. Best regards, Bojans
$300 USD in 3 days
2.7
2.7

Hello! I’m excited about the opportunity to contribute to your Dark Fantasy RPG project. Your emphasis on creating a production-ready modular Game UI resonates with my expertise in designing game interfaces that are both functional and visually captivating. I understand the pivotal role the Gameplay HUD plays; it’s the player's window into your beautifully crafted world, and I’m committed to delivering a design that encapsulates your vision of Ancient Turkic Mythology. I have extensive experience in developing UI systems tailored for Unity, ensuring that every element is modular and easy to implement. The importance of layers, proper naming conventions, and a developer-friendly structure are second nature to me. My design approach focuses on enhancing readability while maintaining a dark fantasy aesthetic, true to your inspirations like Diablo IV and Hades. I look forward to potentially collaborating with you on this project, beginning with the HUD and extending to the entire modular UI kit. How do you envision the player's interaction with the UI elements impacting gameplay? Let's create something remarkable together! Best, Talha
$250 USD in 14 days
2.2
2.2

Hi — I read the full brief, and the key point up front: I build modular Game UI systems, not static mockups. For the first-milestone Gameplay HUD, every element ships as reusable Figma components with variants. The Health Bar is split into Frame / Background / Fill / Mask / Glow / Overlay exactly as you described, with the same treatment for Mana, Boss Bars, portrait frames, buttons and panels. You'll get a clean, Unity-ready file: organized layers, proper naming, auto layout where it helps, and a developer-friendly structure so implementation is straightforward on your end. The dark fantasy / Tengrist direction is a great fit — a high-readability HUD with room for Hades-style Boon cards (Common→Legendary tiers) and the boss/elite/summon panels without clutter. I'd like to nail the HUD first so we confirm quality, workflow and modularity before moving to the remaining 6 pages and the full UI kit. Thanks
$250 USD in 7 days
2.0
2.0

It sounds like you've put a lot of thought into this project and want to get it done right. I have extensive experience designing modular Game UI systems for various RPGs, ensuring they are both functional and visually engaging. I understand your goal is to create a production-ready UI that enhances player experience while being easily integrated into Unity. Your detailed requirements for the Gameplay HUD, especially the Boon Selection feature, highlight the complexity and excitement you want players to feel. With a focus on performance, security, and user experience, I can deliver a UI that meets your high expectations, ensuring seamless gameplay. Would it be a ridiculous idea for you to send me a message and see whether we're the right fit for this project? Kind regards, Curtley
$550 USD in 7 days
2.0
2.0

Hi, Your brief makes an important distinction that many designers overlook: this isn't concept art—it's a production-ready UI system built for Unity. That's exactly how I approach game UI. I'll start with the Gameplay HUD and Boon Selection as a fully modular Figma system, separating every reusable element into components such as frames, fills, masks, overlays, glows, buttons, panels, tooltips, and progress bars. The result won't just look premium; it will be organized for efficient Unity implementation and future expansion. Visually, I'll blend the atmosphere of Diablo IV and Hades with original motifs inspired by Ancient Turkic mythology, creating an interface that feels immersive while maintaining excellent readability during intense combat. Every layer will follow a clean naming convention with reusable components, variants, and developer-friendly organization so your workflow remains smooth as the project grows. If the first milestone meets your expectations, the same design system will seamlessly scale across progression trees, management panels, menus, and future content without redesigning the foundation. I'd love to build a UI framework that becomes part of your game's identity rather than just another interface. Best regards, James
$450 USD in 5 days
1.8
1.8

Hello, I can help design a premium, modular Game UI system for your Dark Fantasy RPG. I understand you need more than concept screens — you need organized, reusable UI components that are ready for Unity implementation. I have experience creating game-related designs and have already worked on 2 game projects. I can share samples and demonstrate my workflow, including clean Figma organization, components, and production-ready assets. Deliverables: ✓ Gameplay HUD design ✓ Modular UI components & reusable systems ✓ Figma files with organized layers/components ✓ Buttons, panels, bars, icons, and UI kit elements ✓ Unity-friendly design structure I have made 2 games can share u samples of both Looking forward to collaborating on building a high-quality RPG interface. regards Malcolm.
$500 USD in 1 day
1.7
1.7

Hello, You need a production-ready modular Unity UI system, not static mockups, for a dark fantasy RPG HUD and scalable game screens. I’ve spent the last 4 years solving exactly this type of problem, designing Game Design workflows in Figma for Game Development with reusable components, variants, clean layers, Auto Layout, and Game Animation-ready UI assets structured for smooth Unity implementation. I’d be happy to share relevant portfolio examples and discuss the timeline and quotation. Best regards, Ribal www.freelancer.com/u/vertechsolutions
$750 USD in 6 days
0.0
0.0

You’re building a premium PC Dark Fantasy action RPG in Unity with Ancient Turkic mythology, and the key need is not “pretty screens” but a production-ready, modular Game UI system. I can deliver a developer-friendly Figma structure and Unity-ready UI architecture for the first Gameplay HUD (Character Portrait/Level, HP/MP/XP, skill slots with cooldowns, buff/debuff areas, currencies, minimap, quest & wave info, notifications, and boss/elite health bars), plus the Boon Selection inspired by Hades. My approach focuses on reusable components and exact Unity implementation: separated element anatomy (frame/background/fill/mask/glow/overlay), variants for rarity (Common/Rare/Epic/Legendary), consistent naming/layering, auto-layout where it helps, and clean component variants to keep future pages fast. If milestone one meets your standards for organization, workflow, and modularity, we continue through Main Menu, Character Selection, unique progression trees, Army/Management tabs, Sacred Place upgrades, and a complete modular UI kit (buttons, panels, tooltips, progress/boss bars, windows, tabs, decorative elements, plus a structured icon set).
$250 USD in 6 days
0.0
0.0

Hi there, THIS PROJECT REALLY STOOD OUT. I love the unique blend of Ancient Turkic Mythology and dark fantasy elements you’re incorporating. It sounds like a fantastic journey for players! Creating a modular UI system is crucial, especially for a gameplay HUD that players will engage with constantly. I can help ensure that each element is reusable, like separating the health bar into its components for easy implementation in Unity. Have you thought about how the Boon selection can enhance player engagement? A captivating interface could make those choices feel even more impactful. I’d love to discuss your vision further and see how we can align our ideas! Looking forward to your thoughts. Regards, Johan
$400 USD in 7 days
0.0
0.0

Hi, I have carefully reviewed your project requirements and am confident that I can help you complete this project successfully. I have more than 10 years of software development experience, working with Python, Java, C#, C++, ASP.NET, web applications, API integrations, databases, troubleshooting, and application maintenance. I am experienced in reviewing existing systems, identifying and fixing technical issues, improving performance, implementing new features, and maintaining stable and reliable applications. I can quickly understand your current codebase and provide practical, high-quality solutions. You can expect clear communication, regular progress updates, clean and maintainable code, and delivery within the agreed timeline. I am available to start immediately and would be glad to discuss your project requirements in more detail. Best regards, Derek
$250 USD in 7 days
0.0
0.0

Greetings! I can design a production-ready modular Game UI system for your dark fantasy action RPG, built specifically for Unity implementation. I will create all 7 UI pages including the Gameplay HUD with boon selection, main menu, character selection, progression tree, army panel, sacred place upgrades, and a complete reusable UI kit. Every element will be modular with proper layers for health bars, mana bars, buttons, frames, and panels. I will work in Figma with organized layers, components, and variants for developer-friendly handoff. I have experience with real game UI systems and can provide relevant examples. Let's start with the first HUD milestone to ensure we are aligned before continuing with the full project. Thanks, Revival
$250 USD in 7 days
0.0
0.0

Hi there, Imagine a world where players immerse themselves in a Dark Fantasy RPG, beautifully intertwined with Ancient Turkic Mythology. That’s where I come in. With extensive experience crafting modular Game UI systems in Unity, I understand how crucial a clean, professional, and user-friendly interface is for player engagement. I noticed you're seeking someone to design a Gameplay HUD that includes intricate elements like character portraits, health bars, and a Boon selection system. I’m excited to help create an interface that feels seamless and integrated, ensuring players have a thrilling experience. As a designer, I specialize in turning complex concepts into intuitive interfaces. I pride myself on fast turnaround times and speedy communication, which keeps clients coming back for more. I am available for a quick chat! Regards, enricos0
$400 USD in 7 days
0.0
0.0

Hello! Your project immediately stood out because you're looking for a production-ready Unity UI system—not just attractive mockups. That's exactly the right mindset for building a scalable RPG. I understand the importance of modular UI elements, clean Figma organization, reusable components, variants, proper naming, and developer-friendly assets that integrate smoothly into Unity. The Gameplay HUD is the foundation of the player experience, so creating a polished, readable, and expandable system is the right place to start. I also appreciate your focus on Ancient Turkic mythology. I'll ensure the UI reflects a premium dark fantasy atmosphere while maintaining excellent usability during fast-paced gameplay. Starting with the Gameplay HUD milestone is a smart workflow, allowing us to validate quality, organization, and implementation before expanding to the remaining UI pages. I'd love to discuss your visual direction, references, and Unity workflow in more detail. I believe this can grow into a successful long-term collaboration.
$1,000 USD in 7 days
0.0
0.0

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