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Counter - Strike: Source Developer Needed

$30-250 USD

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Veröffentlicht vor mehr als 9 Jahren

$30-250 USD

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We're looking for a developer to work with us on our Counter - Strike: Source server using Zombie:Reloaded, and will have more work in the future. We ask that you're familiar with the game/mod and have a comprehensive knowledge of scripting in Sourcepawn for Sourcemod. Plugin 1.) Antidote System: When a player is tagged by a zombie and within a certain radius of other players the players around him have 10 seconds to either kill him or provide an antidote (Radio menu would be displayed with 2 choices, Slay or Provide Antidote). If they choose to provide an antidote the player is immobile for the duration of using the antidote (20 seconds). - Zombies would hit for 50 hp, when a player is tagged health would bleed at a set rate (1.1 health per second). At 0 hp, the player would turn into a zombie. Plugin 2.) Prop Menu (radio menu): Using supply crates as the currency (Supply crate amount would be shown in the HUD/radio menu and as an advert when a supply crate is picked up) with 5 options, each option requiring more supply crates. - 1.) Wooden Crate = 1 supply crate - 2.) Pallet = 1 supply crate - 3.) Metal Barrel = 2 supply crates - 4.) File Cabinets = 3 supply crates - 5.) Chain Link Fence = 5 supply crates Supply crates would be spawned throughout the map similar to placing custom decals in a map. They would re-spawn after a set amount of time or when the round ends. - Supply crates picked up by humans would be saved until death or until the map ends. - Zombies start with 5 supply crates. - Every third zombie that dies would drop a supply crate. - Supply crates would dissolve after a set amount of time. Plugin 3.) Zombie RPG: Adding a leveling system to Zombie Reload. Each zombie class (5 total) has 10 levels, each level provides a small stat increase for that class.
Projekt-ID: 6212897

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3 Vorschläge
Remote Projekt
Aktiv vor 10 Jahren

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I am a top unity3D expert. I have developed 150 ios and android games & apps by using Unity3d games If you are an high skilled client you can know that I am a top Unity3D game developer. And I am a 2d/3d game designer too. - Unity3D ( Main skill ) - Autodesk 3Ds max,Autodesk Maya,Photoshop,Illustrator,Google sketchup,Zbrush,Cinema4D - Game Character Design, Environment Design, UI/UX Design - Unity Shading(Simlab editor,Shading programming), HyperShader - 3D Modeling, UV Mapping, Rigging, Animation,Motion Capture,Mecanime - C#,java,objective-c,c++ - Unity2D game (NGUI,2D Toolkit,PlayMaker,Unity 2D) - Networking(SmartFox server,Photon Cloud) - Unity Skin Design - Prime31 - Game Center, In-App Purchase, Multiplayer Game - PushWoosh, Push Notifications - iAd, Adwirl, Admob, In Mobi, Chartboost, TapJoy, Next Peer, Inner Active - Flurry, Testflight - iPhone/iPod/iPad, Android, Windows - Video/Audio Streaming, Video Editing, Decoding/Encoding - Facebook, Twitter - Google Map Service - CoreData, CoreGraphics, Animation And I have rich unity3d game packages about 200GB So if you want to develop a game I can use these unitypackages and last work game sources completly. Thank very much and Regards! Zhang Xiaojie
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