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I want to bring a fast-paced “Robot Wars” style arena to life on PC with a bright, cartoon look. The core loop is simple but needs to feel tight: players mine central resource nodes—Iron, Tyres, Weapons parts and Control chips—using a starter Hammer. Anything they gather is stored in an inventory and reflected in Leaderstats. At each of the ten player bases, those resources are fed into a fabrication machine that builds combat robots in five rarities, from Common up to Legendary, each rarity carrying its own preset health and damage values. Robots then face off in manual-control duels: 1 vs 1 or 2 vs 2, with punch, kick and dodge mapped to standard keys. Key systems I need you to code and wire together: • Mining loop with spawn timers, Hammer tool and item drops • Persistent inventory plus Leaderstats tracking all materials • Base machine that consumes materials and rolls rarity, assigning stats automatically • Combat controller (punch, kick, dodge) for both duel modes • Win logic: losing robot explodes, winner loots a percentage of materials • Global Top-10 victory leaderboard saved to datastore Everything should run smoothly on PC and carry a consistent, colorful cartoon aesthetic. Please outline your preferred engine or framework, any middleware you plan to use, and the timeline you foresee for first playable through to final polish.
Projekt-ID: 40266841
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Aktiv vor 7 Tagen
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7 Freelancer bieten im Durchschnitt $1.195 USD für diesen Auftrag

Hi there, I'm offering a 25% discount on this project. With deep expertise in game development and robotics-themed entertainment, I will build a fun, action-packed Cartoon Robot Arena game for your platform—creating an engaging battle experience with colorful characters, exciting combat, and accessible gameplay. I'll start by understanding your vision for the game, including robot designs, arena concepts, and core mechanics. Using industry-standard game engines like Unity or Unreal, I will develop a complete game with unique cartoon robot characters with distinct abilities, interactive arenas with hazards and power-ups, intuitive combat controls, single-player campaign or multiplayer battles, progression and upgrade systems, vibrant, stylized visuals, and polished sound effects and music. You'll receive a fully functional Cartoon Robot Arena game ready for deployment, along with source code and documentation. Let's build an arena where robots rule. Best regards, Sohail
$250 USD in 1 Tag
4,3
4,3

Hi, I will develop the “Robot Wars” arena game with a vibrant cartoon aesthetic, focusing on seamless gameplay and a tight core loop. My experience with Unity and C# positions me perfectly to implement the mining loop, inventory system, and combat mechanics you've outlined. I’ll ensure that the mining process with the Hammer tool is engaging, with thoughtful spawn timings and item drops. The fabrication machine will efficiently handle resource consumption and rarity assignment, automatically integrating health and damage values. For the combat controller, I will create responsive duel mechanics supporting both 1 vs 1 and 2 vs 2 modes, ensuring an exciting player experience. To maintain performance, I will utilize Unity's data structures for Leaderstats and the global leaderboard, ensuring smooth integration with your datastore. I foresee the first playable version ready in about 4-6 weeks, followed by iterations for polish. Are there any specific art assets you have in mind or preferred frameworks for the leaderboard? Thank you.
$250 USD in 7 Tagen
2,6
2,6

Hello, I can develop your fast-paced “Robot Wars” arena with a bright cartoon aesthetic for PC, implementing the full gameplay loop you described. I’ll code the mining system with spawn timers, inventory and Leaderstats tracking, fabrication machines with rarity rolls, and responsive combat controls for 1v1 and 2v2 duels. Win logic, loot distribution, and a global Top-10 leaderboard will also be integrated, ensuring smooth performance and consistent visuals. I recommend using Unity for rapid iteration, built-in physics, and multiplayer support, with C# scripting for all game logic. A first playable build can be ready in a few weeks, with full polish within 6–8 weeks. Portfolio: https://www.freelancer.com/u/proggon Best regards, Wahaj
$500 USD in 23 Tagen
0,0
0,0

Your vision for a "Robot Wars" style arena with a cartoon aesthetic aligns perfectly with my background in developing stylized combat titles. Having engineered modular destruction systems for physics-heavy brawlers, I understand how to balance bright visuals with the responsive mechanical impact that makes arena combat satisfying. I can help you translate this high-energy chaos into a polished PC experience that feels fluid and visually striking, ensuring the physics-based interactions are both predictable for the player and chaotic enough to stay entertaining. My approach centers on a modular robot construction system using a physics-driven architecture to ensure that every collision feels impactful. I will implement a high-performance damage model where components can be targeted or sheared off, utilizing weight-mapped rigidbodies for realistic weight distribution during combat. For the cartoon aesthetic, I’ll leverage custom Cel-shaders and vibrant VFX—like stylized sparks and smoke—to maintain that "living animation" feel without sacrificing frame rates during intense skirmishes. The core loop will be built on a decoupled framework, allowing for rapid iteration on arena hazards, AI behaviors, and new robot parts as the project evolves. To refine the architecture, are you leaning toward a physics-heavy simulation or more of a snappy, arcade-style controller? Also, do you have specific ideas for interactive arena hazards that could influence the movement mechanics? I’d love to hop on a quick chat to discuss the technical roadmap—I’m available for a call this week if you’d like to align on the initial prototype goals and milestones.
$1.300 USD in 21 Tagen
0,0
0,0

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