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I need a fully-packaged manufacturing modlet for 7 Days to Die that drops straight into the Mods folder and just works. Think late-game, post-apocalyptic industry: salvaged machinery, cobbled-together conveyors, and jury-rigged power hookups that still feel lore-friendly. Core features I expect: • New crafting recipes that extend the vanilla tech tree and give players a reason to chase high-tier loot. • Automation of production—assemblers, sorters, or any creative workaround the XML/C#/Harmony stack allows—so players can queue items and walk away. • Balanced resource management tools that keep the loop challenging without turning the game into easy mode. Please keep the art style gritty and rust-stained to match the world, and avoid anything that looks too clean or futuristic. XML edits, custom icons, Unity asset bundles, and Harmony patches are all fair game as long as they stay EAC-safe. Deliverables 1. Modlet folder ready to be dropped into …/Mods. 2. A concise README covering setup, dependencies, and any known conflicts. 3. Source files so I can tweak values later. 4. Short changelog so future updates are painless. I’ll play-test on both SP and dedicated server builds; if everything runs without console spam or recipe conflicts, the job’s a success. Looking forward to seeing what you can build.
Projekt-ID: 40069017
34 Vorschläge
Remote Projekt
Aktiv vor 27 Tagen
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