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I'm seeking a skilled developer to address specific issues in our MMORPG server emulator. The primary focus is on fixing navigation mesh (navmesh) problems and NPC clipping issues. Key Requirements: - Expertise in MMORPG server emulation - Strong understanding of navmesh and pathfinding - Experience in troubleshooting and fixing NPC behavior and clipping issues Ideal Skills and Experience: - Proven track record with similar projects - Proficient in game development tools and engines - Ability to deliver efficient, bug-free solutions Please provide examples of previous work and a brief outline of your approach to this project.
Projekt-ID: 40257290
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14 Freelancer bieten im Durchschnitt $591 USD für diesen Auftrag

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Kajal
$750 USD in 7 Tagen
7,0
7,0

Hello, I’m Muhammad Awais. I understand you need focused fixes for navmesh navigation and NPC clipping in your MMORPG server emulator. My approach: first, reproduce the issues in a controlled testbed, map exact navmesh failures and clipping hotspots, then implement a robust pathfinding fix and NPC motion/collision adjustments that align with your engine tools. I’ll deliver a clean patch with unit tests for navmesh correctness, NPC movement, and clipping mitigation, plus clear notes on changes and rollback steps. I’ll also provide a quick reference of past similar work and a brief plan for integration and QA. What is the current engine and version you’re using for the server emulator, and can you share a reproducible navmesh or NPC clipping scenario I can test against?
$750 USD in 16 Tagen
6,6
6,6

With my extensive background in web and mobile development, particularly in game design and development, I am confident that I would be an excellent fit for your MMORPG server emulator fix. Over my last 9+ years of experience, I have honed my skills in both understanding and tackling complex issues similar to those you are seeking to address. My meticulous approach to troubleshooting ensures a thorough evaluation of problems and the implementation of effective solutions - an attribute that would prove vital in fixing navigation mesh and NPC clipping issues. Additionally, my adeptness with game development tools and engines enhances my ability to provide efficient solutions. My familiarity with pathfinding algorithms and navmesh design principles are valuable assets in identifying, isolating, and ultimately rectifying the problems. As someone outlines-oriented, I can guarantee bug-free solutions for your server emulator. Moreover, our company’s commitment to transparent communication, adhering to deadlines, and providing support post-delivery assures you of a project handled competently from inception to fruition. Thank you for considering which turn your IDEAS TO REALITY
$500 USD in 7 Tagen
0,6
0,6

I've just completed a similar project. I developed and optimized navigation meshes and NPC pathfinding for an MMORPG server emulator. The project aligns well with the needs of MMORPG server emulation and fixing NPC clipping issues. Understanding fixes for navmesh and pathfinding is critical for smooth gameplay. Specializing in game server emulation, I prioritize performance, security, and a polished player experience. Please feel free to chat at your convenience; worst case, you walk away with a free consultation and a clearer understanding of your project. Kind regards, Curtley
$450 USD in 14 Tagen
0,5
0,5

As a seasoned game developer with a strong background in server emulation, I am confident that I can exceed your expectations for this MMORPG project. Over the span of my 12+ years in development, I have honed my pathfinding and navmesh skills, addressing complications similar to what your game needs. Whilst working with various game development tools and engines, I have encountered and resolved a myriad of clipping issues effectively. But my expertise extends beyond fixing problems - I provide efficient solutions. Combining my knowledge in game mechanics with the programming languages you’ve detailed, like PHP and React Native, will allow me to navigate these issues successfully. Additionally, my work ethic centers on 100% on-time delivery which aligns with your project’s timeframe. Let's optimize the virtual world together!
$500 USD in 7 Tagen
0,0
0,0

Hello, I have 10 years of experience in MMORPG server emulation and game development. I am well-versed in navmesh and pathfinding issues, and have a strong track record in troubleshooting NPC behavior. I propose a detailed analysis of your current system to identify underlying issues. My approach will ensure efficient, bug-free solutions targeted at resolving navmesh and clipping problems. I look forward to discussing this project further and sharing examples of my past work. Regards, VishnuLal NB
$600 USD in 3 Tagen
0,0
0,0

─── ⚡⭐⋆☆⋆⭐⚡ ─── Hello, my key question is which emulator codebase and navmesh system you use and whether you can share a reproducible case with maps and NPC coordinates where clipping happens. I will audit navmesh generation and runtime queries, verify collision layers and agent radius settings, then fix pathfinding and movement so NPCs stop cutting corners, getting stuck, or entering invalid polygons. I will add debug tools to visualize navmesh, portals, and collision volumes, plus logging around path requests and steering to pinpoint the exact failure points. I have experience fixing MMO movement and AI issues and I can share relevant examples and a step by step plan once I see the repo and a test scenario. Kind regards, Siva
$500 USD in 7 Tagen
0,0
0,0

Hello Drawing on my 10+ years of experience with Unity3D and C# as well as my proficiency working with Unreal Engine and C++, I'm well-equipped to tackle the specific issues you're facing with your MMORPG server emulator. My extensive experience with game development tools, engines, and MMO server emulation will ensure that I can identify and resolve any navmesh issues effectively and efficiently. Moreover, my understanding of the complexities of pathfinding and NPC behavior will allow me to address any clipping problems that may be occurring in your emulator. Of notable mention, I've successfully developed and launched multiple highly engaging mobile games and apps that each garnered over a million downloads. Additionally, I've applied my problem-solving skills to optimize VR projects' rendering pipelines, leading to impressive 40% improvements in frame rates. Another achievement is my work on a top-selling strategy game where I implemented innovative AI systems which significantly enhanced gameplay. Best Regards, Timothy B.
$1.000 USD in 15 Tagen
0,0
0,0

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