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I am building a side-scrolling 2D RPG in Godot 4.5 and need an experienced developer who can turn the core gameplay loop into a polished, extensible set of systems. The visual direction is classic pixel art, so everything you script should keep low–res readability and animation timing in mind. Core mechanics I want fully functional: • Real-time action combat with responsive hit-detection, knock-back, invincibility frames, combo windows, and a clean state-machine that I can expand with new weapons or skills. • Player-to-player trading that works both locally and over a simple lobby / room match-making layer (peer-to-peer preferred, but I’m open to an authoritative host model if you have a solid argument). Items must move seamlessly between inventories, with validation to prevent duping. • Progression pillars: leveling, skill trees, scalable stats, and gear upgrading. I need these data-driven so designers can tweak balance in JSON/Resources rather than touching code. What I expect in the hand-off: the full Godot project folder, well-commented GDScript, and a brief technical README pointing out the main singleton managers, scene structure, and any third-party add-ons you used. If you leverage C#, please flag compilation steps. I’ll supply placeholder art, SFX, and a basic tilemap so you can focus on gameplay code. If this sounds like your wheelhouse, let’s discuss milestones and get started.
Projekt-ID: 40057464
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56 Freelancer bieten im Durchschnitt €19 EUR/Stunde für diesen Auftrag

Hello World of Pixels Team, I’ll translate your core loop into a polished, extensible system in Godot 4.5, with pixel‑art readability and precise animation timing in mind. The plan covers: real-time action combat with tight hit‑detection, knock‑back, invulnerability frames, and a modular state‑machine ready for new weapons or skills; a robust player‑to‑player trading flow that works locally and through a simple lobby, with either peer‑to‑peer or host‑authoritative options and strong inventory validation to prevent duping; and progression that is data‑driven for leveling, skill trees, scalable stats, and gear upgrades defined in JSON so designers can tweak balance without touching code. Deliverables include the full Godot project folder, well‑commented GDScript, and a concise README outlining the main singleton managers, scene structure, and any third‑party add‑ons; I’ll flag C# steps if used. Placeholder art will stay out of the critical path so we can ship core gameplay first. Which multiplayer hosting model do you prefer (peer-to-peer vs authoritative host), and what latency targets should we meet? What milestones do you have in mind for the multiplayer integration and data‑driven balance, and how should we handle iteration feedback during early builds? Best regards,
€21 EUR in 35 Tagen
9,1
9,1

Hello, At Live Experts, we understand the importance of transforming your game design ideas into reality, and our experience in game development and design can guarantee a polished project. Our specialized skills in C++ programming, Game Design, Game Development, and other relevant areas make us the perfect match for your "World of Pixels" endeavor. When it comes to the main mechanics you want in the game like real-time action combat and player-to-player trading, we possess the technical efficiency to create high-quality functional systems. Our proficiency working with JavaScript and Java adds an extra layer of capability that ensures smooth operation across all platforms - locally and over a simple lobby/room match-making layer. One of our biggest assets is our ability to make projects extensible while maintaining readability and animation timing in mind. We assure you a clean state machine that allows future expansion with new weapons or skills. Also, we fully comprehend your need for data-driven progression pillars and can deliver a system where balance tweaking happens through JSON/Resources. Let’s take this project forward together! Thanks!
€42 EUR in 1305 Tagen
7,4
7,4

Hello, I have experience creating clean and expandable gameplay systems in Godot, especially for 2D pixel art games. I can implement the real-time action combat with responsive hit detection and state machines, ensuring each mechanic scales smoothly. For player trading, I can build a secure peer-to-peer system or an authoritative model to prevent issues like item duplication. I will structure the progression features to be data-driven using JSON resources for easy balance adjustments. The final deliverable will include a well-commented project with a clear README for easy handoff. Thanks, Teo
€21 EUR in 34 Tagen
6,6
6,6

Hi there, I’m excited about the opportunity to work on your side-scrolling 2D RPG, "World of Pixels". As a top freelancer from California with numerous 5-star reviews, I have extensive experience in game development, particularly with Godot. I’m confident in my ability to create the polished and responsive gameplay systems you’re looking for, especially in crafting real-time combat mechanics that are intuitive and engaging. Your focus on low-res readability in pixel art is right up my alley, and I can ensure that all scripted elements maintain that aesthetic while providing robust functionality. I’m also familiar with data-driven design, which will allow for seamless designer-friendly adjustments using JSON/Resources. Once completed, I’ll provide a well-documented Godot project folder, so you'll have an easy understanding of the workflows set up. Let’s dive into the details and set milestones for this exciting project! Could you clarify your expectations for the balance tweaking process with designers? Thanks,
€25 EUR in 37 Tagen
6,2
6,2

Hello, With a proven track record and a passion for propelling businesses forward, my team at Modular Solutions is perfectly poised to transform your game concept into an immersive reality. Your project, World of Pixels, seems like an extraordinarily thrilling challenge; one that aligns seamlessly with our skill set. Building upon our expertise in Game Development, particularly using C++, Java and JavaScript, we will breathe life into the core gameplay systems you have envisioned. Our experience in crafting sophisticated systems and data-driven mechanics aligns perfectly with your requirements. We have previous success developing systems like real-time combat with responsive hit-detection and invincibility frames which we can adapt and expand for the various weapons and skills in World of Pixels. Furthermore, our prowess extends to implementing complex networking structures such as peer-to-peer trading while ensuring seamless inventory movement and validating trades to prevent duplication. When it comes to delivering quality results, attention to detail is key. Our well-commented GDScript will provide you and your team with insights into every facet of the project so that it can be easily managed or modified in future iterations. We'll also include a technical README pointing out all major elements as well as any necessary compilation steps if C# is used. At Modular Solutions, we aim not only to meet but exceed expectations. Let's Thanks!
€42 EUR in 1189 Tagen
6,5
6,5

Hi . I am very excited with your project because I have completed similar project recently. The skills required for your project are my main specialty.(Inventory Management, JavaScript, C++ Programming, Godot, Pixel Art, Game Design, Java, Game Development, 2D Game Art and HTML5) I can handle this perfectly and have abundent experiences. Please confirm that I am one of the best fits for you and drop me a message for further discussion. Thanks and Best Regards.
€42 EUR in 22 Tagen
5,9
5,9

Hi how are you? I can start my work right now. let's start after confirm again about detail. kind regards.
€15 EUR in 40 Tagen
5,8
5,8

My name is Naumeer Anwer, known for designing tailor-made solutions that dazzle and inspire. Although my experience primarily lies in digital marketing, web development, and content creation, I can adapt my skills to any project requirement. I'm a quick learner and have previously worked on a variety of platforms, from WordPress to Magento. My proficiency in PHP and Mysql will come in handy while substantially contributing to the core mechanics of your project such as leveling system, skill trees, scalable stats, and gear upgrading. Understanding the essence of Godot in unleashing creative gameplay experiences, I am confident about my ability to help execute your vision for 'World of Pixels.' While I may not have a direct portfolio showcasing game development expertise, the unique perspective and transferable skills I've gained will provide fresh ideas that can only enhance your project. Given the chance, I'll put my adaptability and problem-solving prowess to use to seamlessly integrate player-to-player trading using a solid argument backed P2P systemisches or an authoritative host model if need be.
€25 EUR in 40 Tagen
5,9
5,9

Hallo! I'm Julio Trasferetti, experienced Game Developer and Computer Engineer. My past work experience includes more than 14 years in the game industry and 5+ with Godot. I've read your description and I feel confident to help you, since I've done many projects like yours. My workflow is very transparent, and communication is the base (I've samples to share). Bests, - J
€12 EUR in 40 Tagen
5,5
5,5

I can build your Godot 4.5 core systems using clean, modular architecture designed for long-term extensibility. For combat, I’ll implement a deterministic state-machine using animation-driven events (notified frames) with buffered inputs, i-frames, hitboxes/hurtboxes via Area2D/CollisionShape2D, and a damage pipeline that supports knock-back curves, combo chaining, and per-weapon behavior overrides. All combat logic will be decoupled so new weapons or skills plug in without rewriting core code. For trading, I can implement a lightweight lobby system using Godot’s Multiplayer API. My default approach is P2P with authority handoff and server-validated item transactions to prevent duping; if you prefer an authoritative host, I can structure inventory sync through RPC-confirmed deltas. Items will move between inventories through a unified inventory manager that handles serialization, validation, and rollback protection. Progression systems will be fully data-driven: stats, XP curves, skill trees, and upgrade paths stored in JSON or .tres resources. Designers will be able to tune balance without touching scripts. I will organize the project with clear autoload managers (CombatManager, InventoryManager, ProgressionManager), a readable scene hierarchy, and documented GDScript. If C# is used for performance hotspots, I’ll include full build steps. I can start immediately and structure milestones around combat → networking/trading → progression → polish.
€15 EUR in 40 Tagen
5,4
5,4

Hi, I'm highly interested to do this project. I'm a professional Web developer. Specialized in flawless Shopify theme syncs. I'll meticulously compare, fix, and QA your duplicate to live store, ensuring perfect functionality across all devices with full documentation and support. Thank You.
€15 EUR in 40 Tagen
4,7
4,7

✋ Hi there. I can develop your 2D side-scrolling RPG in Godot 4.5, implementing real-time combat, trading, and progression systems while keeping the pixel-art style clear and readable. ✔️ I have solid experience creating Godot games with responsive combat, hit-detection, state machines, and data-driven progression systems. In a previous project, I built a 2D action RPG with combo attacks, invincibility frames, player trading, and JSON-based skill trees that allowed designers to tweak balance without changing code. ✔️ For your project, I will implement real-time action combat with knock-back, combo windows, and invincibility frames, set up a player-to-player trading system with inventory validation over a lobby or host model, and create scalable progression mechanics including leveling, skills, and gear upgrades. ✔️ I will deliver the full Godot project with well-commented GDScript, scene structure, singleton managers, and a brief technical README to make future updates straightforward. Let’s chat to review your placeholder assets and plan the gameplay systems. Best regards, Mykhaylo
€15 EUR in 40 Tagen
4,6
4,6

Hi there, I'm excited about the opportunity to help you polish the core gameplay loop of your 2D RPG in Godot 4.5. With significant experience in game development, particularly in real-time action combat systems and player inventory management, I can create responsive and extensible mechanics that align perfectly with your vision. I'll ensure that the implemented systems support both local and online trading seamlessly while maintaining low-res readability for the pixel art style. Let's outline the project milestones and get started on this amazing journey together!
€21 EUR in 38 Tagen
4,4
4,4

Hello Tam, I hope you are doing well. I’m excited by World of Pixels; a pixel-art side-scroller RPG with a modular, data-driven core fits my wheelhouse. I’ll turn the core loop into polished, extensible systems in Godot 4.5 with clean GDScript and thoughtful state machines. I’ll deliver real-time combat with responsive hit-detection, knock-back, invincibility frames, and a compact state machine that scales to new weapons and skills. The combat will be designed for low-res readability and proper animation timing, with a reusable weapon/ability framework and a robust event-driven system so designers can tweak timing and balance easily. For trading, I’ll implement both local play and a lightweight lobby-based setup and offer peer-to-peer networking where feasible, with a simple host model if you prefer. Inventory transfer will be validated to prevent dupes; data will synchronize via a compact replication layer with secure host checks. Progression will be entirely data-driven: leveling, skill trees, scalable stats, and gear upgrades stored in JSON/Resources. I’ll expose a central Progression manager and balance JSON so designers can tweak balance without code. Deliverables: full Godot project, well-commented GDScript, a concise README with singleton managers and scene structure; I’ll flag any C# steps if used. If this aligns, I propose a milestone plan and a 28-day timeline within your budget. Please feel free to contact me so we can discuss more details. I am looking forward to
€17 EUR in 22 Tagen
3,7
3,7

Hello! I’d love to help build World of Pixels. I specialize in Godot 4.5 gameplay architecture, and my focus is always on creating clean, extensible systems that designers can iterate on without touching code—perfect for your data-driven RPG. What I can deliver: • Responsive 2D action combat with a clear state machine, buffered inputs, i-frames, knockback, combo windows, accurate hit detection, and animation-friendly timing tuned for pixel art. • Player-to-player trading both locally and through a lightweight lobby/room layer. I can implement either peer-to-peer or an authoritative host depending on your security vs. simplicity goals. Trading will include full item validation to prevent dupes or exploit loops. • Progression systems (XP, leveling, stats, skill trees, gear upgrading) all driven by JSON/Resources so designers can rebalance without engineering support. Handoff includes: Well-commented GDScript, organized scene architecture, singleton managers, and a concise README explaining core systems and any add-ons used. If you’re ready, I can outline milestones for combat, trading, progression, and final polish. Looking forward to teaming up on this project!
€17 EUR in 40 Tagen
3,8
3,8

✨ Let's make your side-scrolling 2D RPG seamless and stress-free. Hello Tammapac, I see you need core gameplay systems for a side-scrolling 2D RPG in Godot 4.5. I understand how important it is to maintain low-res readability and animation timing in classic pixel art visuals without compromising functionality. I've built similar solutions for gaming projects. I'll deliver a polished and extensible set of systems with real-time combat, player trading, and progression pillars that are fully functional and ready from day one. Successfully delivered 10 similar projects with 5-star ratings. Available to start immediately – first milestone ready in two weeks. I'd love to discuss your vision. When works best for a quick 10-minute call? Worst case, you'll get free insights to guide your project. Looking forward to collaborating, Piyush Gupta Game Developer | 5+ Years
€12 EUR in 30 Tagen
3,6
3,6

Hello valuable client, I understand that you need an experienced Godot 4.5 developer to implement core 2D RPG mechanics—real-time combat with combos and hit detection, player-to-player trading, and data-driven progression systems—while keeping pixel-art readability and extensibility in mind. I can start immediately and deliver the complete polished gameplay systems with a well-commented Godot project and technical README within 2–3 weeks. Please come to chat to discuss in details. I'm waiting for your positive response. Best Regards, Usman
€15 EUR in 40 Tagen
3,5
3,5

Hello, I can help you build your 2D side-scrolling RPG in Godot 4.5 with clean, scalable, and fully modular gameplay systems. I’ve worked on real-time combat frameworks, multiplayer inventory systems, and data-driven progression structures, all optimized for pixel-art readability and smooth animation timing. Here’s how I’ll approach your project: • Combat System: I’ll create a responsive state-machine with hit-detection, knock-back, i-frames, combo support, and clear animation cues. Everything will be expandable for new weapons or skills. • Trading System: I’ll implement secure item trading with validation to prevent duplication. This will support local trading and room-based matchmaking (peer-to-peer or host-authoritative, depending on stability and performance needs). • Progression & Data Systems: Leveling, skill trees, attributes, and upgrade logic will be fully data-driven using JSON/Resources so balance changes never require code edits. You’ll receive: • Complete Godot project folder • Clean, well-commented GDScript (or C# if preferred) • README explaining managers, scene structure, and any add-ons • Smooth integration with your placeholder assets and tilemap If you want, I can also help you plan milestones for combat, multiplayer, and progression to ensure a predictable workflow. Let’s discuss your vision and get started.
€16 EUR in 40 Tagen
3,2
3,2

Hi there, I’m Ahmed from Eastvale, California — a Senior Full-Stack Engineer with over 15 years of experience building high-quality web and mobile applications. After reviewing your job posting, I’m confident that my background and skill set make me an excellent fit for your project — World of Pixels . I’ve successfully completed similar projects in the past, so you can expect reliable communication, clean and scalable code, and results delivered on time. I’m ready to get started right away and would love the opportunity to bring your vision to life. Looking forward to working with you. Best regards, Ahmed Hassan
€34 EUR in 40 Tagen
2,8
2,8

Hi there! I know building real-time combat and player trading in a pixel-art RPG can be tricky, especially keeping hit detection, knock-back, and state machines smooth and extensible. Balancing progression and data-driven systems adds extra complexity. I can implement responsive action combat, a secure player-to-player trading system, and scalable progression pillars using JSON/Resources for easy tweaking. Everything will be fully commented, delivered as a complete Godot project, with a technical README for easy hand-off and future updates. Quick question: do you prefer peer-to-peer trading first, or should we plan for authoritative host from the start? Start/open chat now.
€15 EUR in 40 Tagen
1,8
1,8

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