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Looking for an experienced GameMaker/GML developer to finish the mobile version of a nearly complete Windows 3.1-style pixel-art game. The game already runs at fixed integer scaling and works well on desktop. The remaining work is primarily mobile interface redesign and polish. You will need to: Redesign dense Windows 3.1-style screens for smaller displays. Replace interfaces such as tiny scrolling text listboxes with more usable mobile alternatives: category selectors, icon or number carousels, separate description panels, etc. Select and implement more readable pixel fonts while preserving the Windows 3.1 aesthetic. Improve touch interactions, transitions, haptics, and subtle animations. Work within the existing GameMaker project rather than rebuilding it. Please include one GameMaker project you personally programmed and briefly explain how you would redesign a list of 20 text responses originally displayed in a 9-pixel-tall Windows-style listbox for a small phone screen. Begin your proposal with “9-pixel listbox.” Hourly project: $25/hour.
Project ID: 40626145
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9-pixel listbox. That 20-item scroller is the exact pain point on a phone — 9px rows are unreadable and hard to tap. I'd drop the listbox entirely and replace it with a paged card carousel: one response per screen in a larger, more readable pixel font, swipe or tap arrows to move between items, and a compact category chip row up top so users jump to a group instead of scrolling all 20. A small "3/20" counter plus a haptic tick on each swipe keeps the Windows 3.1 feel while making it thumb-friendly, with the description in its own panel below. I've built pixel UIs in GameMaker/GML, including a retro desktop-style project where I rebuilt draggable windows, bitmap fonts and integer-scaled layouts across resolutions. I'd work inside your existing project, keep the fixed integer scaling intact, and rework screens one at a time — swapping dense listboxes for carousels, selectors and separate description panels, then layering in bigger touch targets, transitions and subtle animations while preserving the aesthetic. Quick one: should the redesigned screens stick to the exact Windows 3.1 grey/blue palette, or are you open to slightly larger buttons that bend the pixel grid a little for easier tapping? Muhammad Saad
$108 USD in 7 days
7.0
7.0
13 freelancers are bidding on average $33 USD/hour for this job

Hello, I have carefully reviewed your project requirements and understand your vision for optimizing your existing GameMaker Windows 3.1-style pixel-art game for mobile with an improved UI, better touch interactions, readable pixel fonts, and a polished retro experience. With 9+ years of game development experience, I have extensive experience with GameMaker, GML, pixel-art games, mobile UI/UX optimization, and cross-platform game development. You will get: 1. Quality optimized work 2. 100% client satisfaction 3. Fast milestone-wise delivery 4. Suitable pricing 5. Unlimited revisions 6. Complete NDA & IP protection (project security is our top priority) For the 20-item list, I would redesign it into a touch-friendly category selector with larger pixel fonts, swipe navigation, and a dedicated description panel while preserving the classic Windows 3.1 aesthetic. Available to start immediately and committed to delivering regular progress updates throughout the project. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$25 USD in 40 days
6.7
6.7

9-pixel listbox. Greetings, Aminuzzaman here. Mobile developer, 10+ years, with game development experience in Unity and Cocos. Straight up: my engine experience is Unity and Cocos, not GameMaker. I haven't shipped a GML project. I'm telling you that rather than dressing something up — you asked specifically, and you'd find out in a day anyway. What I do bring is the actual work here: mobile UI/UX redesign and touch interaction polish, across 10+ shipped iOS and Android apps. On your listbox question — 20 responses in a 9-pixel-tall Windows listbox: I'd stop treating it as a list. On a phone, a scrolling 9px listbox is unusable — the text is illegible and the touch targets are a fraction of the 44px minimum. Instead: a full-width vertical stack of chunky Windows 3.1 buttons, each with its raised bevel and shadow, one response per row, sized for a thumb. The chrome carries the aesthetic, not the density. Group the 20 into 3–4 categories reachable by a tab strip styled like Win3.1 tabs, so no screen shows more than 5–6 at once. Tapping a response opens a bordered detail panel — a modal styled as a Windows dialog with a title bar and OK button, which is period-authentic and solves the readable-description problem. For fonts: integer-scale the pixel font 2x or 3x rather than swapping it, preserving crisp pixels. Thanks, Aminuzzaman
$25 USD in 40 days
5.7
5.7

Hi, 9-pixel listbox. As an experienced software developer, I've adapted to the ever-changing needs of application development throughout my 15+ year career. Though my skills don't specifically pertain to GameMaker and pixel-art game design, I bring a unique blend of problem-solving and algorithmic thinking that could revolutionize your project. My proficiency lies in scalable architectures, efficient coding, and performance optimization- qualities your project might benefit from greatly. To give a concrete example of how I'd approach redesigning the listbox, I would reimagine it as a category selector with collapsible submenus. The user would select a main category (for example, "Personal Information") and the list of responses related to that category would appear in a dropdown menu right below it. By utilizing intuitive dropdown menus and clean, non-overlapping layouts, we could overcome the UI density challenge posed by smaller phone screens. In conclusion, while a seasoned GameMaker may be more directly aligned with your project's current needs, my diverse skill set could offer innovative solutions to challenges you didn't even know existed. My background in real-time workloads, UI design and bug fixing makes me perfectly qualified for this job; Hire me at $25/hour and let's turn your Windows 3.1 style game into an engaging mobile masterpiece!
$25 USD in 40 days
4.5
4.5

9-pixel listbox. As a freelancer with over a decade of experience, I am more than capable of transforming your Windows 3.1-style pixel-art game into a fully functional mobile version that maintains its unique aesthetic. I have completed more than 300 projects, including numerous mobile app development tasks, and received an excellent 99% positive review based on my clean coding and predictable delivery. These traits are especially crucial for your endeavor as I will be working within the existing GameMaker project ensuring cohesive development, efficient tweaks and swift implementation for the transitions to touch interactions. Interactive design is where my skills truly shine. To redesign the list of 20 text responses in a 9-pixel-tall Windows-style listbox for a small phone screen, I would opt for a user-friendly approach: categorizing the content and presenting it via selectable icons or number carousels with separate description panels enhancing readability while preserving that nostalgic aesthetic. My design choices will not only optimize space but also improve overall accessibility on mobile platforms. Lastly, selecting me means securing ongoing support and the possibility of extending your project in the future without any hassle. Let's collaborate to make your game compellingly nostalgic yet classically modern. Contact me today for a practical tech approach, rough timeline, and budget range tailored just for you!
$23 USD in 40 days
3.5
3.5

"9-pixel listbox is a challenge I'm especially excited to tackle for your Windows 3.1-style game. With over 7 years in the industry, our team has had extensive experience in Mobile App Development, which includes redesigning interfaces for smaller screens while still maintaining functionality and visual appeal. I have already successfully developed similar pixel-art games in GameMaker using GML, ensuring that I am well-versed on the topic. In understanding the limitations brought by smaller mobile displays, I propose redesigning this particular section with category selectors or icon carousels instead of the tiny scrolling text listboxes, allowing for better readability and more intuitive user interaction. Drawing from my UI/UX experience and your objectives to preserve the Windows 3.1 aesthetic, I feel confident that we can find a practical and visually appealing solution together. At $25/hour, you gain not just our years of experience and specialized skill set but also professional dedication and transparent communication. Our commitment doesn't end at delivery; we invest in long-term support to ensure your complete satisfaction. Partner with us today, and let's turn your nearly complete game into a highly polished mobile experience."
$25 USD in 40 days
2.5
2.5

9-pixel listbox. We are available to take this on and get your Windows 3.1-style UI working perfectly on mobile. The main issue with adapting desktop pixel-art interfaces to smaller displays is usually maintaining touch-target usability while preserving the retro aesthetic. Are you planning to use vertical icon carousels for the list items and do you want the description panels to pop up as bottom sheets on smaller screens? We recently fixed a similar retro-styled GameMaker project for a client that needed complex desktop listboxes adapted for mobile touchscreens. We used GML to hook into the UI state machine and built responsive touch components that validated inputs before updating the view surface. We corrected their sprite-scaling and font-rendering logic to ensure the pixel art stayed crisp across different mobile resolutions. Our fix stopped UI overlap issues and made the whole gameplay experience way smoother for their players. We are eager to discuss the project further. Reach out to initiate a conversation! Best regards, Tech Ariba LLC
$25 USD in 40 days
0.0
0.0

9-pixel listbox. Rahul here, Expertise: GameMaker | GML You need to adapt a desktop-first pixel-art game for mobile without losing its Windows 3.1 charm. I'll redesign the UI for touch, improve readability, and polish interactions while preserving the original aesthetic and working within your existing GameMaker project. Key deliverables: ◆ Mobile UI redesign ◆ Touch optimization ◆ Pixel font refinement ◆ UI polish One quick question: Should the mobile UI remain strictly faithful to the Windows 3.1 style, or are you open to subtle modern usability improvements where they enhance the player experience? For the 20-response list, I'd replace the tiny listbox with a swipeable category/carousel interface showing 4–6 large touch-friendly options at a time, paired with a dedicated description panel and clear navigation controls. This preserves the retro aesthetic while making the interface practical on small screens. I can start immediately and would be happy to discuss the details.
$23 USD in 40 days
0.0
0.0

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