
In Progress
Posted
Paid on delivery
I have a single iOS game packaged only as an IPA. I need that IPA turned into a clean Xcode project that I can open, press Run, and deploy straight to my personal iPhone. Because I never received the original source, you will have to reverse-engineer the IPA, unpack its resources and binaries, set up the proper project structure, link any required frameworks, and make sure everything compiles in the current public version of Xcode. Where code signing is concerned, please leave the bundle ID and entitlements editable so I can drop in my own personal provisioning profile before the final build. The end result I am after is simple: • A working Xcode workspace or project folder, fully self-contained • All assets, classes, and build settings already wired up • Written steps (short README) showing me how to archive and install the game on my device No gameplay tweaks or UI redesigns are needed; the goal is purely to make the existing game playable again through Xcode. Familiarity with tools such as class-dump, Hopper, or otool to extract Objective-C / Swift symbols will likely be useful, but use whatever workflow you prefer as long as the final project opens and runs without errors. Send a quick outline of your approach and an estimated turnaround and we can get started right away.
Project ID: 40563818
17 proposals
Remote project
Active 6 days ago
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