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I’m kicking off a brand-new Roblox project and I’m looking for a long-term partner who can take charge of the Lua side of things. Because we’re starting completely from scratch—no inherited code, no pre-made assets—you’ll have full creative control over every gameplay system we build. Your first focus will be core game logic and mechanics: scripting player movement and abilities, designing the moment-to-moment loop, balancing stats, and making sure everything runs smoothly inside Roblox Studio. As the project grows, we can refine the scope together, but right now the priority is establishing solid, reusable systems that will let us scale quickly. I’m handling the non-coding aspects—concept development, art direction, community building—so you can stay laser-focused on Lua scripting. We’ll work side-by-side in Roblox Studio, iterating rapidly and testing in live sessions to keep the feedback loop tight. This is a partnership, not a one-off contract, so revenue sharing and decision-making will be split fairly from day one. If building a fresh title from the ground up sounds exciting and you’re confident in your Lua expertise, let’s chat and map out our first milestone together.
Projekt-ID: 40252910
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7 Freelancer bieten im Durchschnitt $8 USD/Stunde für diesen Auftrag

I've just completed a similar project. I built a custom Roblox game with core gameplay systems and player mechanics from scratch. The project requirements are well aligned with my expertise. I understand the importance of core game logic and reusable systems. Specializing in Lua scripting, I focus on performance, security, and a polished user experience. Let’s chat about your project; worst case, you walk away with a free consultation and a clearer understanding of your project. Kind regards, Curtley
$5 USD in 14 Tagen
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Hey there Just to confirm, what’s the first “core loop” you want players to repeat in the first playable build—combat, obby progression, tycoon/collection, or something else? Recently, I helped start a Roblox game from zero where the key challenge was building reusable Lua systems (movement/abilities, stats, cooldowns, data saving) that stayed clean as the scope grew, and we shipped a solid prototype fast without rewrites. For this project, I will first build the core gameplay framework in Roblox Studio (movement + abilities + stat/cooldown system) so we can iterate quickly and scale features cleanly. Just wondering, do you want the code structured from day one with a framework like Knit/Aero (clean services/controllers), or keep it lightweight initially and add structure as the game proves out? Hope to discuss more on chat Best Maksym
$8 USD in 40 Tagen
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Hello! I'm timothy1498_boi, and i want to find my first experience in ROBLOX freelancing I'm a ROBLOX Scripter for 3 years. I recently made some project like ROLuaNES, Nintendo Entertaiment System that made with LUA I have some experience in movement system like forsaken movement system
$2 USD in 40 Tagen
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Hello,Dear project submitter, I’m excited about your brand-new Roblox project and the opportunity to join as a long-term Lua partner. As an expert Roblox developer with strong experience in building games completely from scratch, I specialize in creating clean, scalable, and reusable systems inside Roblox Studio. I can take full ownership of the Lua side—designing core gameplay logic, scripting smooth player movement and abilities, structuring the moment-to-moment gameplay loop, and balancing stats for engaging progression. My focus is always performance, modular architecture, and maintainable code so the game can scale quickly without technical debt. Since you’re handling concept, art direction, and community, I can stay laser-focused on scripting and systems design. I’m comfortable working side-by-side in live Roblox Studio sessions, iterating rapidly, testing server/client behavior, and refining mechanics based on real-time feedback. I build with long-term growth in mind—organized ModuleScripts, clear server-client separation, optimized replication, and expandable frameworks that support future features without rewrites. Best regards, MD PARVEZ AL MAMUN
$20 USD in 40 Tagen
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Now I am Godot Engine developer, that uses GdScript, a Lua based script. I am able to build large scripts.
$6 USD in 20 Tagen
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