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## Experienced Unity Developer Needed for Isometric Action RPG / RTS Gameplay Prototype I'm looking for an experienced Unity developer (or someone proficient with another suitable 3D game engine) to help build a gameplay prototype for a new game concept. The objective is to rapidly prototype and playtest core mechanics before moving into full production. This is not a polished game development project. Instead, I want a functional prototype that demonstrates the gameplay systems and allows me to evaluate whether the mechanics are enjoyable and work well together. Placeholder assets are completely acceptable as long as the gameplay is smooth and easy to test. If the collaboration goes well, I expect to continue development through multiple prototype phases that could eventually lead to a larger, long-term project. ### Project Overview The game combines several genres into one gameplay experience: * Isometric action combat * Bullet hell mechanics * RPG progression * RTS-inspired squad control and positioning The goal of this prototype is to determine whether these mechanics complement each other and create enjoyable gameplay. ### Prototype Features **Bullet Hell System** * Modular projectile spawning system * Circular, spiral, cone, and wave attack patterns * Configurable bullet speed, direction, and firing intervals * Easy to expand with additional patterns **Player Controls** * Responsive isometric movement * Mouse aiming and keyboard movement * Testing multiple control schemes to determine what feels best * Smooth movement and aiming **Ally AI & Formation System** * AI-controlled allies that respond to player commands * Move to designated target locations * Maintain formations * Avoid collisions * Dynamic spacing between units * Basic RTS-style formation controls similar to Age of Empires **Enemy AI** * Basic tactical decision-making * Seek cover when appropriate * Position behind stronger allies * Decide whether to group together or spread apart * Simple flanking behavior * Basic target selection and movement logic ### Technical Requirements * Unity is preferred (other engines may be considered) * Target platform: PC * Clean, modular, and well-organized code * Placeholder graphics are acceptable * Systems should be easy to extend for future prototypes * Git version control is preferred ### Nice to Have Experience with: * Bullet hell or shoot-'em-up games * RTS AI or formation systems * Action RPG combat * AI state machines or behavior trees * Gameplay prototyping * Procedural gameplay systems ### Please Include * Portfolio showcasing similar projects * Relevant Unity or game development experience * Examples of AI systems, combat mechanics, or gameplay prototypes you've built * Estimated timeline for the first prototype * Hourly rate or fixed-price estimate I'm looking for someone who enjoys rapid gameplay prototyping and iterative development. If the initial prototype is successful, I'd like to continue working together on future milestones as the project grows.
Project ID: 40580434
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43 freelancers are bidding on average $402 USD for this job

I can help create the gameplay prototype for your isometric action RPG that effectively showcases core mechanics. By focusing on rapid prototyping, we can evaluate the interaction of various gameplay systems seamlessly. Your emphasis on modular projectile spawning and smooth player controls aligns perfectly with my experience. I understand the need for clean, organized code and placeholder assets to facilitate testing. With a proven track record in Unity development, we have 20+ 5-star reviews on similar projects! My expertise includes bullet hell mechanics and RTS-inspired AI systems, ensuring a robust prototype. Regards, InterconnectBPO
$200 USD in 7 days
6.9
6.9

Hello sir i have done lot of games in unity game engine and i have more then 7 years experience in unity game engine and i can do any type of games so please send me more details about your game project and i will give you daily updates well but i need daily communication if possible so i can do fast and good as you require.
$275 USD in 7 days
6.5
6.5

Hello There! I’m Md Toriqul Islam, and I’m excited to partner with you. I can dive into your project immediately. I’m an experienced Unity game developer with 10+ years of expertise in C#, gameplay systems, AI programming, and rapid prototyping for scalable game development. I understand you need a modular gameplay prototype combining isometric action combat, bullet hell mechanics, RPG progression, RTS-style squad control, and intelligent AI. I can build clean, extensible systems for player controls, projectile patterns, ally formations, enemy behaviors, and Git-based development using placeholder assets, making future iterations fast and maintainable. I am skilled in Unity, C#, AI state machines, behavior trees, gameplay prototyping, Git, and modular game architecture. I’m ready to start immediately and would be happy to discuss this project. Looking forward to hearing from you. Best regards, Md Toriqul Islam
$200 USD in 5 days
5.5
5.5

Hello! I'm excited about the opportunity to collaborate on your isometric action RPG prototype. With extensive experience in Unity and a passion for rapid gameplay prototyping, I can effectively help you bring your innovative concept to life. Your focus on combining isometric action combat with bullet hell and RTS mechanics is intriguing and presents a unique challenge that I am prepared to tackle. I have a proven track record in developing functional prototypes, and I understand the importance of smooth gameplay for evaluating mechanics. I will ensure that the prototype features robust AI systems, responsive player controls, and modular gameplay mechanics that you described. I believe my prior experience with action RPGs and shooter mechanics aligns well with your requirements. Additionally, I am fully equipped to provide clean, modular, and well-organized code, ensuring that the systems are easy to extend for future prototypes. I am eager to iterate based on your feedback and create an enjoyable gameplay experience. What unique gameplay mechanics are you most excited to test in this prototype? I'm looking forward to the possibility of a lasting collaboration based on this prototype, so let’s make this an exciting endeavor together! Best, Talha
$200 USD in 10 days
5.3
5.3

HI, I have carefully reviewed your project and the isometric action RPG/RTS concept you're describing is genuinely exciting to work on. Blending bullet hell intensity with RPG progression and RTS-style squad positioning is an ambitious mix, and that's exactly the kind of gameplay challenge I enjoy tackling at the prototype stage. I'm an experienced Unity developer with a strong background in rapid gameplay prototyping, and I fully understand the mindset you need here: no time wasted on polish, just clean, functional systems built quickly so you can actually feel whether the mechanics click together. I've built isometric camera and movement systems, projectile/bullet-hell patterns, basic RPG stat and leveling frameworks, and simple unit-selection or squad-control logic in past projects, so I can bring all four pieces together without needing to learn the fundamentals as I go. My approach would be to get a playable loop in front of you as early as possible, using placeholder assets and simple test levels, then iterate based on your feedback on feel and pacing. I'll keep the code modular from the start so that whatever mechanics you decide to keep can transition smoothly into full production later, since I understand this could grow into a longer-term collaboration. I'd love to discuss your vision in more detail, including which mechanic feels most central to the experience, so we can prioritize the prototype build around that first. Best regards, Khalid
$275 USD in 7 days
4.9
4.9

As an experienced Unity developer with a passion for game design, I'm excited to take on the challenge of prototyping your isometric action RPG game, combining elements of bullet hell, RTS squad control, and RPG progression. I specialize in the rapid creation of functional prototypes that give clear insight into gameplay mechanics, and your project aligns perfectly with my skill set. With over 9 years in web development and mobile app development, I offer a unique perspective that incorporates best practices from both industries: ensuring smooth isometric movement, responsive controls, AI behavior (esp. for RTS), and procedural gameplay systems - augmenting my already strong Unity skills. Alongside my technical capabilities, I also bring strategic thinking and excellent communication skills to the table. Throughout your multiple prototype phases, I will provide you with a vizionary timeline to get things right the first time possible. Through all this process, you can count on me to be deeply committed and fully engaged in the task; because at the end I believe Ideas needs to been turn into reality but the only way this be done is by been commited 100% toughter in every projet. So let's take your vision from ideas into reality
$275 USD in 7 days
5.2
5.2

Your requirement for a functional Unity prototype demonstrating core isometric action RPG mechanics immediately brings to mind a recent project where I developed a similar combat and movement system for a top-down shooter, achieving a fluid and responsive feel within a tight development cycle. The focus on rapid iteration and playtesting aligns perfectly with my approach to prototype development. My technical strategy will involve leveraging Unity's URP for efficient rendering and focusing on C# scripting for core gameplay logic. I'll implement a robust character controller for precise isometric movement, a component-based combat system for flexible attack/ability integration, and an intuitive inventory/item management system. We'll establish clear milestones for implementing and testing each core mechanic, ensuring a functional and playable build at each stage. Given your emphasis on playtesting, how do you envision the feedback loop for this prototype? Additionally, are there any specific player-facing systems beyond core combat and movement that you'd like to prioritize for this initial build? I'm eager to discuss your vision further and explore how I can bring this prototype to life.
$333 USD in 21 days
4.2
4.2

Sounds like a fun project! Could get this done in a few days. Would need to come up with a definite list of requirements/features/mechanics.
$350 USD in 7 days
4.1
4.1

Hello, I reviewed your prototype scope, and the real challenge is validating whether the isometric combat, bullet hell mechanics, RPG progression, and RTS squad control work together as a cohesive gameplay loop rather than as isolated systems. The architecture needs to stay modular from the beginning so combat patterns, AI behaviors, formations, and player controls can be iterated independently without introducing unnecessary technical debt during future prototype phases. I have worked on similar gameplay prototyping and Unity-based game systems and can share relevant examples once we connect in chat. Also a quick question, will the ally formation system need to support dynamic reformation during combat, or only while moving between player-issued commands? Best Regards, Atik
$200 USD in 1 day
3.8
3.8

⭐⭐⭐⭐⭐Hi, I reviewed your project and this is the type of prototype where the goal is not creating polished assets, but proving that the gameplay systems work together and feel enjoyable. The biggest challenge is balancing fast action combat with RTS-style control and making each system modular enough for future development. I have experience with Unity game development, gameplay programming, AI systems, combat mechanics, and rapid prototyping. I can help build the core prototype with isometric movement, mouse aiming, bullet patterns, enemy behaviors, ally formations, and expandable gameplay systems. My approach would be to first establish the core gameplay loop, then build each system independently in a clean structure. The projectile system would be designed for easy expansion, AI would use scalable behavior logic, and squad controls would be built with future RTS features in mind. For the first prototype phase, I would focus on creating a playable test environment using placeholder assets, allowing you to quickly evaluate combat flow, difficulty, and overall game direction. After testing feedback, additional mechanics can be refined and expanded. I understand the importance of iteration in early game development, so I’ll keep communication active, provide playable builds regularly, and adjust systems based on your gameplay feedback. Thanks
$200 USD in 7 days
3.4
3.4

Having honed my skills in game development for over two decades, I am well-versed in projects requiring meticulous attention to detail and an affinity for innovative problem-solving - exactly what your Isometric Action RPG needs. My experience is not only limited to solid proficiency with Unity but extends to other engines as well, and I am confident that I can translate your ambitious hybrid of isometric action combat, bullet hell mechanics, RPG progression, and RTS-inspired squad control into an enjoyable prototype with ease. Furthermore, having worked on shoot-'em-up games and RTS AI in the past, I carry valuable insights for your specific gameplay prototype such as unit formations and tactical decision-making. My focus on clean, modular code combined with my experience in procedural gameplay systems ensures not just a smooth current prototype, but also an easy extension of features for future iterations. My portfolio includes samples of intricate AI systems, combat mechanics, and gameplay prototypes that mirror your project's requisites. Having created impactful WordPress and Laravel applications that directly impact performance and reliability, I understand the long-lasting impact of a strong foundation. That's the kind of solidity I aim to provide for us to scale through multiple stages of development if the collaboration goes well. Let's discuss your prospective timeline and compensation so we can hit the ground running together!
$275 USD in 12 days
2.6
2.6

Hi, A prototype succeeds when it answers one question quickly: **is the gameplay fun?** My priority is building systems that are easy to test, iterate, and expand instead of spending time polishing temporary assets. I'll create a modular Unity prototype featuring responsive isometric controls, configurable bullet hell patterns, RTS-style squad formations, and AI driven by clean state machines. Every gameplay system will be isolated, making it simple to rebalance mechanics, swap behaviors, or add new features without rewriting the project. For this scope, I estimate **3–4 weeks** with a **fixed budget of $350**, delivering playable milestone builds through Git so you can evaluate mechanics early and provide feedback throughout development. If the prototype validates the core loop, the same architecture can grow into future milestones without starting from scratch, saving both time and development cost as the project evolves. I'd be excited to help turn this concept into a solid gameplay foundation ready for long-term expansion. Best regards, James
$330 USD in 4 days
1.8
1.8

Hi, this is Laya Hayat, Im located in Berkeley, US. I can surely assist you in developing a functional gameplay prototype for your Isometric Action RPG / RTS concept. I will focus on creating a smooth and enjoyable gameplay experience by implementing the modular projectile spawning system for the Bullet Hell mechanics, responsive isometric movement for Player Controls, and AI-controlled allies with basic RTS-style formation controls for the Ally AI & Formation System. Quick Questions Have you already defined specific gameplay mechanics or features that you want to prioritize in the initial prototype? Do you have any preferences for the control schemes to be tested for player movement and aiming? Would you like the enemy AI to have any specific behaviors or tactics to showcase during gameplay testing? I've previously worked on similar gameplay prototyping projects, integrating AI systems, combat mechanics, and gameplay prototypes in Unity. I'll share the most relevant and magical portfolio over a chat. How about a quick virtual coffee and a friendly chat? I can map out your vision and start building something amazing together. Thanks, Laya
$200 USD in 7 days
0.0
0.0

Hey — saw your post about building an isometric action RPG/RTS prototype. One pain point with these projects is syncing smooth action RPG controls with RTS-style camera and unit management. Quick question: do you have a preferred approach for handling unit selection and input, or are you open to recommendations? I’ve built similar gameplay prototypes in Unity that balance action and strategy mechanics well. If you send over your design doc or any prototypes, I can review and share thoughts on how to tackle this efficiently.
$275 USD in 7 days
1.3
1.3

Hey — saw your post about building an isometric action RPG/RTS prototype. A common pain point is syncing gameplay mechanics smoothly in isometric view without lag or control delays. Are you already using any specific Unity assets or systems for mechanics, or starting from scratch? I’ve shipped several Unity prototypes combining action and RTS elements with tight controls and responsive input. Send over any design docs or a brief spec and I’ll take a look today.
$275 USD in 7 days
0.0
0.0

Hello, As an experienced Unity developer with a solid background in game development, I am confident I offer the unique skillset your project demands. From a technical standpoint, マイアミフルーツクラブ shoot-‘em-up action and Isometric RPG combat are within my purview. Furthermore, I have experience using AI state machines, which could be useful for creating the squad control and positioning elements of your game. On previous projects in similar sub-genres, I’ve been successful in building modular enemy spawn systems and implemented complex bullet patterns like circular, spiral, cone, and wave attacks too. Splitting decision making processes for enemies wouldn’t pose significant challenges as well. I utilize Agile methodologies throughout development to ensure a clean and well-organised codebase. With strong experience in Git version control, modifiability and scalability will not be an issue. Aside from my proficiency in Unity/C# development, other complementary skills are also in my wheelhouse. Having built chatbots and AI-integrated platforms, I understand the importance of NLP (Natural Language Processing) even in gaming context where it can improve character interactions and player immersion. This might pave way for dialogue-driven interactions between characters parallel to the gameplay. Through-out my career I've emphasized on being user-focused solutions provider; this is one thing that strongly relates to both our shared vision of Thanks!
$305 USD in 6 days
0.0
0.0

The bid amount and timeline above are rough placeholders. We'll sharpen both once we talk through the scope. We've read through this carefully and get what you're going for. You want to find out early whether four distinct systems, isometric combat, bullet hell patterns, RPG progression, and RTS squad control, can actually feel good together before sinking time into a full build. The goal isn't polish; it's a playable sandbox where the mechanics can be tested honestly. Placeholder art, rough UI, that's all fine. What matters is that movement feels tight, bullets behave predictably, and allies respond well enough to let you judge whether the squad mechanic adds to the experience or just gets in the way. Here's how we'd approach this: - Bullet hell system: Modular projectile spawner in Unity with configurable patterns (circular, spiral, cone, wave) and exposed parameters for speed, density, and interval. Easy to add new patterns without touching core logic. - Player movement and aiming: Isometric controller with mouse-aimed shooting and keyboard movement. We'd stub two or three control schemes so you can A/B them during playtesting and pick what feels best. - Ally AI and formations: NavMesh agents with a simple formation manager, move-to-target commands, dynamic spacing, and basic collision avoidance. Close to the Age of Empires feel you described, just at prototype fidelity. - Enemy AI: State machine with a handful of behaviors, seeking cover, flanking or grouping based on situation, and positioning weaker units behind tougher ones. Enough tactical texture to make the bullet hell meaningful. - Prototype structure: Everything kept modular so you can tweak numbers in the Inspector without a code change. Quick to iterate between playtests. Once we've had a short chat and confirmed what you want to test first, we'll send over a written proposal with milestones and firm numbers. Want to jump on a quick call this week to walk through it? Best, 96 Studio
$262 USD in 12 days
0.0
0.0

Hi, I will build your Unity isometric action and RTS prototype and deliver a playable PC build that demonstrates modular projectile patterns, responsive isometric movement with mouse aiming, and RTS style squad formation AI. I delivered a Unity isometric prototype with a modular bullet spawner and squad formation AI in 6 weeks and can share that Git repo plus a Windows build as examples. Planned systems include a modular projectile spawner supporting circular, spiral, cone and wave patterns; input schemes for mouse aim and keyboard movement; ally AI with formation maintenance, dynamic spacing and collision avoidance; and enemy AI with simple tactical choices and flanking. Code will be clean, modular C# under Git and use placeholder art for rapid iteration. Estimated timeline for the first playable prototype is 3 weeks. Fixed price 275 USD. I can start immediately and share the repo and builds; happy to jump on a quick chat. Ali Zain
$275 USD in 7 days
0.0
0.0

As a seasoned developer and leader at Jumpnest for over ten years, my specialty lies in creating well-structured, highly-functioning videogames. From native mobile apps to complex custom software, building scalable, intelligent systems is integral to our work and we're adept at it. This expertise applies directly to your unique project, which seeks to blend multiple gameplay genres into one cohesive experience. At Jumpnest, we're no strangers to the intricacies of game development using Unity or alternative engines. We place paramount importance on clean code and modular designs, which are essential elements for creating a gaming prototype as well as repeated iterations in the long run. Moreover, our background with AI supports the ally and enemy AI requirements of your project - from tactics to positional awareness, we can tackle these challenges head-on. In terms of delivery timelines, I estimate that I can build the first prototype within three weeks. While providing a fixed-price estimate is difficult, I assure you that my hourly rate will be commensurate with the substantial industry experience I bring to the table. From bullet hell games to RTS strategies and RPGs systems - plus our talent for gameplay prototypes - my team at Jumpnest embodies all of these valuable skills
$275 USD in 7 days
0.0
0.0

Hi, I can build a clean, modular Unity prototype focused on validating your core gameplay mechanics. I have experience developing gameplay systems, AI behaviors, combat mechanics, and scalable architectures that are easy to iterate on during prototyping. I'll implement responsive isometric controls, a configurable bullet hell system, RTS-style ally formations, and intelligent enemy AI using clean, maintainable C# code. My focus will be on smooth gameplay, rapid iteration, and extensible systems that can evolve into future milestones. I'd be happy to share relevant Unity projects and discuss the architecture for your prototype. This sounds like an exciting long-term collaboration, and I'd love to be part of it.
$200 USD in 7 days
0.0
0.0

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