
Closed
Posted
Paid on delivery
Need someone to create a multiplayer game framework on WebSockets for mobile games. Objective: Player should be able to find a match and exchange some messages (which could be based on the game application) You can create the project on Google Cloud by creating a persistent connection using WebSockets between players. When a player starts a connection, he should get matched with another player and they should be able to exchange messages. If a 3rd player joins, he should get matched with the 4th player or anyother player who is not yet matched. A room consists of 2 players only. Each player should be able to send some score to the other player and vice versa. You can use MSQL for storing live rooms and the messages sent. This framework is required for a multiplayer trivia style mobile game and can be built using Node.js. Client will be Unity (C#).
Project ID: 24443067
2 proposals
Remote project
Active 6 yrs ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
2 freelancers are bidding on average ₹8,889 INR for this job

Hi there, We are happy to work with with you. There are many diffrent types of plugins with unity3d for multiplayer game. We made some multiplayer game with unity3d using Photon (PUN). Using that we can achieve your requirement. For cloud and other feature we can achieve in sort period of time. Thank You.
₹10,000 INR in 7 days
2.8
2.8

Mumbai, India
Payment method verified
Member since Oct 30, 2006
$30-250 USD
$30-250 USD
₹1500-12500 INR
$30-250 USD
$30-250 USD
₹12500-37500 INR
$2-8 USD / hour
₹12500-37500 INR
₹150000-250000 INR
₹37500-75000 INR
₹1500-12500 INR
£1500-3000 GBP
₹400-750 INR / hour
₹1500-12500 INR
$15-25 USD / hour
$15-25 USD / hour
₹600-1500 INR
₹1500-12500 INR
$80-100 NZD
$30-50 USD
$20000-50000 AUD
₹12500-37500 INR
₹1500-12500 INR
₹500 INR
$2-8 USD / hour