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Shockwave Math Program for Kids

$495-500 USD

Abgeschlossen
Veröffentlicht vor etwa 18 Jahren

$495-500 USD

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_Project Objective_ The objective of this project is to create four Director programs to teach kids to do money math. The programs achieve this by leading the kids through simulated shopping experience in a toy store. The working title of the program is “Shopping Math??. All programs have a common background scene. The scene looks like an interior of a toy store. Toys are placed on the shelves, which occupy upper left portion of the program window. The upper right portion of the window is taken by a large blue screen, which is used to communicate instructions and feedback to the user. The middle section of the window is used by a shopping cart, which rolls in at the beginning of each program. User is supposed to drag the items from the shelves and drop them into the cart. The blue screen on the right hand-side shows the items that are dropped in the cart, and displays the texts that instruct users what the next step should be, or if their answer was right or wrong. Throughout various exercises, users are expected to find the total cost of the items in the cart, or find out what they can buy for the given amount of money, and accomplish other tasks, which require arithmetic operations with coins. _We already have a working prototype for this program (the “prototype??)_. The prototype should be viewed as a key component of the program specification. It cannot to be used as a working starting program. The project deliverable has to implement and improve the functionality of the prototype from scratch, according to the provided specifications. The final result will be 4 independent Shockwave programs. ## Deliverables The two main tasks that should be accomplished for the project “Shopping Math?? are: _1. Break up the existing program into 4 independent programs_ a) The “Shopping Math?? prototype program contains 6 distinct, but similar exercises. We want to eliminate two of those, and to break the rest of the program into 4 different and independent Shockwave programs (these are the first 4 exercises in the prototype). b) The "Shopping Math" prototype offers two options to the user: “Up to 25 c?? and “Up to 100c??. We will keep only “Up to 100c??. _2. Implementing changes and improvements to the functionality in the prototype_ Once the programs are broken up, the following changes and improvements should be done for each of the 4 independent programs. The changes will consist of: a) Changing or adding new texts according to our specifications. b) Adding voice-over to go with some texts. The sound files in “wav?? format will be provided. c) Adding sound effects to accompany actions of some of the objects or characters in the program. We do not have all the sound effect media files. These sound effects are pretty common and probably widely available (like, for example, the sound of a cart rolling in). We expect the programmer to do some research and identify possible candidates for purchase for these sound effects. d) Changing parts of the programs’ flow of events according to the specifications, where necessary. e) Converting programs into Shockwave format. _General programming guidelines_ a) The code should be **extensively** commented. b) The code should be modular and flexible to a very high degree. It should allow us to easily make changes to some of the key entities in the product. In particular: · In this project we are using only coins (1 cent, 5 cents, 10 cents, 25 cents). The programs structure should make it easy to add bills ($1, $5, … ) in the future · All resources, such as sound files, images and texts should be configurable, so that we can change the media files easily, without any changes to the code. For example, in one of our previous projects the external casts were used for all sound files. This enabled non-programmers to access and change these files easily. c) All media files are downloaded before the program starts. Programs should make use of the fill bar, while the files are loading. **_Quality check and detail improvement_** a) Extensively check functioning of each of the four Shockwave programs b) Suggest minor improvements to the program flow, and implement if approved by our staff c) Implement bug fixes and minor improvements, if necessary (for example, better positioning of a text item or an image or timing of a sound), after our staff does the final review of the program. _Scope and complexity of the project_ Each of the 4 programs is roughly comparable in functionality and complexity to the Telling Time program units on our web site: [ [login to view URL]][1].We will provide all media files and text, with the exception of the sound effects, which we expect the developer to research and then suggest to us for inclusion in the final product. We would prefer some experience with K-2 (Kindergarten to 2nd grade) children as users, but it is not required. Successful bidder will be required to sign a non-disclosure agreement prior to beginning of any development work. The prototype code and detailed program specifications contain trade secrets of Dositey Corporation. _________________________________________________ 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables): a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment. b) For all others including desktop software or software the buyer intends to distribute: A software installation package that will install the software in ready-to-run condition on the platform(s) specified in this bid request. 3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement). ## Platform The Shockwave programs for project "Shopping Math" need to run on the wide range of browsers like Internet Expl., Netscape, Opera etc.., both on the newst versions, as well as on the "older" version browsers that were in use since year 2000.
Projekt-ID: 3384624

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Remote Projekt
Aktiv vor 18 Jahren

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