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I'm looking for an experienced Roblox game developer to create an engaging and visually appealing tactile simulation game centered around giant keycaps. Game Features: - Players step on giant keycaps to collect coins. - Collect unique "brainrot" pets. - Rebirth for multipliers, adding depth to gameplay. - Raid rival bases to steal pets in a high-stakes PvP environment. Visual Style: - Smooth, cartoonish art inspired by brainrot aesthetics. Ideal Skills and Experience: - Proficiency in Roblox Studio - Strong understanding of PvP mechanics - Experience with coin collection and pet systems - Ability to create smooth, engaging cartoonish graphics Please share your portfolio and relevant experience. The core concept A Roblox idle/simulator game where the entire map is made of giant walkable keycaps. Every step is a mini reward-loop: step on a keycap → it visibly depresses → you get a sound cue and Coins → it pops back up. That's the addictive "just one more step" hook the whole economy hangs off of. 1. Keycap Terrain (the moment-to-moment loop) Every keycap tweens down 0.5 studs over 0.08s on touch, holds, then tweens back up over 0.12s — debounced so it can't glitch. Base reward: Coins per step, scaled by the player's permanent Step Multiplier. 2. Mutations (spice on top of the base loop) Wax Cap – rare, one-time 5x coin payout with a crunchy sound, then resets to normal. Slime Cap – slows you slightly but pays passive coins/sec while you stand on it. RGB Cap – cycles rainbow colors, grants a temporary +50% speed boost and a luck multiplier for egg rolls. 3. Pets & Economy Egg hatching with auto-hatch, 7 rarities from Common (50%) down to Secret (0.01%). Three egg pools (classic memes → modern memes → viral brainrot pets) with exponential per-zone pricing (Base × Multiplier^Zone). 4. Rebirth & AFK Rebirth station: reset Coins for permanent Step Multiplier gains + Rebirth Tokens (cost also scales exponentially). AFK Treadmill zone: standing in it auto-simulates steps and drops a "Brainrot AFK Gift Box" every 5 minutes. 5. Monetization layer (in progress, built in this order) Steal/Raid system ✅ — walk into another player's base, hold for 8s, roll a success chance, steal a pet. This is the single biggest revenue lever in the genre (modeled on Steal a Brainrot). Base Defense ✅ — free timed lock + a paid permanent Shield gamepass; alarm pings. Gamepasses ✅ — VIP, 2x Coins, Auto-Hatch Unlock (gates the previously-free auto-hatch), Base Shield, cosmetic Keycap Trail. Developer Products ✅ — coin packs, Rebirth Token packs, Luck Potions, instant Gift Box skip, alarm pings, a discounted starter bundle, plus tiered Server Luck boosts (2x/4x/8x, time-limited). Still to build: FOMO limited-time events, private server perks. Want me to keep going and finish FOMO events + private servers next?
Project ID: 40596376
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Active 57 yrs ago
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