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I’ve already built the shop GUI and coin economy for my Roblox Studio game; what I’m missing is the capsule mechanic itself. Here’s what I need: • Players must be able to purchase capsules with the existing coin balance shown in my GUI. • Each capsule hatches into a random item—mainly Squishys and a few character-style collectibles. • When hatched, the capsule assigns a random LB (rarity level). The higher the LB, the higher the coin price the shop displays next time that capsule type appears. • All odds, pricing tiers, and animation sequences should be script-driven so I can tweak tables rather than rewrite code. Acceptance criteria 1. Clean, commented Roblox Lua modules that plug into my current place with no errors. 2. Hatching animation plays once the player presses “Open,” then awards the item and updates DataStore. 3. Capsule prices adjust automatically based on LB weighting I provide in a table. 4. Works in Studio test and live servers with no replication issues. I’m comfortable handling UI artwork and coin balance visuals; I just need your scripting expertise to wire the system together. If you’ve built gacha, egg, or loot-box style mechanics in Roblox before, this should feel familiar. Let’s get these Squishys hatching!
Project ID: 40521698
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69 freelancers are bidding on average $13 USD/hour for this job

Hello, We would like to grab this opportunity and will work till you get 100% satisfied with our work. We are an expert team which have many years of experience on PHP, C Programming, JavaScript, Game Design, Animation, C++ Programming, Game Development, Lua, Scripting, Roblox Lets connect in chat so that We discuss further. Thank You
$13 USD in 40 days
7.6
7.6

Hi I have strong experience scripting Roblox systems with Lua/Luau, ModuleScripts, RemoteEvents, DataStoreService, server-authoritative purchases, weighted random rewards, animations, and shop/economy integration. The main technical challenge is making the capsule mechanic feel smooth while keeping purchases, random rolls, LB rarity, pricing, and saved rewards secure on the server. I would build clean configurable modules for capsule definitions, item pools, odds, LB tiers, price multipliers, and hatch animation triggers so you can tweak tables without rewriting logic. The server would validate coin balance, deduct coins, roll the reward and LB, update DataStore, then replicate the result safely to the client UI. I can connect the system to your existing GUI and coin economy while keeping the UI artwork and visuals under your control. The hatch flow would support an Open button, one-time animation playback, reward reveal, inventory update, and automatic shop price refresh based on LB weighting. I would also add comments, simple test utilities, and clear setup notes so the modules plug into Studio and live servers without replication issues. This is very similar to gacha, egg, and loot-box systems, so I can keep the structure scalable for more Squishys, collectibles, capsule types, and rarity rules later. Thanks, Hercules
$50 USD in 40 days
7.4
7.4

Hello, I can help you build the Roblox capsule hatch system and integrate it with your existing shop GUI and coin economy. I have experience with Roblox Lua systems involving randomized rewards, rarity tables, server-side validation, DataStore saving, and client-side animations. For your project, I would structure the system using clean ModuleScripts so you can easily update capsule odds, LB rarity levels, price multipliers, item pools, and animation sequences without rewriting the core logic. I can implement: • Capsule purchase validation using the player’s existing coin balance • Server-side random reward + LB rarity assignment • Script-driven odds, pricing tiers, and LB weighting tables • Hatching animation triggered when the player presses “Open” • Item awarding and DataStore updates after hatch completion • Automatic capsule price adjustment based on LB rarity • RemoteEvents/RemoteFunctions with proper replication handling • Clean, commented Roblox Lua code ready for Studio and live servers I will make sure the system is secure, so players cannot exploit the client to fake purchases or rewards. The purchase, coin deduction, reward roll, and DataStore save will all be handled on the server. I can plug this into your existing GUI and coin system while keeping the UI artwork and visuals fully under your control. I’m ready to start and can deliver a clean, configurable capsule/gacha system for your Squishys and collectible characters. Best regards, Alexander
$25 USD in 40 days
7.0
7.0

Hello! We can implement the capsule hatching system for your current Roblox game setup. 1. Do you already have the item pool, LB odds, and pricing tiers defined in tables? 2. Is the current coin balance and DataStore logic already connected on the server side? — About us We are dZENcode – a full-cycle IT company for digital product development: from design and programming to integrations and post-release support. We build projects from scratch and also work on existing solutions that need further development, improvements, or technical support. You can find detailed information about our services and rates on our official website: https://dzencode.com. Please review it – after that, we can discuss the details and agree on the next step. ⚠️ After clarifying all details, we will define the scope, the suitable cooperation format – task-based, outsourcing, or outstaffing – and the final cost. Projects are guaranteed to reach release with us: • 10+ years providing IT services; • 90+ in-house specialists; • 250+ public reviews since 2015; • We support products under SLA after launch; • We work under NDA and a company contract!
$12 USD in 40 days
6.7
6.7

Hello, nice to meet you. I can help you implement the capsule mechanic for your Roblox game so that players can purchase, hatch, and collect items smoothly, with all odds and pricing tables fully script-driven for easy tweaking. This will ensure your loot system feels engaging, flexible, and reliable. I have experience creating gacha and loot-box style mechanics in Roblox, so I can start quickly and focus on delivering a clean, functional system. For this project, I will develop a modular Lua script that handles the purchase validation, plays the hatching animation, assigns a random item and rarity level based on configurable odds, and updates the DataStore accordingly. I will also set up dynamic pricing that adjusts based on LB weighting tables you provide. Additionally, I will ensure the system works seamlessly in both Studio testing and live servers, handling edge cases and avoiding replication issues. One quick question before starting: Do you already have a specific data structure in mind for storing capsule odds and prices, or would you like me to suggest a flexible table setup? I’m ready to start immediately and can share progress and updates as I go. If you're available, we can discuss the details and get your capsules hatching today. Thank you, Cuzmuc
$10 USD in 40 days
6.2
6.2

Hello There!!! ★★★★ ( Roblox Capsule Hatch System scripting for gacha mechanic integration ) ★★★★ Project understanding: I understand you need a Roblox capsule hatch system where players spend coins to open capsules, get random Squishys/collectibles with LB rarity affecting future pricing, all driven by editable tables, plus DataStore saving and smooth hatch animations integrated with your existing GUI. ⚜ Roblox Lua scripting for capsule/gacha system ⚜ Coin based purchase integration with GUI ⚜ Random loot + rarity (LB) weighted system ⚜ DataStore save/load & sync handling ⚜ Hatch animation + UI event triggers ⚜ Configurable tables for odds/pricing ⚜ Debugging + studio/live server testing I have good exp in Roblox Lua and gacha systems, built similar loot/egg mechanics before. I will make it modular, clean and easy to tweak. lets connect. Warm Regards, Farhin B.
$8 USD in 40 days
6.6
6.6

Hi, This fits exactly into the kind of Roblox systems I’ve built before (gacha/egg hatching + economy-driven rarity loops). I can implement the capsule mechanic as a clean ModuleScript-based system that plugs into your existing GUI and coin economy without restructuring your game. Here’s how I would structure it: • CapsuleService (server-authoritative logic for purchases, odds, and rewards) • HatchController (handles animation trigger + result sync to client) • Data module (editable tables for LB tiers, odds, pricing multipliers) • DataStore layer (secure save/load for inventory + currency updates) Key behavior: • Purchase validates coin balance on server (anti-exploit safe) • Random hatch uses weighted probability tables you can edit anytime Quick questions before I start: 1. Do you already have capsule types defined, or should I design the initial schema? 2. Should LB affect global shop pricing or per-capsule-type pricing? 3. Do you want trading/duplication handling in inventory or just collection unlocks? Once I have that, I can map the system in a clean drop-in structure for your place.
$12 USD in 40 days
5.8
5.8

Most projects like this break down not because the UI is missing, but because purchases and hatching are handled client-side or aren’t clearly separated into data/config modules — which causes replication bugs, price drift, and unsafe coin deductions. My approach: put all odds, LB tiers, and price rules into a single, well-documented ModuleScript. Handle purchase and LB assignment server-side (ServerScriptService) so coins are validated and DataStore updates are atomic, then fire a RemoteEvent to the client to play the hatch animation and show the result. Use a server-confirmed reward flow so the item and DataStore are only awarded after the animation completes (or vice‑versa if you prefer instant award with client animation). Suggested stack: Roblox Lua with ModuleScripts for config, ServerScriptService for purchase logic, ReplicatedStorage RemoteEvents, DataStoreService or ProfileService (recommended) for persistence, TweenService/AnimationTracks for the hatch sequence, and a small weighted-random utility for odds. I’ll keep everything configurable (tables you edit), thoroughly commented, and safe for Studio and live servers with proper replication controls. I used similar server-side pricing and weighting logic when building dynamic pricing/escrow rules on LootEdge, which made tuning and audits straightforward. Quick question: do you already use ProfileService (or another server-side profile system) for player coins, or should I wire this to vanilla DataStore? If you’re ready I can start by inspecting your place — would you like that?
$11.50 USD in 7 days
4.8
4.8

Hi There , Good morning! I’ve carefully checked your requirements and really interested in this job. I’m full stack node.js developer working at large-scale apps as a lead developer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I’m well versed in React/Redux, Angular JS, Node JS, Ruby on Rails, html/css as well as javascript and jquery. I have rich experienced in Game Development, Game Design, Roblox, JavaScript, Lua, C Programming, PHP, Scripting, C++ Programming and Animation. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.. Hope to hear from you soon
$50 USD in 17 days
4.6
4.6

Hello! I appreciate the opportunity to assist with your Roblox Studio game project. It sounds like you have a solid foundation, and I’m excited to help you implement the capsule mechanic to enhance player experience. With extensive experience in Roblox Lua scripting, I have successfully developed gacha and loot-box mechanics that align perfectly with your project’s requirements. My expertise includes creating modular, clean scripts that seamlessly integrate with existing systems while ensuring scalability and ease of adjustments. To achieve your goals, my approach would include: - Developing a robust script that allows players to purchase capsules using their coin balance, with error-free integration into your GUI. - Implementing a random item generation system that assigns rarity levels and dynamically adjusts capsule pricing based on the provided weighting table. - Creating a visually appealing hatching animation that triggers on user interaction, seamlessly updating the DataStore and player inventory. - Ensuring thorough testing in both Studio and live environments to eliminate replication issues. I’m eager to collaborate and bring your vision to life, delivering quality results on time. Let’s discuss this further—I’m ready to start immediately!
$8 USD in 40 days
4.8
4.8

Hi, My proposal is to build a modular, script‑driven capsule system in Roblox Lua that plugs directly into your existing GUI and coin economy, using DataStore to persist player inventories and capsule data. I will implement a flexible gacha engine where odds, pricing tiers, and LB weighting are managed via editable tables, so you can tweak rarities and shop prices without touching core logic. The “Open” action will trigger a clean hatching animation sequence (script‑driven), award the random item, and instantly update your displayed coin balance and the capsule's next price based on the assigned LB. All modules will be thoroughly commented and built with replication safety in mind, ensuring flawless performance in both Studio tests and live servers without errors. Kind regards Mojjammil
$12 USD in 40 days
4.5
4.5

I understand you need a Roblox Capsule Hatch System that uses your coin balance, hatches random items, and updates pricing based on rarity with data-driven tables. Proposed approach: - Build a Roblox Lua module that plugs into your place, handling purchase, balance deduction, hatch animation, item grant, and DataStore updates. - Implement a random item generator with LB-weighted outcomes; higher LB yields rarer items and updates the shop's displayed price for that capsule type. - Store odds, pricing tiers, and animations in data-driven tables for quick tweaks without code changes. - Ensure replication-safe gameplay in Studio and live servers, with robust error handling and logging. - Approach framed by Game Design principles, light C Programming concepts for data tables, and Animation-friendly sequences. Deliverables: - Clean, commented modules that integrate with your existing setup. - Hatching animation plays on Open, item awarded, DataStore updated. - Automated price adjustments based on LB weighting table. - Studio and live testing pass with replication checks. - Developer notes and a README for tweaking tables. Budget + timeline: - Budget: $0 - Timeline: 0 days Portfolio reference: https://www.freelancer.com/u/zarminagull189 Thank you for the opportunity.
$25 USD in 25 days
4.1
4.1

⚠️ If you're not happy, you don’t pay. ⚠️ Hi there, Thank you for sharing the detailed requirements for your Roblox Studio project. I can build the capsule mechanic for your game using Roblox Lua scripting with a customizable and efficient design. I will deliver: • Players can purchase capsules using existing coin balance • Each capsule hatches into random Squishys and collectibles • Capsules assign random LB for pricing adjustments • Script-driven odds, pricing tiers, and animations • Clean, commented Lua modules for seamless integration • Hatching animation, item award, and DataStore updates • Automatic capsule price adjustment based on LB weighting • Testing in Studio and live servers with no replication issues You will also receive: • Thorough documentation for system management I am confident I can execute your vision professionally and efficiently. Looking forward to discussing timeline and next steps. Best regards, Chirag.
$8 USD in 30 days
4.3
4.3

Hi Have a Pleasant day ! I carefully had read your requirements in your job post on freelancer.com I am glad to inform you that I have same extensive experience that you are looking for. I have done similar work earlier in my past and I will share during project discussion. Please share your exact project requirements, So, I can understand your requirements & I will come to know that what do you exactly needs to develop and I will be feeling happy to work with you. Cost and timeline depends on your project or task requirements Price is negotiable and I will work in your budget. No upfront payment will be charged. Always work in milestones. Looking forward for your positive response. Kind Regards, Sneha Kanwar
$12 USD in 40 days
4.7
4.7

Hi, Thank you for sharing the project details. I understand you already have the UI, shop system, and coin economy built, and you now need a fully functional capsule/egg hatching system integrated into your existing Roblox Studio game. I can develop a clean, modular Lua-based system that connects directly to your current GUI and currency setup, focusing only on the gameplay mechanics for capsule purchasing, random hatching, rarity assignment, and dynamic pricing logic. The system will be designed to be fully data-driven so you can easily adjust odds, LB tiers, and pricing without modifying core scripts. The implementation will focus on stability across Studio and live servers, proper DataStore handling, and smooth client-server communication to avoid replication issues or exploit risks. The hatching process will include animation triggers, reward distribution, and inventory updates in a structured and scalable way.
$20 USD in 40 days
3.7
3.7

༺❖༻ Dear Client ༺❖༻ Thanks for posting about my specialist job area. Your required skills perfectly match my experience and work style. I’ve built several Roblox Studio systems using Lua, including gacha/loot box mechanics, reward hatching systems, and coin-based in-game economies. For example, I developed a capsule-style reward system where players could purchase items, trigger animations, and receive randomized collectibles with rarity-based drop logic and persistent DataStore saving. I can implement your capsule mechanic directly into your existing Roblox game, connecting it with your current GUI and coin system. I will first structure clean server-client ModuleScripts, then build a secure hatching system with animation triggers, randomized Squishy/collectible rewards, and LB-based rarity tiers. I will also ensure capsule pricing dynamically adjusts based on your provided weighting tables so you can balance the economy easily without rewriting code. Given the opportunity to apply my scripting and game system experience, I am sure I will complete it smoothly, optimized, and fully compatible with both Studio testing and live servers. Let’s have a chat to go over your current structure, tables, and integration flow so we’re both on the same page. Best regards, Glenn Bondoc
$8 USD in 40 days
3.6
3.6

Hello, I’ve reviewed your Roblox Studio project and understand you already have the shop GUI and coin system in place—you now need a fully working capsule (gacha) mechanic wired into it. I can build a clean, modular Lua system where players purchase capsules using your existing coin balance, then open them to receive randomized Squishys and collectible characters. The system will be fully data-driven so you can adjust odds, rarity tables, LB values, and pricing without touching core logic. For the hatching flow, I’ll implement a smooth open animation sequence, followed by reward assignment and proper DataStore updates to ensure items persist correctly across sessions. All replication will be handled carefully so it works consistently in both Studio testing and live servers. The LB (rarity-based pricing adjustment) system will dynamically influence shop pricing using your provided weighting tables, so capsule value evolves automatically based on outcomes. Everything will be written as clean, commented Roblox Lua modules that plug directly into your existing setup with minimal integration effort. I’ve worked on similar Roblox systems involving loot boxes, egg hatching, and randomized reward mechanics with server-safe DataStore handling and modular design. I am looking forward to working with you on this project.
$10 USD in 40 days
3.8
3.8

As a Senior Full Stack Developer with over 7 years of experience, I specialize in designing and creating systems like the one you've described for Roblox. I have a deep understanding of various programming languages, especially JavaScript, which is essential for developing Roblox games. Moreover,my PHP expertise can come in handy in dealing with your existing backend architecture and DataStore requirements. Drawing from my solid experience across a range of projects, I'm more than capable of constructing a capsule hatch system that aligns perfectly with your needs. I've worked on similar gacha-style mechanics before and this enhances my ability to develop systems that are not only efficient by design but also flexible enough to meet changing demands. In addition, my attention to detail and dedication to delivering clean code can help ensure the smooth integration of the new features into your current setup. Working with me is more than just receiving deliverables; it’s about forging a reliable partnership where open communication and mutual understanding drive progress. Overall, if you choose me for this project, you’ll be gaining a skilled collaborator who can bring your vision to life while optimizing for performance and maintainability.
$12 USD in 40 days
3.8
3.8

Hi, good day. Your existing shop GUI and coin economy already cover a large portion of the work, so my focus would be on building a modular, data-driven capsule/gacha system that plugs cleanly into your current Roblox architecture. I would create configurable Lua modules for capsule definitions, rarity (LB) weighting, pricing formulas, item pools, and hatch animations, allowing you to adjust drop rates, rewards, and price scaling through tables without touching core logic. The system would handle secure server-side purchases, randomized item generation, DataStore persistence, client-server replication, and animated hatching sequences while preventing exploits by validating all transactions on the server. I have experience with Roblox progression systems, loot mechanics, inventory management, and DataStore-driven economies, so the final solution would be optimized for both Studio testing and live server deployment.
$15 USD in 40 days
3.4
3.4

Hi, I will implement the capsule mechanic for your Roblox game, ensuring players can purchase capsules using their existing coin balance. My experience with gacha and loot-box systems will allow me to create a seamless integration with your existing GUI. I will develop clean, well-commented Roblox Lua modules that ensure no errors when plugged into your current setup. The capsule will randomly hatch into items, assigning rarity levels and adjusting prices dynamically according to your specified tables. I’ll ensure that the hatching animation triggers correctly when players press “Open,” awarding the items and updating the DataStore efficiently. To maintain flexibility, all odds and pricing tiers will be script-driven, allowing you to modify them easily without rewriting the code. I will also rigorously test the implementation in both Studio and live servers to avoid any replication issues. Let’s get started on bringing those Squishys to life. Thank you.
$12 USD in 40 days
3.0
3.0

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