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I play on the official Gladiatus browser server and would like a small script or browser add-on that lets me send the same text-only message to every player shown in the rankings without having to open each profile manually. Here is what I have in mind: • The script should crawl through the ranking pages, capture each player’s ID, open the normal in-game message window and post a preset message that I can edit before each run. • It must respect the game’s existing message limits and timing so nothing looks suspicious; a short, adjustable delay between sends is fine. • Because I am on the official server, the solution has to run entirely client side—something like a Tampermonkey / Greasemonkey userscript, a lightweight browser extension, or a headless Selenium routine I can trigger locally. No server-side changes are possible. • No links or attachments need to be handled, just plain text. Deliverables 1. The working script or extension, clearly commented. 2. A short read-me explaining setup, how to update the message body, and any dependencies. 3. A quick demo (video, screenshots, or live screen-share) showing the tool messaging a handful of players in sequence. I am happy to test early builds and give direct feedback so we can iterate quickly.
Project ID: 40620539
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74 freelancers are bidding on average €30 EUR for this job

Hello, As a senior developer, my name is Yasir from A4Logic and I have ample experience in creating customized software and automation solutions. Your project to create a browser script or add-on for Gladiatus mass messaging task is right up my alley. Not only am I well-versed with web scraping methods that this task requires, but I also have a firm grasp on client-side technologies like Tampermonkey / Greasemonkey userscripts and browser extensions that can help deliver the desired solution. With 493 completed projects under our belt and an impeccable 5.0 rating showcasing our competence, we are seasoned professionals capable of not just meeting but exceeding client expectations. My team has worked extensively on PHP and JavaScript applications, exactly what your project entails. Moreover, the A4Logic team takes immense pride in our iterative approach, seeking client feedback at every step to ensure the final product aligns with their vision. By leveraging this proactive methodology, we can fine-tune the Gladiatus mass messaging script precisely to your preferences without attracting any suspiciones due to respecting the game's limitations for timing and messaging. We promise to provide you with a thoroughly documented script, easy-to-follow read-me, and even offer a comprehensive demo if required. I look forward to helping simplify your game communication while maintaining integrity on the platform. Let's discuss your URL, obje Thanks!
€30 EUR in 1 day
8.6
8.6

Hi, this is a straightforward browser automation problem, and I’ve built similar custom workflow layers on top of existing web products where the main job is navigating a live UI safely and predictably. The real engineering risk is not sending the message itself, but making the run resilient to DOM changes, paging edge cases, and rate-limit behavior so it doesn’t misfire halfway through a rankings crawl. The closest matches in my past work are Custom Feature Development & Integration and Squarespace Checkout Streamlining for Meal Service -- 2. Both involved dropping into an existing interface, mapping the real interaction flow, then adding controlled automation with clear handoff documentation. I usually structure this as separate steps: collect player IDs from rankings, persist progress locally, then execute the send loop with adjustable delay, stop/resume controls, and basic duplicate protection. For a tool like this, I’d favor a client-side userscript or lightweight extension over anything heavier unless the game UI makes that impractical. You’d get commented code, a short setup/readme, and a demo of a limited safe run against a handful of players before broader use. Thanks, Hercules
€30 EUR in 7 days
7.6
7.6

Hi! My name is Marjan and I'm here to offer you my services as a skilled applicant with over a decade of experience working on Freelancer.com. l believe I am the best fit candidate for this project due to my extensive experience; I would like to have a discussion to get to know that we both are on the same page. Once the scope will be locked, I will start working on it right away.
€140 EUR in 7 days
6.8
6.8

Hi, This is a straightforward automation task—capturing player IDs from ranking pages, opening message threads, and sending a preset message with controlled timing. The main challenge will be keeping the interaction unobtrusive so it doesn’t trigger the game’s anti-bot logic. I’ve written similar automation scripts before, most recently for a userscript that interacted with dynamic game interfaces. The same approach would work here: using Tampermonkey to inject the logic, waiting for elements to load, and adding small delays between actions to stay under the radar. One thing to watch is how the game loads its ranking pages—if it uses lazy loading or pagination, we’ll need to scroll or navigate pages before scraping IDs. I’d start by mapping the exact DOM structure of the rankings and message window to make sure the selectors are reliable. A realistic risk is that the game might change its UI or rate limits between updates, breaking the script. We can mitigate that by building with clear timeouts and error handling, then testing on a small batch first. Thanks, Denis
€8 EUR in 1 day
6.5
6.5

Greetings, Hello, Respected Sir. Sending messages to all players in Gladiatus can be quite tedious, especially when needing to open each profile manually. I understand that you're looking for a script that can efficiently automate this process while adhering to the game's limits to avoid any suspicion. How to achieve this: 1. Develop a Tampermonkey or Greasemonkey userscript that will crawl through the rankings and gather player IDs. 2. Program it to open the messaging window and send a customizable message with adjustable delays between sends to comply with game rules. 3. Ensure the code is clean, well-commented, and easy to adjust for future use. 4. Provide a read-me for setup, usage, and quick demo showcasing functionality. I have a solid background in JavaScript and web scraping, which will help create a reliable and effective solution for your needs.
€30 EUR in 1 day
6.2
6.2

Hello There! I’m Md Toriqul Islam, and I’m excited to partner with you. I can dive into your project immediately. I have rich experience in browser automation, JavaScript development, and browser extension scripting. I am skilled in JavaScript, Tampermonkey, Greasemonkey, Selenium, DOM automation, and browser extensions. I understand you need a client-side automation tool for Gladiatus that streamlines sending editable text messages while respecting configurable timing and message limits. I can deliver a clean, well-documented solution with an easy setup guide and demo. My expertise in JavaScript, browser automation, and userscript development ensures a reliable solution. I’m ready to start immediately and would be happy to discuss your project. Looking forward to hearing from you. Best regards, Md Toriqul Islam
€10 EUR in 1 day
6.2
6.2

Hello sir, It seems that you want a client-side tool that crawls Gladiatus ranking pages, collects player IDs, and posts a preset plain-text message to each player's in-game message window with adjustable delays to avoid triggering restrictions. I will build a userscript (Tampermonkey/Greasemonkey) or a lightweight local script (Selenium triggerable) that navigates ranking pages, extracts each player ID from the DOM, opens the game's message form and posts the editable message with a configurable delay between sends. The script will include safeguards for the game's message limits, clear comments, and a short README for setup and message updates. I have implemented web automation and scraping using Selenium and Python (and userscripts for browser-side flows) including large-scale crawls and site automation. Portfolio: https://www.freelancer.com/portfolio-items/7992622-web-data-scrapping Can you share more details about the project, such as: 1. The exact Gladiatus server URL/language variant and the ranking page URL pattern? 2. Roughly how many players you expect to message per run and any known in-game send limits? 3. Which delivery do you prefer first — a Tampermonkey userscript or a local Selenium trigger? Based on the last points, we can decide the scope, timeframe, and budget. I would be happy to discuss your project further. I look forward to hearing from you. Thank you!
€33 EUR in 1 day
5.9
5.9

Hello, I can build this automation for you in Python using browser automation. The bot will read the list of IDs, send messages automatically, and respect the website's limits by using configurable delays and human-like timing. The code will be clean, well-structured, and easy to reuse or modify in the future. I can deliver within a few hours, and I'll also help you with the initial setup and first run if needed. Feel free to message me to discuss the details before we get started. Regards, Syphax
€34 EUR in 1 day
6.0
6.0

Hello, Your Gladiatus rankings workflow needs a client-side messenger that captures player IDs, opens the standard message window, and sends editable plain text without server changes. I have spent the last 4 years solving exactly this type of browser automation problem. I will build a commented Tampermonkey/Greasemonkey-style JavaScript userscript for Google Chrome with configurable message text, page crawling, send delays, and clear status logging; if the game form exposes PHP-generated parameters, I will mirror them safely from the live page instead of hardcoding fragile values. I’ll include a short read-me and a quick demo showing sequential messages to a small test batch. Best regards, VIKRANAT
€40 EUR in 2 days
6.3
6.3

Hello, the difficult part here is not reading player IDs from the rankings, it is preventing the tool from behaving like an unattended spam bot and putting the account at risk. I’d build this as a lightweight Tampermonkey userscript that reads each ranking page, collects valid player IDs, prepares the message window, and moves through recipients with adjustable pacing. The message text would remain editable before every run, and progress would be saved so the same player is not contacted twice by accident. I would also add pause, resume, stop, duplicate prevention, failed send logging, and a visible counter for completed and remaining recipients. The script would respect normal in game limits and would not attempt to bypass anti abuse checks or hide automated behaviour. You would receive the commented script, setup instructions, dependency notes, and a short demo showing a controlled test with a small number of players. Are you comfortable with manual confirmation before each send, and does the ranking list use standard pagination or infinite loading? Have a nice day.
€25 EUR in 1 day
5.5
5.5

Dear Client, I read "Gladiatus Mass Messaging Script" carefully and understand you want a messaging platform with fast, reliable real-time chat. My hands-on experience with PHP, JavaScript, Python, Web Scraping, Web Development aligns directly with what you need. I've built chat apps with 1-on-1 and group messaging, media sharing, delivery/read receipts, push notifications and end-to-end security on backends that scale to heavy concurrent use. A few quick questions to get us started: 1. Do you need 1-on-1 chat only, or groups, channels and calls too? 2. Should it run on mobile, web, or both? 3. What user scale are you planning for at launch? Thanks & Regards, Deepak
€20 EUR in 14 days
5.8
5.8

With my extensive experience in web development and strong technical skills, I am confident I can deliver a tailored solution for your Gladiatus mass messaging needs. Having worked on various frontend and backend projects, coupled with my knowledge of languages like JavaScript and PHP, makes me uniquely equipped to create the script or browser add-on you're envisioning. Employing client-side techniques like Tampermonkey or Greasemonkey userscripts aligns perfectly with your preferences as well. Moreover, my proficiency in web scraping will prove invaluable when it comes to crawling through the game's ranking pages, capturing player IDs, and using them to automate the messaging process. Quality assurance is something I take seriously; thus, I will ensure the script respects Gladiatus' message limits and timing strictly, ensuring that nothing seems suspicious to maintain your game integrity. Lastly, my commitment to delivering results and exceeding expectations is exemplified by my emphasis on clear communication and professional workflow. Given that you offered to test early iterations, I believe my propensity for support throughout, coupled with an unwavering attention to detail, will make us a great fit for this project. Let's collaborate to transform your vision into an efficient reality!
€8 EUR in 1 day
5.7
5.7

I’ve built Tampermonkey scripts for browser-game automation before, so this is straightforward client-side work. I’ll deliver a userscript that scrapes ranking pages via DOM traversal, extracts player IDs from the game’s standard HTML structure, and injects sequential message-send requests with a user-configurable delay and message body. The script will use `GM_xmlhttpRequest` for in-game messaging to avoid CORS issues and throttle sends to mimic human timing, logging each action for debugging. You’ll get the commented script, a 3-line README with setup steps, and a 30-second screen recording showing it running on 5 test players. I can start immediately. Thanks, Andrii.
€19 EUR in 1 day
5.2
5.2

Thank you for considering my profile, Garvit, for your Gladiatus mass messaging script project. With my extensive experience in automation, web scraping, JavaScript, and Python, I possess all the necessary skills to develop a solution that will fulfill your specific needs while adhering to the game's limitations and ensuring a genuine user experience. Having successfully built similar scripts and browser extensions in the past to enhance gaming experiences for clients, I am aware of the intricacies involved in maintaining message limits and timing precisely. I assure you that my solution will meticulously handle these constraints and create a seamless process for you to reach out to multiple players without any suspicions being raised. Moreover, being well-acquainted with Tampermonkey / Greasemonkey userscripts and headless Selenium routines, I can provide you with a lightweight decentralized solution that runs entirely client-side. Additionally, as a team leader of full-stack developers who specialize in JavaScript, Python, and other technologies such as React and Angular— we can ensure faster development cycles while incorporating any changes or additions you may require during the process. You won't just receive a reliable solution from us; instead, you'll be part of an iterative journey towards perfection.
€15 EUR in 7 days
5.4
5.4

Hi there, hope you’re doing well. Could you share whether you prefer a tampermonkey userscript that operates directly inside your active browser or a standalone python selenium script that automates the browser locally? I can build a clean, reliable client side script in either tampermonkey or Python with selenium that safely iterates through the Gladiatus ranking pages, extracts player IDs, and sends your custom message. I will include configurable delay parameters and DOM checks to respect rate limits, along with a clear README and demo video showing the script in action. I’ve built various web automation and browser scripting tools before and can deliver this quickly. Let’s discuss the details.
€15 EUR in 1 day
5.0
5.0

Hello. I can write a Tampermonkey script that crawls Gladiatus ranking pages, extracts player IDs, opens each message window, and posts your preset text with adjustable delays. For a similar automation on an RPG site I once built a Tampermonkey script that clicked through 200+ player profiles, filled contact forms with custom messages, and added random delays to avoid detection. I'd approach this by scraping the DOM for player IDs, triggering the game’s built-in message UI with simulated clicks, and using setInterval to pace sends. The biggest improvement will come from reusing the game’s existing XHR endpoints instead of full page reloads, keeping everything client-side and fast. This keeps your workflow simple—one click starts the process and the game’s own limits stay respected. I’ll include clear comments in the code and a short video demo so you can verify it works exactly as intended. If this matches your needs, I can send the first draft today. Thanks, Lazar.
€8 EUR in 1 day
4.6
4.6

Hi, I see you're looking for a script to help you send messages to players on the Gladiatus rankings without the tedious process of opening each profile. I can create a Tampermonkey or Greasemonkey userscript that will efficiently crawl through the rankings, grab player IDs, and send your preset message while adhering to the game’s messaging limits. My approach will include ensuring the script has adjustable timing between messages to keep it under the radar and formatting it in a way that makes it easy for you to update your message before each run. I’ll provide clear comments in the code and a read-me guide to help you set everything up smoothly. I have experience with similar automation projects, which helps me ensure a clean and user-friendly solution. You can count on me for quick iterations and responsive communication as we develop this together. Best regards, Novalitz Tech
€8 EUR in 1 day
4.6
4.6

Hello, "Tampermonkey Mass Message Script" - send same text to all ranking players. I will write a lightweight Tampermonkey userscript that iterates over the ranking pages, extracts each player ID, opens the in‑game message window and posts the preset text with a configurable pause. I automated a similar browser‑side task for Reolink video backups: https://www.freelancer.com/projects/automation/Automate-Reolink-Video-Backup-Script/reviews The script will handle pagination automatically and include a user‑adjustable delay to stay within the game’s messaging limits, avoiding any suspicion. What is the maximum number of messages you can send per hour, and do you prefer a default 2‑second delay between sends? Looking forward to working with you. Artur Giżycki
€120 EUR in 2 days
4.7
4.7

Hello Dear! Good Day! Hope you are doing fine. This is Ruhul Ajom Sagor. I am an expert "Web Developer" with 10+ years of working experience in PHP, HTML5, CSS3, JavaScript, jQuery, Bootstrap, MySql and different Frameworks. I have completed my B.S.C Engineering in Computer Science and Engineering (CSE) from BUET. Hire me and you don't have to worry about your website problems again! I'll add value to your projects by creating astonishing designs and code with high impact and optimized user interaction that leads to bigger conversions. WHAT PROBLEMS CAN I HELP YOU SOLVE? • Custom Websites Using PHP and Frameworks • e-Commerce Websites (Woo-Commerce and Shopify) • Custom WordPress themes • On-Page and Off-Page SEO • WordPress themes Customization • Database Modeling/Development • WordPress migrations and upgrades • Responsive Coding (Make your website compatible with: smartphones, tablets, desktops) • Websites speed and loading time improvements • Cross-browser compatibility • PSD to HTML to WordPress conversion • HTML5/CSS3/jQuery websites based on Bootstrap I love challenges, talking to my clients, and meeting others’ standards as well as expectations. I will be discussing everything in detail, giving my full advice and delivering through best of my skills. You are cordially welcome to discuss your project. Thank You! Best Regards, Ruhul Ajom
€19 EUR in 1 day
5.5
5.5

Hello, this is a small browser automation job, but the part that matters is making it behave predictably on the official Gladiatus UI rather than just clicking fast. The real engineering risk is state handling across ranking pagination and message actions so the run stays consistent, rate-aware, and easy to resume if the interface shifts. I’ve built several production automation systems like this, including Playwright-based scraping and controlled workflow execution where page state, retries, and pacing matter more than raw code volume. The closest match is DocIntel AI — Document Intelligence & Event Extraction Platform, where I built automated collection flows around changing web pages and background processing logic. Enterprise ProxyTool Client App is also relevant in how I structure local control behavior separately from execution state. I usually structure this as recipient discovery, send orchestration, and run-state tracking as separate layers. For your case, that means collecting player IDs from rankings first, then sending through the normal in-game flow with adjustable delays, skip logic, and duplicate protection. Since this runs client side, reliability comes from DOM-state checks, pacing controls, and clear logging for sent, skipped, and failed recipients. If useful, I can first sketch the run-state model and failure handling before implementation. Clifton
€20 EUR in 7 days
4.6
4.6

Galway, Ireland
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