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I’m building a browser-based 3D viewer that loads any Counter-Strike 2 item from its inspect link and reproduces the exact weapon, skin and wear in real time—very similar to the experience shown here: [login to view URL] The item details (model, paint seed, float, stickers, complex finishes such as Fade, Doppler, Marble Fade, Case Hardened and Anodized) will be delivered to the viewer through an API I already control. I need the viewer to read that payload, fetch the right texture set, and render a faithful, interactive model that can be rotated, zoomed, and inspected directly in modern desktop browsers. I’m open to either [login to view URL], [login to view URL] or any comparable WebGL/WebGPU stack—you can decide which one best meets performance and visual fidelity. Please describe the reasoning behind your choice, how you plan to handle custom shader work for the special finishes, and your strategy for synchronising sticker placement (position, scale, rotation, scrape) with the underlying model geometry. Deliverables • Clean, production-ready front-end code for the viewer (ES6 modules or TypeScript preferred) • API integration layer that accepts an inspect link or pre-parsed JSON and maps it to the correct assets • Documentation covering build process, asset pipeline, and how to add new skins or models • A short test suite or demo page showing at least three weapons with different complex finishes and sticker combinations working end-to-end Acceptance criteria The viewer must open instantly in Chrome, Firefox and Edge on desktop, display a 60 fps interactive model on mid-range hardware, and exactly match float, seed, patterns, and sticker coordinates provided by the API. Send over your proposed tech stack, rough timeline with milestones, and an estimated budget so I can compare approaches and lock the scope quickly.
Project ID: 40522782
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