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I want this project for my university Dissertation. I am building a side-scrolling Metroidvania in Unity and need a developer who can take the project from prototype to polished PC release. The game is strictly 2D, built with the latest Unity LTS release and C#, and will target Windows only. You will handle the technical side: player movement, platforming physics, enemy AI, interactive environments, save/load, a modular ability system, and an editor-friendly level pipeline so I can drop in new rooms without touching code. I will supply all creative direction personally—art style, story beats, soundtrack, the precise balance between exploration, combat, and puzzle moments—so you can stay focused on clean architecture and tight moment-to-moment gameplay. Deliverables I need at each milestone: • A playable PC build (.exe) with keyboard/controller support • Full Unity project with well-commented C# scripts • Basic documentation that lets another developer pick up the codebase quickly Code must compile without errors or warnings, run at 60 fps on mid-range hardware, and be organised so future content drops in smoothly. If you have shipped any Metroidvania-style titles or intricate 2D platformers before, please mention them when you respond so I can review the feel and flow. Let’s create a rock-solid foundation together, then grow the world room by room.
Project ID: 40566618
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