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I want to build an expansive open-world adventure set in a carefully researched historical era. The entire experience will be played from a first-person perspective, so every mechanic, environment and interaction must feel immediate and immersive. At this stage I need a specialist who can translate the broad vision into a concrete game concept: • Core loop, progression systems and quest structure suited to a pure adventure style (no survival or RPG stats). • A high-level world map that shows major regions, travel flow and points of interest. • Sample mission chain that illustrates pacing, narrative beats and environmental storytelling. • Brief for art direction, referencing real-world architecture, clothing and technology from the chosen period to anchor authenticity. A short playable blockout or greybox demonstrating traversal, basic interaction and one scripted set-piece will be the acceptance milestone. Unity or Unreal is fine; whichever engine you feel gets us to a crisp first-person feel fastest. Keep the scope modular so content can expand once the foundation is proven. All documents should be delivered in editable formats (Google Docs, Figma, engine project files). Clear comments on mechanics, asset needs and next steps will help me green-light full production with you after this phase.
Project ID: 40522134
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