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I’m ready to turn my concept, KODIAK KOMBAT, into a full-fledged mobile fighting experience for iOS and Android. The vision is a fast-paced one-on-one brawler that pushes realistic visuals on phones, complete with weighty animations, cinematic camera cuts, and a tight control scheme optimized for touch. Scope • Core gameplay loop: light, heavy, grab and special moves, a responsive combo system, parry/guard mechanics, and a dynamic round timer. • Character work: one fully playable “Kodiak” protagonist plus a baseline enemy fighter, both rigged and animation-ready. • Environment: a single detailed arena with PBR materials, real-time lighting and basic destructibles to showcase the graphical style. • UI/UX: minimalist HUD, pause menu, settings, and a tutorial overlay for gestures. • Technical: built in Unity or Unreal Mobile with clean, well-commented code, device-adaptive graphics settings, and APK/IPA test builds. • Polish pass: sound hooks, camera shakes, VFX trails, and a stubbed leader-board ready for future online play. Acceptance criteria 1. Playable on mid-tier Android (Snapdragon 720G) and iPhone 8 or newer at 45+ FPS. 2. Animation cancels, hit-stop, and collision boxes feel tight and bug-free in a three-round match. 3. Build size under 1 GB while keeping textures crisp at default settings. 4. Clean hand-off package: project files, source art, build instructions, and short video walkthrough. If you have a track record shipping mobile fighters or high-fidelity real-time projects, I’d love to review a demo or portfolio link. Let’s bring Kodiak Kombat to life.
Project ID: 40454043
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23 freelancers are bidding on average $7 USD/hour for this job

Hi There!!! ★★★★ ( Mobile fighter with smooth combo system, realistic visuals, and optimized 45+ FPS gameplay on Android/iOS ) ★★★★ I’ve carefully read your KODIAK KOMBAT concept and really like the direction you want to take. A fast paced mobile fighting game with cinematic combat, responsive controls, realistic animations, and polished VFX is something I’d genuinely enjoy building. I understand the focus is on performance optimization while still delivering high-end visuals on mobile devices. ⚜ Mobile Fighting Game Development ⚜ Unity / Unreal Engine Mobile Setup ⚜ Combat Mechanics & Combo Systems ⚜ Character Rigging & Animation ⚜ Real-time Lighting & PBR Environments ⚜ UI/UX & Gesture Tutorials ⚜ Optimization for Android & iOS I have experience working on realtime 3D projects and action based gameplay systems with optimized mobile performance. I’d approach this using clean architecture, responsive combat states, animation blending, hit detection, camera effects, and scalable graphics settings for stable FPS. I’m passionate about gameplay feel, because small details really matters in fighting games. Would love to discuss your vision further and share relevant work samples/demo links with you. Warm Regards, Farhin B.
$6 USD in 40 days
6.6
6.6

Hi, Mobile fighting games often feel floaty because touch controls and animation timing aren't tuned together. I've built brawlers where every punch has weight, every cancel responds instantly, and the frame rate stays locked on mid-tier phones. I'll deliver one fully playable Kodiak protagonist and a baseline enemy fighter, both rigged and ready for animation, in a single detailed arena with PBR materials and real-time lighting. The core loop includes light, heavy, grab, special moves, a responsive combo system, parry/guard mechanics, and a dynamic round timer. Hit-stop, camera shakes, VFX trails, and sound hooks will make contact feel real. Unity or Unreal Mobile - whichever you prefer. I'll optimize graphics settings to run 45+ FPS on Snapdragon 720G and iPhone 8, with build size under 1GB. You'll get project files, source art, build instructions, and a video walkthrough. The code will be structured so adding more fighters, environments, or online leaderboards later is straightforward - not a rebuild.
$2 USD in 40 days
5.6
5.6

Hello dear, Greetings from MD. Toriqul Islam! We are a dedicated Web Design & Development team with over 10+ years of industry experience. I’m Engineer Toriqul Islam, an experienced Computer Science & Engineering graduate from RUET. We specialize in building modern, scalable, and user-friendly digital solutions tailored to business needs. What I Offer We help businesses grow online by delivering: • Clean, modern, and responsive website designs • High-performance and scalable web applications • User-focused UI/UX for better engagement and conversion My Technical Expertise We work across a wide range of technologies, including: • Frontend: HTML5, CSS3, Bootstrap, JavaScript, jQuery, Angular, React • Backend: Node.js, PHP, Laravel, .NET, CodeIgniter, Ruby on Rails, Python • CMS & Platforms: WordPress • Database: MySQL, MongoDB • Mobile Development: React Native, Flutter, and more Why choose me? ✔️ Clean, optimized, and well-documented code ✔️ Reusable and scalable components ✔️ On-time delivery with complete requirement fulfillment We are confident in our ability to turn your ideas into a powerful digital product. Let’s discuss your project and make it a success. Looking forward to working with you! Best Regards, Md. Toriqul Islam
$5 USD in 40 days
5.4
5.4

✋ Hi There!!! ✋ The Goal of the project:- Build a high-performance, visually rich mobile fighting game with smooth mechanics and optimized cross-platform gameplay. I carefully read your full vision for Kodiak Kombat including combat systems, animations, performance targets, and clean delivery expectations. I am a strong fit because I specialize in mobile game development with performance optimization and polished gameplay feel. * Develop responsive combat system with combos, parry, hit-stop, and smooth controls * Create optimized 3D characters, animations, and PBR arena with real-time lighting * Ensure 45+ FPS on mid-tier devices with adaptive graphics and clean builds I provide UI design, testing, performance tuning, and full source code delivery. I bring 9+ years experience and have completed similar Unity and Unreal mobile game projects with high-quality visuals and mechanics. Looking forward to chat with you for make a deal Best Regards Elisha Mariam!
$5 USD in 40 days
5.0
5.0

Your vision for Kodiak Kombat presents a unique technical challenge in balancing high-fidelity animation with the low-latency input required for a competitive mobile fighter. Having previously architected combat systems for iOS titles using Unity’s Universal Render Pipeline, I understand how to translate raw concept art into fluid, frame-perfect gameplay that feels impactful on a touchscreen. My focus is on leveraging iOS-specific optimizations via Metal to ensure the "Kodiak" theme—implying power, weight, and momentum—is felt in every frame, providing players with a visceral sense of impact and tactical depth that truly stands out in the competitive mobile market. I will implement a robust Finite State Machine (FSM) to manage character states—frames of startup, active hitboxes, and recovery—ensuring the "crunchy" combat mechanics enthusiasts demand. I’ll develop a custom input buffer system for mobile gestures to ensure complex combos execute flawlessly, paired with a modular character controller for rapid balancing of move sets and hit-stun. Furthermore, by utilizing a data-driven approach for move properties, we can iterate on character balance without deep code changes, while integrating optimized shader-based VFX to maintain a steady 60fps on modern iPhone hardware. To align the technical roadmap, are you envisioning a 2.5D setup with 3D models on a fixed plane, or a purely 2D sprite-based aesthetic? Additionally, should we architect the codebase for rollback netcode from day one to support online competition, or focus on a local/AI-driven experience first? I’d appreciate a quick chat to discuss your vision for the core "Kodiak" mechanic and how we can turn this concept into a polished, App Store-ready experience. Feel free to reach out here or via a call to discuss the project’s specific requirements and timeline.
$25 USD in 7 days
4.2
4.2

Hi There! I AM GLAD TO TELL YOU THAT I HAVE ALREADY DEVELOPED A SIMILAR Mobile Fighting Game with real-time combat mechanics, cinematic animations, responsive combo systems, and optimized performance for both Android and iOS devices. I am ready to help you on an immediate basis to build “KODIAK KOMBAT” with the required features and functionalities:- Core Gameplay System Light, heavy, grab, and special attack mechanics Responsive combo chaining system Parry, block, and guard mechanics Dynamic round timer and match flow Tight hit detection and collision system Animation cancel and hit-stop implementation Character Development:- Fully playable “Kodiak” fighter character Enemy AI fighter setup Character rigging and animation integration Combat animation blending and transitions Optimized mobile-ready character assets Arena & Visual Environment:- Detailed fighting arena with PBR materials Real-time lighting and cinematic presentation Basic destructible environment elements Mobile-optimized high-fidelity visuals Camera shakes and cinematic combat cuts I have 7+ years of experience in game and mobile application development and have worked on real-time combat systems, animation-heavy gameplay, and performance-optimized mobile experiences. SEND MESSAGE/CHAT, so that we can discuss more on the details, including timeline, milestones, and technical approach… Thanks & Regards, Prateek
$10 USD in 40 days
2.7
2.7

Hi, I can help you build KODIAK KOMBAT as a high-performance mobile fighting game for iOS and Android. I specialize in Unity/Unreal mobile gameplay systems, combat mechanics, and real-time optimization. I will deliver: • Responsive combat system (light/heavy/grab/special, combo chaining, parry/guard, hit-stop, animation cancels) • Playable Kodiak character + AI enemy with full animation controller • Optimized arena with PBR lighting, mobile-ready shaders, and basic destructibles • Minimal HUD + tutorial overlay + settings/pause menus • Camera system with shakes, cinematic hits, and VFX/sound hooks • Device-optimized builds (Snapdragon 720G / iPhone 8+, 45+ FPS, <1GB build) • Clean, modular codebase + full project handover + APK/IPA builds I focus on tight gameplay feel, mobile optimization, and production-ready architecture. I can start immediately and iterate through milestone-based delivery. Happy to share relevant real-time combat samples.
$5 USD in 40 days
2.5
2.5

Hello, Mobile fighting games usually fail when combat responsiveness and performance are not balanced properly, especially with realistic visuals and heavy animations on mid-tier devices. I can help build KODIAK KOMBAT in Unity with optimized combat systems, responsive touch controls, cinematic effects, smooth animations, and mobile-focused performance tuning for Android and iOS. I have experience with Unity, gameplay systems, animation integration, mobile optimization, VFX, UI/UX, and real-time combat mechanics for interactive applications. The focus will be clean combat feel, stable FPS, scalable architecture, and a polished gameplay experience ready for future expansion. Thanks! Best regards
$2 USD in 2 days
2.0
2.0

With an extensive background in Mobile App Development and a proven track record of delivering high-quality, high-performance applications – I am confident that I have the skills and the passion to bring KODIAK KOMBAT to life. At my company, Dlite Info Tech Pvt Ltd, we combine creativity and technology to craft tailor-made solutions that truly empower businesses – a philosophy that perfectly aligns with your vision for this project. My competence in Android game development, including Unity and Unreal Engine, ensures a solid foundation for building your combat game from scratch. I have an innate understanding of how games should 'feel' on different devices; echoing your need for mid-tier performance without compromising visual fidelity. Rest assured, your game will be optimized for both iOS and Android platforms - running seamlessly on devices like Snapdragon 720G and iPhone 8 or newer. Moreover, my flair for efficient code coupled with experience in handling large file sizes guarantees a tidy project. Your acceptance criteria are my guiding principles as I undertake this project. Form clean hand-off packages to keeping build sizes under 1 GB without compromising on crisp textures, I understand how significant every detail is for the success of the final product. Let's make KODIAK KOMBAT an enthralling reality together!
$5 USD in 40 days
0.6
0.6

Hello, KODIAK KOMBAT sounds like a strong mobile fighting project, and I’d be very interested in helping bring it to life with responsive combat, cinematic presentation, and optimized mobile performance. I recommend Unity for this project because it provides: * Strong mobile optimization workflows * Reliable animation/combat systems * Efficient cross-platform deployment * Flexible scalability for future online features What I can deliver: * Third-person/mobile fighting gameplay systems * Light/heavy/grab/special attacks * Combo, parry, guard, and hit-stop systems * Responsive touch controls and tutorial overlays * Cinematic camera work and combat feedback * One polished arena with destructible elements * Character setup, animation integration, VFX, and UI systems * Android/iOS test builds with scalable graphics settings Focus areas: * Tight and responsive combat feel * Stable performance on mid-tier mobile hardware * Clean and maintainable code architecture * Expandable systems for future multiplayer/ranked play Deliverables: * Unity source project * APK/IPA builds * Organized assets and documentation * Build/setup instructions * Video walkthrough for handoff Estimated timeline: * Core combat prototype: 3–4 weeks * Full polished MVP: 6–10 weeks, depending on animation and visual scope Ready to discuss combat style, animation workflow, and milestone planning further.
$8 USD in 40 days
0.6
0.6

Your vision for Kodiak Kombat presents an exciting opportunity to engineer a high-fidelity mobile fighter that balances responsive touch controls with deep combat mechanics. Having previously developed combat systems involving complex frame data and hitbox synchronization for iOS titles, I understand the technical precision required to make a mobile fighting game feel visceral rather than clunky. My focus will be on delivering a "console-quality" feel within the constraints of Apple’s hardware, ensuring smooth 60 FPS performance even during intense visual effects sequences. To bring Kodiak Kombat to life, I will implement a modular Finite State Machine (FSM) to manage character logic, ensuring frame-perfect transitions between attacks, blocks, and special moves. I’ll leverage Unity’s Universal Render Pipeline (URP) to optimize high-end shaders and post-processing while maintaining a low thermal footprint on mobile devices. For the combat feel, I will integrate a custom input buffering system that interprets gestures and virtual joystick inputs with zero perceived latency, paired with a dynamic camera system that emphasizes impact through screen shakes and field-of-view shifts. I also plan to utilize an asset-pooling architecture for VFX and SFX to prevent memory spikes during high-action rounds. Do you have a preferred art style—such as stylized 2D sprites or full 3D models—as this will dictate our rigging and animation pipeline? I’m also curious if you’re planning on local multiplayer or an asynchronous progression system for the initial launch. I’ve already visualized a few ways to handle the "Kodiak" themed mechanics and would love to share those ideas over a quick chat. Feel free to reach out if you'd like to align on the technical roadmap or discuss the project milestones in more detail.
$25 USD in 7 days
0.0
0.0

Hi, I can help you turn KODIAK KOMBAT into a fully playable, high-quality mobile fighting game for both iOS and Android with a strong focus on smooth combat feel, responsive controls, and console-style visual polish within mobile constraints. I will build the core gameplay loop in Unity or Unreal Mobile (based on performance needs), including light/heavy attacks, grabs, special moves, combo chaining, parry/guard mechanics, hit-stop feedback, and a structured round system with a dynamic timer so every match feels tight and competitive. The combat system will be designed in a modular way so you can easily add more fighters and expand mechanics later without rewriting core logic. For characters, I will deliver one fully playable “Kodiak” fighter along with a baseline enemy AI opponent, both properly rigged, animation-ready, and integrated with a clean state machine so transitions like idle, attack, hit, block, and knockdown feel smooth and responsive. The arena will be a single optimized 3D environment using PBR materials, real-time lighting, and simple destructible elements to enhance impact without affecting mobile performance.
$5 USD in 40 days
0.0
0.0

I can help you turn KODIAK KOMBAT from concept into a polished, fast-paced mobile fighting game for iOS. I’ve worked on action-heavy mobile titles where responsiveness, visual impact, and smooth controls are critical to player retention. My experience includes building character-based combat systems, animation-driven hit detection, and UI flows for onboarding, character selection, and progression. I’m comfortable collaborating from early concept through to App Store submission. What’s the biggest design or gameplay challenge you’re still unsure about for KODIAK KOMBAT?
$5 USD in 7 days
0.0
0.0

Building a polished mobile fighter that runs smooth on mid-tier phones is as much a delivery and engineering discipline problem as it is a creative one — and that's where I can bring real value to Kodiak Kombat. I noticed you're targeting Snapdragon 720G and iPhone 8 at 45+ FPS with a sub-1 GB build. That's a tight performance envelope, especially with PBR materials and real-time lighting in the mix. I've shipped native iOS and Android apps (Swift/SwiftUI and Kotlin/Jetpack Compose) and cross-platform builds, so I'm familiar with the device fragmentation headaches and the optimization work it takes to hit consistent frame rates across a range of hardware. I've also handled the full lifecycle you're describing — from initial build through polish pass to a clean hand-off package with source files, build instructions, and documentation. What you'd get working with me: A disciplined build process focused on your acceptance criteria. I'd structure milestones around your specific benchmarks — the FPS target, build size cap, and animation-cancel responsiveness — so you're testing against real devices early, not discovering performance issues at the end. I lean on AI tooling in my workflow to catch issues earlier and move faster through iteration cycles. A clean, well-documented hand-off. You mentioned wanting project files, source art, build instructions, and a video walkthrough. I take documentation seriously because I've been on the receiving end of messy hand-offs. Everything would be organized so another developer (or you) can pick it up and extend it — especially important since you're stubbing out leaderboard functionality for future online play. Reliable communication and structured delivery. I break projects into weekly-visible milestones with clear acceptance criteria, so you always know where things stand. No disappearing for two weeks and coming back with something that doesn't match the vision. I'll be straightforward — my background is heavier on application development than game-specific work like character rigging and combo systems. But the technical foundation is solid across mobile platforms, and the project management, optimization, and delivery discipline transfers directly. If you're looking for someone who'll treat your performance targets and hand-off requirements as non-negotiable rather than nice-to-haves, I can deliver on that. Happy to jump on a quick 15-minute call to walk through how I'd structure the milestones and talk through the Unity vs Unreal decision based on your specific visual targets. No commitment — just a conversation to see if it's a good fit.
$8 USD in 7 days
0.0
0.0

I’m based in South Africa and have experience working remotely with international clients, which has helped me develop excellent time management, adaptability, and clear communication. Your vision for KODIAK KOMBAT—a fast-paced, user-friendly mobile brawler with realistic visuals and integrated, automated systems—aligns perfectly with my skill set. I understand the need for a polished control scheme, responsive combo system, and a dynamic environment optimized for mid-tier devices, prioritizing performance and professional quality. While I am new to Freelancer, I have tons of experience and have done other projects off site, including mobile gameplay mechanics, clean coding in Unity, and UI/UX design. I’m confident I can help you build a polished, high-converting system that supports your business goals. I’d love the opportunity to discuss your project further and see how I can contribute. Regards, Byron Walbrugh
$6 USD in 40 days
0.0
0.0

This is the kind of work I specialise in, with a strong understanding of how to approach it correctly. Your focus on a fast-paced, realistic mobile fighting experience with weighty animations, cinematic camera cuts, and a tight control scheme optimized for touch shows a clear vision. The requirement for a clean, professional, user-friendly interface with seamless integration of gameplay mechanics like combos, parry, guard, and a dynamic round timer resonates with your need for an automated, polished product. With extensive experience in Unity and Unreal Mobile, I deliver clean, well-commented code that ensures device-adaptive graphics and performance optimization, hitting 45+ FPS on mid-tier devices while keeping the build under 1 GB. My expertise includes character rigging, animation, UI/UX design, and implementing technical polish such as camera shakes and VFX trails. You won’t find someone more aligned with what you’re looking for. I’m interested in hearing more about your project and working together to create a high quality result. Regards, Lee-Wayde
$4 USD in 14 days
0.0
0.0

Hello, I can develop KODIAK KOMBAT as a polished mobile fighting game for iOS and Android with tight, responsive combat and optimized performance for mid-range devices. I work primarily in Unity for mobile combat games, focusing on building systems where feel comes from precise input buffering, animation state control, and accurate hit detection rather than visuals alone. Core implementation: Combat system: light/heavy attacks, grabs, specials, guard/parry, combo chaining Input buffering and cancel windows for responsive controls Hit-stop, camera shake, and impact VFX for strong feedback One playable fighter (Kodiak) + one AI opponent Single detailed arena with PBR materials, lighting, and light destructibles Technical: Optimized for Snapdragon 720G and iPhone 8+ (45+ FPS target) Scalable graphics settings (LOD, textures, post-processing) Clean modular architecture for future multiplayer/leaderboard expansion Deliverables: Android APK + iOS test build Fully structured Unity project with clean, commented code Source assets and integration files Build instructions + short walkthrough video The goal is a combat experience that feels responsive, weighty, and stable on real mobile hardware while leaving room for future expansion.
$6 USD in 40 days
0.0
0.0

Kampala, Uganda
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