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I have a small 3D Unity project that has to be handed in on March 3rd, and two stubborn bugs are blocking me. First, the camera no longer follows the player. I’m not using Cinemachine right now—just a simple follow script tied to the main camera—but it seems to have lost its target after a refactor and now stays fixed at the origin. Second, the character controller has started drifting as soon as the scene starts. The player object slides across the floor even when no keys are pressed, and any movement inputs feel laggy or simply ignored. There are no warnings or errors in the console, which makes tracing the cause trickier. Here’s what I need from you: • Inspect and repair the camera-follow logic so it reliably tracks the player, with smooth movement and no clipping. • Diagnose why the controller’s Rigidbody/CharacterController script is applying unwanted forces, then correct it so the character stays still until input is received and moves responsively afterward. • Provide a short recap of the changes (scripts, inspector tweaks, Input System settings, etc.) so I can learn from the fix. The project is set up in Unity 6. with both Input Systems enabled. I’ll send a zipped copy plus a quick screen recording that shows both problems in action. I’m ready to jump on a brief call or chat while you work so the turnaround stays fast—I need a working build well before the March 3rd deadline.
Projekt-ID: 40269003
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Hi, I can help you fix both issues quickly so you can submit with confidence before March 3rd. For the camera problem, it sounds like the follow script likely lost its target reference during the refactor or the execution order changed. I’ll inspect the script, ensure the player reference is correctly assigned (via inspector or dynamically), and implement smooth follow logic (LateUpdate + offset handling) to prevent jitter or clipping. For the drifting controller, this is often caused by unintended Rigidbody forces, incorrect gravity handling, input system conflicts (since both Input Systems are enabled), or FixedUpdate misuse. I’ll diagnose whether it’s physics-based drift, residual velocity, or input polling issues, then correct it so the character remains stationary without input and responds instantly when controls are pressed. I’ll provide: • Cleaned and corrected scripts • Inspector adjustments explained • Input System settings clarified • A short recap so you understand exactly what changed I’m comfortable working live via call/chat to speed things up and can turn this around fast. Send the zip and recording, and I’ll get started right away.
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3 Freelancer bieten im Durchschnitt $17 USD für diesen Auftrag

I’ve dealt with Unity 3D camera and controller issues like this before and understand your need for a smooth, player-following camera plus a responsive character controller without drift. The combination of multiple Input Systems can often cause subtle Rigidbody or CharacterController conflicts, so careful inspection is key. I can debug both problems, fix the camera-follow script, ensure the Rigidbody/CharacterController behaves correctly with zero input drift, and provide a concise summary of the changes and settings for your reference. We can jump on a quick call or chat while I work so you have a clean, working build well before your March 3rd deadline. Regards, Blaze Nicholas
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Hi, I can help you get this fixed quickly. From your description, both issues sound like they’re coming from references or physics settings that were affected during the refactor. I’ve dealt with similar Unity problems before — especially cameras losing their follow target and characters drifting due to Rigidbody/CharacterController conflicts, drag/friction values, or input noise when both Input Systems are enabled. Here’s what I’ll do: Trace and restore the camera follow behavior so it smoothly tracks the player again (and make sure it won’t lose the reference in future changes). Diagnose why the controller is applying movement without input — checking physics materials, constraints, script logic, and input settings — and correct it so movement is responsive and stable. Clean up any small configuration issues in the Inspector if needed. Provide a short, clear summary of what was changed so you can understand and submit confidently. If you send the zipped project and recording, I can start right away and turn this around fast so you meet the deadline.
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