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I need a billiards game built in Unity that takes full advantage of DOTS for performance-heavy physics and frame-perfect replication. The core loop is straightforward: two players connect through a quick-match queue, the table loads, and play starts immediately with standard 8-ball rules. No local or ranked modes for now—just a snappy online experience that pairs anyone who’s waiting. What I expect from you • DOTS-optimized cue-ball and cushion physics that feel true to life yet stay inside deterministic constraints for netcode. • A lightweight quick-match lobby that spins up, assigns sides, and drops both players into the same game state in under a few seconds. • Basic UI for cue control, shot strength, turn indicator, and win/loss dialog. Visual polish can be placeholder; the focus is on solid synchronization, rollback/lockstep (or another DOTS-friendly approach), and minimal latency. • Clear separation between client visuals and server-authoritative simulation so the project can scale later to ranked matchmaking. Acceptance criteria 1. Two remote machines connect through your matchmaker script and complete a full game without desync. 2. Average round-trip time for state updates stays below 100 ms on a typical broadband connection. 3. Build and project files compile cleanly in the latest Unity LTS with Entities package enabled; no proprietary plugins required. Hand over the Unity project, commented source, and a short README explaining how to spin up the matchmaker and test the build. If you have previous DOTS networking samples, linking them will help me gauge fit.
Projekt-ID: 40113250
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48 Freelancer bieten im Durchschnitt $552 USD für diesen Auftrag

Hi there, I understand you want a DOTS-optimized Unity billiards game with netcode for two players, a quick-match lobby, and a server-autho ritative simulation that stays in sync with low latency. I will implement DOTS-based cue-ball and cushion physics with deterministic constraints, a lightweight quick-match lobby that assigns sides and places both players into the same game state within seconds, and a clean UI for cue control, shot strength, turn indicator, and win/lose dialogs. The architecture will clearly separate client visuals from the server simulation, with a DOTS-friendly synchronization strategy (rollback/lockstep or similar) to support future scaling toward ranked matchmaking. I will deliver a build that compiles with the latest Unity LTS and Entities package, commented sources, and a brief README showing how to spin up the matchmaker and test the build. Which DOTS networking approach do you prefer (rollback/lockstep or another method), and what is the hard target for round-trip latency beyond 100 ms? Best regards,
$750 USD in 14 Tagen
9,0
9,0

Hello plz check my profile and clients outstanding feedback related to your project- I'll develop your gaming project according to your requirement- I'm senior video game developer with 9+ year experience with my professional developers & artist team & i have developed alot of small/medium & big games project of Arcade,simulation, puzzle , hyper causal , shooting , casino, card, racing,multiplayer, open world Nft blockchain games & other online/offline games according to my clients requirement for different platform (Android/ios/PC/web/AR/VR) Quality graphics, Fast service suitable price, unlimited revision & 100% client satisfaction is my first priority Come inbox & lets start Thanks
$500 USD in 7 Tagen
6,7
6,7

✅ Unity Game Developer | 2D & 3D Games | Cross-Platform ✅' Hi, I’m an experienced Unity game developer specializing in 2D and 3D cross-platform games for mobile, desktop, and web. I focus on optimized performance, clean architecture, reusable components, and polished gameplay mechanics, delivering engaging and scalable game experiences. My expertise includes C#, Unity Physics & Animation, UI systems, performance optimization, mobile deployment, and real-time interaction, with proven experience launching production-ready games. ⭐Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. I’m available to start immediately and would be happy to discuss your project in detail. Thanks, Ranjana
$500 USD in 7 Tagen
6,9
6,9

Hello joelj200, We would like to grab this opportunity and will work till you get 100% satisfied with our work. We are an expert team which have many years of experience on Mobile App Development, Game Design, C# Programming, Unity 3D, Physics, Game Development, Game Testing, Unity Please come over chat and discuss your requirement in a detailed way. Thank You
$450 USD in 10 Tagen
5,9
5,9

yeah i m well versed with the game development so as i have read your job description carefully so as i have some questions about that so when u are here plz text me so we can discuss on that more if u can consider with me that as well .
$800 USD in 3 Tagen
6,0
6,0

Hi! I get that you need a snappy, online 8-ball billiards game in Unity with DOTS-optimized physics and deterministic multiplayer. I’ve worked on DOTS-based projects with client-server separation, rollback-friendly networking, and fast matchmaking, so I can deliver a build where two remote players connect, play, and stay fully in sync under 100 ms latency. I’ll provide the full Unity LTS project, clean, commented source, and a short README so you can run and test the matchmaker immediately. Looking forward for your positive response in the chatbox. Best Regards, Arbaz H
$500 USD in 7 Tagen
5,5
5,5

Hello, I have reviewed the details of your project. i will create a unity project using entities physics and netcode for entities to handle fast billiards play with steady sync. the physics world will run only on the server with fixed tick timing so cue ball motion cushion bounce and collisions stay repeatable across both players. clients will send only input data like aim angle and shot force which keeps latency low and avoids state drift. the quick match flow will use a simple queue service inside the server world that pairs two waiting players assigns turns and loads the same table state instantly. ui stays light with basic canvas elements for cue aim power turn status and result screen. visuals stay separate from the simulation world so future scaling is easy. Let's have a detailed discussion, as it will help me give you a complete plan, including a timeline and estimated budget. I will share my portfolio in chat I look forward to hear from you. Thanks Best Regards, Mughira
$500 USD in 7 Tagen
4,9
4,9

Hello As an app and game developer with over a decade of experience, I believe I am the perfect fit for your Unity DOTS Multiplayer Billiards project. My skill set includes a comprehensive understanding of Unity, particularly C# programming, Game Design and Development, and Game Testing, all of which align seamlessly with the requirements of your project. My track record speaks for itself: I have led the development of more than five high-performance mobile apps and games, each with over a million downloads. Additionally, my detailed knowledge of AI & Gameplay Systems, as well as Performance Optimization, can guarantee that the core loop of your billiards game is not only smooth but also feels true-to-life, which is essential to delivering an immersive virtual gaming experience. Best Regards, Timothy B.
$1.500 USD in 25 Tagen
4,8
4,8

As a freelancer with extensive experience in game design and development, including 9+ years handling web and mobile app projects, I have the skills and expertise to tackle your Unity DOTS Multiplayer Billiards game. My proficiency in Unity and Unity 3D paired with a strong command of networks and physics, aligns perfectly with your needs for a DOTS-induced, performant physics, and frame-perfect replication. Throughout my career, I've continuously pushed for perfection in my designs, but this particular project demands even more. It requires a keen eye for the little details, from keeping the online experience snappy by using lightweight quick-match lobby to ensuring minimal latency for smooth gameplay. My expertise in website design will not only guarantee you an optimized build but also efficient matchmaking mechanism that pairs players swiftly without sacrificing the overall gaming experience. Moreover, my belief in providing quality work aligns beautifully with your requirements for clean builds compiled in the latest Unity LTS without any proprietary plugins. I assure you utmost professionalism throughout our collaboration and a comprehensive handover of the Unity project along with commented source code. In addition, I offer free support for three months post-delivery to make sure your project is running smoothly even after completion. Let's turn your billiards game dream into reality!
$500 USD in 7 Tagen
5,2
5,2

As a seasoned Game Developer with significant expertise in Mobile App Development familar with the Unity game engine, I feel compelled to express my enthusiasm about your Unity DOTS Multiplayer Billiards project. My decade's worth of experience will play a critical role in executing your desired project features. This includes leveraging DOTS for performance optimization, like developing realistic physics for the cue ball and cushion, which are essential core mechanics for an immersive billiard experience. Your emphasis on synchronization, rollback/lockstep, and minimal latency resonates deeply with my skill set. Having a strong background in networking, I fully understand the significance of a reliable sync mechanism and server-authoritative simulation and how they contribute to an optimal multiplayer gameplay experience. In line with this, I can guarantee not just a full completion of a game without desync but round-trip time below your specified 100 ms target on typical broadband. Furthermore, my work ethic is a testament to my consistency in producing high-quality results within given timelines. In addition to delivering the project files as requested, I will provide them well-documented for future scalability. With respect to efficiency and compatibility, I assure you that the build and project files will compile cleanly in the latest Unity LTS with Entities package enabled - no proprietary plugins required.
$250 USD in 1 Tag
4,2
4,2

Hello, I’ve carefully analyzed your requirements for a Unity billiards game built on DOTS with deterministic, network-ready physics. I previously delivered a DOTS-based multiplayer prototype using Entities and NetCode for Unity, implementing server-authoritative simulation, lockstep-style state sync, and rollback-safe physics for precision gameplay across remote clients. Your key priorities—DOTS-optimized cue and cushion physics, fast quick-match pairing, deterministic simulation under 100 ms RTT, and a clean separation between visuals and server logic—will be addressed using Unity Entities, fixed-step simulation, and a lightweight matchmaker that drops players directly into a synchronized game state. I’ll keep UI minimal and functional while focusing on rock-solid replication and desync prevention. I’m available to begin work immediately and fully committed to delivering a clean, production-ready Unity project that compiles on the latest LTS, includes clear documentation, and allows you to run full matches between remote machines without desync. Best regards, Elenilson
$500 USD in 7 Tagen
3,6
3,6

Hi Joel, Just finished a similar Unity multiplayer project that leveraged DOTS for seamless game state replication. We're the perfect fit for this - I specialize in high-performance game development using Unity's latest features, including Entities and DOTS Networking. My expertise includes optimized physics, deterministic netcode, and scalable game architecture. I've built multiple 5-star reviewed Unity projects, including multiplayer games that meet strict latency and desync requirements. For this Unity DOTS Multiplayer Billiards project, I'll deliver a robust, snappy online experience that pairs players quickly and efficiently, with a focus on deterministic physics, rollback/lockstep, and minimal latency. I'll also ensure clear separation between client visuals and server-authoritative simulation for easy scalability. I'm happy to jump on a quick call to discuss your project and provide a free consultation. Worst case, you get some solid ideas and expertise to move your project forward. Chris | Lead Developer | Novatech
$500 USD in 14 Tagen
2,8
2,8

Hello **Unity DOTS Billiards Expert** here. We'll build your **DOTS-powered 8-ball game** with frame-perfect physics replication + quick-match multiplayer. **Our $799 Offer (10 days):** • DOTS physics (cue-ball/cushions) + deterministic netcode • Quick-match lobby (<3s join) + basic UI • **<100ms RTT** sync tested on real networks • Server-authoritative + rollback ready **Tech Stack:** • Unity DOTS (Entities 1.0+) + Netcode for Entities • Pure DOTS networking (no plugins) ✅ **Similar DOTS multiplayer work delivered** Portfolio: [https://www.freelancer.in/u/shanbirplatypus](https://www.freelancer.in/u/shanbirplatypus) **Test plan ready** — **2-player prototype in 7 days**! **Shanbir & PlatypusBox** (Unity DOTS Networking Masters)
$250 USD in 7 Tagen
2,8
2,8

Happy New Year! I can build a Unity LTS billiards game using DOTS (Entities + Jobs + Burst) with deterministic, server-authoritative physics and a fast quick-match flow. I’ve delivered DOTS-based simulations and lockstep/rollback netcode where physics accuracy and sync are critical. I’ll focus on cue/ball/cushion realism within deterministic constraints, clean client–server separation, and low-latency replication. You’ll get a compiling project, commented code, and a clear README to run and test matchmaking. Looking forward to your feedback! Best regards,
$500 USD in 5 Tagen
2,2
2,2

I have recently completed a project like this, which gives me confidence in delivering strong results for you. I love your idea of a DOTS-powered billiards game with precise physics and seamless matchmaking, and I see this project as an ideal match for my expertise. I specialize in Unity DOTS for performance-critical simulations and deterministic netcode. While I am new to freelancer, I have tons of experience and have done other projects off site. I’m excited to contribute at a discount to build my reputation. When will our journey begin? Luke H.
$250 USD in 7 Tagen
1,9
1,9

Hello, hope you are doing well, and thank you for this opportunity. I have strong experience building performance-focused multiplayer games where accuracy, timing, and smooth online play really matter. I’ve worked on projects that required tight physics behavior, reliable synchronization between players, and clean separation between gameplay visuals and underlying logic so everything stays stable as the project grows. I understand how important responsiveness and consistency are in competitive online games, and I focus on delivering systems that feel fair, fast, and dependable for real players. My approach is always clean, organized, and future-ready, so the project can scale without needing major rework later. Let’s connect and discuss the scope, timeline, and money in a way that works well for both of us—drop me a message and we can move forward. Looking forward to connect.
$500 USD in 25 Tagen
2,0
2,0

I can build a Unity DOTS-based online 8-ball billiards game with a strong focus on deterministic physics, low-latency sync, and clean architecture rather than visual polish. I’ll implement DOTS-optimized ball, cue, and cushion physics designed to remain stable and reproducible for networking, paired with a server-authoritative simulation and a lightweight quick-match flow that connects two players and starts a game within seconds. My approach separates simulation (Entities + Physics) from client visuals/UI, making rollback/lockstep or deterministic state sync reliable and scalable. UI will cover cue control, power, turns, and match result with placeholders where appropriate. The final delivery will include a Unity LTS project using Entities, fully commented source, and a short README explaining matchmaking, testing on two machines, and network flow—no proprietary plugins. I’m comfortable handling DOTS networking patterns and ensuring a full match can be played without desync under typical broadband latency.
$500 USD in 7 Tagen
1,3
1,3

I understand your need for a Unity DOTS Multiplayer Billiards game focusing on DOTS-optimized physics and rapid matchmaking. Drawing on my expertise in Unity 3D, C# programming, and game development, I can deliver on point. My experience ensures the realistic cue-ball physics you require and seamless quick-match functionality. From efficient netcode to UI elements, I'll ensure a smooth online experience. I am confident in meeting your requirements and exceeding expectations. Looking forward to collaborating on this exciting project. Regards, Jason McLachlan
$525 USD in 3 Tagen
1,0
1,0

Hello Dear, I am Jagmohan Kumawat, a multidisciplinary digital expert with 5+ years of experience building luxury websites, mobile apps, automations, intelligent systems and high impact creative assets. My focus is always on delivering results with precision, style and longterm scalability. Signature Excellence • Luxury Websites & Web Systems • iOS & Android Mobile App Development • Custom API Integrations • Advanced Workflow Automation & AI Systems • Salesforce CRM Setup, Flows & Cloud Integrations • Professional Branding & UI/UX • Social Media Content & Digital Strategy • E-Commerce Systems & Automation • Premium Video Creation & Cinematic Editing Technology & Creative Mastery Node.js | React | Laravel | WordPress | PHP | JS | Shopify | Android/iOS | Salesforce Cloud | CRM Automations | REST APIs | Firebase | AI Solutions | Figma | Adobe Suite (Illustrator, Photoshop, Premiere Pro, After Effects) | AutoCAD | Motion Graphics & AI Video I’m ready to take your project forward with precision, creativity and technical excellence. Feel free to share more details. I will prepare a customize plan for your exact needs. Best Regards Jagmohan Kumawat
$600 USD in 7 Tagen
0,0
0,0

Hi There, I would love to help you create a billiards game in Unity that meets your detailed specifications. My expertise in DOTS-optimized physics can ensure that the cue-ball and cushion interactions feel realistic while maintaining deterministic constraints for seamless netcode. With over 6 years of experience in Mobile App Development, Game Design, C# Programming, Unity 3D, and Game Development, I'm confident in delivering a lightweight quick-match lobby that operates quickly and efficiently, facilitating that seamless gaming experience you desire. I have previously worked on similar projects that emphasize robust networking and synchronization, and I am more than capable of meeting your acceptance criteria, including the provision of a cleanly compiled Unity project and a straightforward README for setup. My portfolio for your review: https://www.freelancer.com/u/adily1 Looking forward to collaborating with you on this exciting project! Thank you, Adil Yousuf
$250 USD in 7 Tagen
0,0
0,0

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