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I already have a Texas Hold’em scene running in Unity and most of the scripts are in place, but the betting system still needs polish. In particular, I can’t get the player-action flow (fold / call / raise) to behave consistently. The cards deal correctly, pots track, and UI elements are wired, yet once the betting round starts the logic sometimes breaks and user choices aren’t processed as intended. You’ll receive the existing C# scripts, my current prefab hierarchy, and a quick screen-recording that shows the problem in action. After reviewing the code you’ll adjust or rewrite only the sections that govern player actions; the rest of the game is stable and should remain untouched. Unity 2022 LTS and TextMeshPro are in use, so please be comfortable with those. Deliverables • Updated C# scripts (or partial classes) handling fold, call, and raise for all betting rounds • Any new helper methods or state-machine tweaks needed for smooth action flow • Clear in-code comments plus a short read-me summarising what you changed I’ll test the build on my side; once every action executes without errors and the turn moves cleanly to the next player, we’re done. If you’ve built multiplayer or real-money poker before, let me know, though it isn’t required for this fix.
Project ID: 40281269
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Active 2 mos ago
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