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I’m developing a Mixed Martial Arts game in Unity that spotlights pure stand-up action—jabs, kicks, elbows, and fluid footwork. The locomotion prototype is in place; what remains is the heart of the fight loop: tight, responsive striking that feels authentic and looks believable. The work centres on two priorities: realistic animations and razor-sharp control response. Every punch or kick must flow from the animation rig, blend cleanly through Mecanim, register on hit with precise physics-based detection, and let the player chain attacks without noticeable latency. I’m using the latest Unity LTS with C#, the new Input System, and standard animator controllers; all code needs to slot neatly into this stack. Deliverables • Full striking controller: input buffering, combo logic, stamina & damage curves • Animation integration: blend-trees, hit-reactions, and transitional footwork states (using supplied mocap clips) • Hit-detection & feedback: colliders, particle/sound hooks, slow-mo knockdown trigger • Camera & time control: subtle shakes, zoom on heavy strikes, 60 fps minimum on a mid-tier PC build Acceptance criteria – Attacks fire within 100 ms of input on an unlocked 60 fps build – All transitions maintain animation fidelity without foot sliding – Knockdown sequence triggers reliably from configured health threshold If this milestone runs smoothly we’ll expand into clinch and ground gameplay, but for now the cage belongs to the strikers. Let’s make every hit count.
Project ID: 40583617
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87 freelancers are bidding on average $501 USD for this job

Hey there, I have carefully reviewed your project requirements. With over 10+ years of experience in game development, I have built and delivered high-quality games across multiple platforms, focusing on performance, scalability, and engaging player experiences. My expertise includes Unity, Unreal Engine, C#, C++, multiplayer systems, game mechanics, UI/UX for games, in-app purchases, and third-party SDK integrations—all highly relevant to building polished and production-ready games. I would love the opportunity to discuss your game idea in detail and collaborate on bringing it to life with a strong technical foundation and engaging gameplay. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. NOTE: Please consider the current budget as flexible — we can finalize it after discussing the complete scope and feature set. Thanks & Regards, Kajal
$750 USD in 7 days
7.2
7.2

Hi, The main challenge is making strikes feel fast and weighty without losing animation fidelity. For an MMA game, the core is responsive input buffering, clean Mecanim transitions, and hit registration that feels immediate rather than animation-only. I’d also address foot sliding and delayed hit feedback, as these often make combat feel floaty. My first priority would be the full strike pipeline: input -> buffer -> combo state -> animation state -> hit window -> damage/stamina -> reactions. I can implement this in Unity LTS with the new Input System and standard Animator controllers, then tune blend trees, transition rules, and physics-based detection so punches, kicks, elbows, and knockdowns stay responsive at 60 fps. Relevant experience: - Striking state machines - Combo/input buffering - Hit detection and reaction hooks - Stamina/damage tuning - Camera shake and slow-mo triggers Timeline: I can review the current setup quickly, then share an implementation plan and begin integration/testing immediately. One question: should combo timing be animation-locked, or should buffered inputs allow slightly early presses for a more forgiving feel?
$287 USD in 12 days
7.5
7.5

Hello, I have carefully reviewed your project requirements and understand your vision for building a responsive MMA striking system in Unity with realistic animations, smooth combo mechanics, precise hit detection, and high-performance gameplay. With 9+ years of Unity game development experience and 200+ successfully delivered projects, I will deliver a polished combat system featuring clean C# architecture, Mecanim integration, optimized animation blending, and responsive controls. You will get: 1. Quality optimized work 2. 100% client satisfaction 3. Fast delivery 4. Suitable pricing 5. Unlimited revisions 6. Complete NDA & IP protection (project security is our top priority) Available to start immediately and committed to delivering according to your milestones and timeline. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$750 USD in 30 days
6.8
6.8

Hi There , I’ve carefully checked your requirements and really interested in this job. I’m working as a freelance graphic designer with U.S. and European teams. I’m offering best quality and highest performance at lowest price. I can complete your project on time and your will experience great satisfaction with me. I have rich experienced in Game Development, Animation, Unity 3D, Game Programming, 3D Animation, Physics, C# Programming and Unity. For more information about me, please refer to my portfolios. I’m ready to discuss your project and start immediately. Looking forward to hearing you back and discussing all details.. Please keep me informed
$250 USD in 1 day
6.3
6.3

Hello sir i have done lot of games in unity game engine and i have more then 7 years experience in unity game engine and i can do any type of games so please send me more details about your game project and i will give you daily updates well but i need daily communication if possible so i can do fast and good as you require.
$500 USD in 25 days
6.3
6.3

The key here is making the combat feel responsive without sacrificing animation quality. I’d structure the striking system around buffered inputs, clean combo windows, animation events, and physics-based hit detection so attacks register quickly while still blending naturally through Mecanim. The milestone would cover the full stand-up loop: punches, kicks, elbows, stamina and damage tuning, hit reactions, transitional footwork, camera feedback, knockdowns, and hooks for sound and particles. I’d also make sure the controller fits your current Unity LTS, C#, new Input System, and standard Animator setup rather than forcing a separate framework. I noted your acceptance targets as well: sub-100 ms attack response, no visible foot sliding during transitions, reliable health-threshold knockdowns, and stable 60 fps on a mid-tier PC. Before estimating the timeline, I’d need to know how many mocap attacks and hit reactions are already prepared, and whether the current locomotion uses root motion or in-place animation.
$950 USD in 7 days
5.9
5.9

Hey there, name's Ruslan and I'm stoked to be a part of this Unity MMA project. My extensive experience in 3D animation, animation, C# programming, and game development collaborate perfectly with every one of your milestones. I'm familiar with the striking nature of MMA - the power behind each strike that must be felt through smooth and realistic animations that I can integrate seamlessly using blend-trees and transitional footwork states. What distinguishes me from other candidates is my expertise in using standard animator controllers in Unity and the new Input System. I understand how important a razor-sharp control response is for a fight game to feel authentic, responsive, and fluid for the players. With my skills in API integration and understanding of RESTful APIs, I'm confident that I can design an intelligent controller that combines input buffering, combo logic, stamina & damage curves exactly as you need it. Additionally, my experience with AI integration (LLM, RAG, Chatbot, AI agent) could benefit future expansions into clinch and ground gameplay. It goes without saying that maintaining 60fps on mid-tier PCs is vital for a smooth gaming experience; something my knowledge of JavaScript frameworks like React and Next coupled with backend skills helps accomplish effortlessly. By collaborating together on this Unity MMA project, we can definitely make every hit count!
$300 USD in 7 days
5.4
5.4

With over 9 years of focused experience in Game Development, Unity, and Unity 3D, I'm confident in my ability to accomplish the Unity MMA Striking Gameplay project to the highest standards. My palpable expertise in building strikingly vibrant 2D/3D games, animation integration, and responsive gameplay mechanics aligns perfectly with the project's objectives. I've worked extensively with realistic animations using Mecanim and game optimization techniques to ensure seamless player control response like input buffering, combos, stamina & damage curves which are vital aspects of this project. My familiarity with the latest Unity LTS version equipped with Performance Profiling suites will undoubtedly make the project run smoothly on mid-tier PC builds at minimum 60 fps. Having successfully implemented knockdown sequences based on health thresholds and other demanding hit detection systems in previous projects, I am confident I can deliver these acceptance criteria without a hitch. Additionally, I've integrated specific camera and time controls that can add eminently refined details such as subtle shakes and zoom on heavy strikes for a realistic gaming experience.
$4,500 USD in 7 days
5.2
5.2

I can help create an engaging and authentic striking gameplay experience that stands out. By focusing on realistic animations and responsive controls, we will ensure every punch and kick feels fluid and impactful. Understanding the importance of tight input response and animation fidelity is key. Your need for attacks to fire within 100 ms aligns perfectly with my expertise in game development using Unity and C#. We have extensive experience with animation integration, combo logic, and physics-based detection. We have 20+ 5-star reviews on similar projects! I look forward to making every hit count. Regards, JP
$400 USD in 7 days
4.7
4.7

Hi, This is exactly the kind of system where responsiveness matters more than complexity. I can help build a polished striking framework with input buffering, combo chains, animation-driven combat, hit detection, knockdowns, camera feedback, and smooth Mecanim integration using your existing locomotion foundation. My focus would be making every strike feel immediate, impactful, and reliable while keeping the code modular for future expansion into clinch, grappling, and ground combat. I’d be happy to review the current setup and discuss the best implementation approach for the milestone.
$500 USD in 2 days
4.8
4.8

Hello There! I’m Md Toriqul Islam, and I’m excited to partner with you. I can dive into your project immediately. I have rich experience in Unity game development, C#, gameplay programming, animation systems, physics interactions, and building responsive combat mechanics. I understand you need a realistic MMA striking system focused on responsive stand-up combat, including combo logic, input buffering, stamina/damage systems, Mecanim animation integration, hit detection, reactions, and cinematic combat feedback. I can integrate everything cleanly with Unity LTS, the New Input System, and your existing locomotion prototype. I am skilled in Unity, C#, Animator Controller, Mecanim, Blend Trees, Physics Systems, AI/gameplay mechanics, and performance optimization. I’m ready to start immediately and would be happy to review your current prototype, animation assets, and combat design goals to build a tight and authentic striking experience. Looking forward to hearing from you. Best regards, Md Toriqul Islam
$250 USD in 5 days
4.6
4.6

Hi, Aashiq here from Cape Town, South Africa. This project instantly caught my eye, so I had to reach out. I see you’re looking for a striking controller that prioritizes realistic animations and precise control response. The focus on fluidity and authenticity in your MMA game is exactly what I'm passionate about. With extensive experience in game development, I’ve helped teams create engaging gameplay mechanics that enhance player experience. I’m confident I can deliver the results you need. Feel free to ask for samples of my previous projects that showcase similar work. Based on what you mentioned, here is how we would approach the project: - Develop a full striking controller with input buffering and combo logic. - Integrate animations using blend-trees and hit-reactions. - Implement precise hit-detection and feedback systems. - Ensure smooth camera control and maintain 60 fps on mid-tier builds. You can count on clear communication throughout the process, ensuring a seamless, user-focused solution optimized for performance. Best Regards, Aashiq
$400 USD in 7 days
4.3
4.3

Hello, I reviewed your gameplay requirements, and the core challenge is synchronizing animation, input, and hit detection so every strike feels responsive while preserving realistic movement and seamless combo transitions. The striking system needs to balance Mecanim state management, input buffering, physics based hit registration, and stamina driven combat logic without introducing latency or animation artifacts such as foot sliding. I have worked on Unity gameplay systems involving animation integration and responsive combat mechanics, and I can share relevant examples once we connect in chat. Also a quick question, are the supplied mocap animations already authored with root motion, or is the controller expected to handle movement entirely through scripted locomotion? Best Regards, Atik
$250 USD in 1 day
3.8
3.8

Hi, there! I have strong Unity and C# experience developing responsive third person combat systems, animation controllers, combo logic, stamina, damage, hit detection, and camera feedback. I recently built a similar melee combat system using Mecanim, the new Input System, input buffering, physics based hitboxes, mocap animation blending, hit reactions, and knockdown states. I can integrate the striking controller into your existing locomotion system, minimize input latency, prevent foot sliding, and optimize the build for stable 60 fps performance. 1. Are the supplied mocap clips already retargeted and configured for the current humanoid character rig? 2. Should attacks use fixed combo sequences or allow branching combinations based on directional and timing inputs? Best regards, George
$500 USD in 7 days
3.4
3.4

Hi there. Building a stand-up MMA game with responsive striking mechanics requires solid gameplay logic and smooth system architecture to handle real-time combat interactions. I have experience with C# Programming and Game Development, which directly support the core mechanics you're building. I've worked on gameplay systems that require precise input handling and state management, and I understand how to structure C# code for interactive combat features like jabs and kicks that need to feel immediate and responsive. Here's how I'd approach your striking system: - Review your current Unity project structure and identify where combat input and character response logic should be optimized or implemented - Build or refine the C# scripts that handle strike detection, timing windows, and player feedback for each attack type - Ensure the gameplay loop is smooth and that all striking actions trigger correctly under different game states Are you working with motion-captured animation data, or are you blending procedural strikes with keyframe sequences? I can start immediately once you share the project files or repo access via Freelancer messages. Best regards, Jordan
$375 USD in 2 days
3.1
3.1

Hi, I can implement a responsive stand-up combat system in Unity, including input buffering, combo logic, animation integration with Mecanim, accurate hit detection, and polished combat feedback while maintaining smooth 60 FPS performance. I'll ensure the system is clean, modular, and integrates seamlessly with your existing Unity LTS project, leaving a solid foundation for future clinch and ground mechanics. I look forward to working with you.
$250 USD in 1 day
3.2
3.2

I appreciate the opportunity to contribute to your Unity MMA game project, emphasizing pure stand-up action. My expertise aligns well with your focus on realistic animations and immediate control responsiveness, which are imperative for creating an engaging gameplay experience. I fully understand the importance of crafting a striking controller that incorporates input buffering, combo logic, and stamina curves seamlessly. I have considerable experience in integrating advanced animation techniques, including utilizing blend trees and hit-reaction setups that enhance player immersion. Your requirements for precise hit detection and feedback can be achieved by employing physics-based systems combined with your provided mocap clips. I will ensure that the attacks fire within 100 ms on an unlocked 60 fps build and that all transitions uphold the highest animation fidelity. Furthermore, I'd like to inquire about the specific types of hits you want to prioritize during initial development, as understanding this will allow me to tailor the solutions to your vision. Could you clarify which specific types of strikes you'd like to prioritize in the initial development? Thank you for considering my proposal. I look forward to the possibility of collaborating on this exciting project. Best, Talha
$250 USD in 14 days
3.2
3.2

Creating a striking gameplay experience in Unity can be tricky. If the animations and control response aren't spot on, players might feel disconnected from the action. This could lead to frustration and ultimately impact the game's reception. Getting it right now is crucial for a smooth transition to more complex gameplay later. I can develop a full striking controller that ensures every punch and kick feels authentic. By integrating your mocap clips into blend-trees and setting up precise hit-detection, I’ll create a fluid combat system. My approach will ensure that all animations flow seamlessly, making players feel every impact and allowing them to execute combos without delay. I’m committed to delivering a polished result and will offer revisions to meet your expectations. What’s your timeline for this project? Also, do you have specific audio or visual assets that you’d like to incorporate?
$300 USD in 7 days
2.9
2.9

I'm Nishant, a seasoned Full Stack Developer specializing in advanced web and software development with a particular fondness for projects that allow me to bring unique, interactive experiences to life - just like yours. With my vast expertise in a wide range of languages including C# and expertise in Unity gaming development, I am confident that I can design and execute the striking gameplay you envision for your MMA game. My mastery extends beyond just coding: I have an innate understanding of user experience which means your striking control system will flow seamlessly, producing inputs within 100 ms of player's movements even on 60fps builds. Additionally, as someone who believes in building long-term maintainable software, rest assured the work I deliver will smoothly integrate into your established Unity LTS without any hitches.
$250 USD in 35 days
2.7
2.7

Developing a responsive, authentic strike system in Unity requires precise animation integration, hit detection, and control responsiveness. Develop a distinctive question about the project's scope to ask the client. I am ready to deliver a full striking controller, including input buffering, combo logic, and animation blending tailored to your MMA game's needs. With experience in Unity physics, animation blending, and input systems, I can ensure realistic and smooth gameplay experiences, fulfilling your acceptance criteria for attack timing, transition fidelity, and knockdown reliability. My approach emphasizes seamless code integration within your existing Unity stack, ensuring the design is robust and optimized for performance. With a focus on high-quality feedback systems, particle effects, and camera shakes, I will enhance player immersion and gameplay feel, preparing your game for future expansions into clinch and ground combat. Looking forward to making every hit count in your MMA game.
$500 USD in 20 days
2.6
2.6

Capitol Heights, United States
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Member since Aug 16, 2021
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