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I need the complete multiplayer front-end and back-end for a 2D side-scrolling MMORPG built in Unity2D. The game will run on dedicated servers, so everything you write has to be fully authoritative, handle hundreds of concurrent players per shard, and remain easy to scale or spin up across additional machines when population grows. Core gameplay features you will wire up on both client and server include a Quest System and Guilds/Clans as the backbone of player progression, plus trading, personal and shared storage, time-limited gameplay events, an in-game shop with virtual currency, and a real-time chat channel set. Smooth state-sync, hit detection, anti-cheat checks, persistent account data, and graceful reconnection logic are essential. I am working in the latest Unity LTS with C#; you are free to rely on Mirror, Netcode for GameObjects, or a comparable networking stack as long as it supports the dedicated-server model and can be cleanly containerised or deployed to bare metal. All third-party libraries must be licence-friendly for a commercial title and documented inside the repo. Deliverables • Unity project with fully implemented multiplayer client and server code • Headless server build scripts plus deployment notes for Windows and Linux • Source-controlled database layer for player data, quests, guild rosters, inventories, shop items and chat logs • In-editor tools or inspector windows that let designers author quests, items and events without touching code • A short technical document explaining architecture decisions, scaling strategy and how to add new features When you apply, please focus on your experience shipping live multiplayer titles, especially anything built with Unity or other C# stacks—links or store pages that demonstrate uptime and player concurrency are ideal. I’m happy to walk through design details once I see that background.
Projekt-ID: 40061282
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24 Freelancer bieten im Durchschnitt €11 EUR/Stunde für diesen Auftrag

Hi , I’m a Unity game developer with experience in creating engaging and optimized games for various platforms. I specialize in gameplay mechanics, UI/UX, performance optimization, and multiplayer integration. Whether you need a prototype, a full game, or improvements to an existing project, I can bring your vision to life with clean, efficient code and creative problem-solving. Let’s discuss your project in detail, I would love to collaborate and build something amazing together! Looking forward to working with you.
€8 EUR in 40 Tagen
5,8
5,8

Hello, I am a Unity Game Developer with 15+ years of experience in creating engaging, interactive, and high-performance 2D/3D games. I specialize in game mechanics, physics, animations, AR/VR, and multiplayer functionality, ensuring smooth gameplay and immersive user experiences. My expertise includes C# scripting, UI/UX design for games, cross-platform deployment (PC, Android, iOS), and performance optimization. Recently, I also worked on OpenAI API integration for auto-generated content, images, and social features, showcasing my ability to adopt the latest technologies in modern game development. If you are looking for a dedicated Unity expert who delivers quality, creativity, and timely solutions, I’d be happy to work on your game project.
€6 EUR in 40 Tagen
5,8
5,8

Hello Dear! I write to introduce myself. I'm Engineer Toriqul Islam. I was born and grew up in Bangladesh. I speak and write in English like native people. I am a B.S.C. Engineer of Computer Science & Engineering. I completed my graduation from Rajshahi University of Engineering & Technology ( RUET). I love to work on Web Design & Development project. Web Design & development: I am a full-stack web developer with more than 10 years of experience. My design Approach is Always Modern and simple, which attracts people towards it. I have built websites for a wide variety of industries. I have worked with a lot of companies and built astonishing websites. All Clients have good reviews about me. Client Satisfaction is my first Priority. Technologies We Use: Custom Websites Development Using ======>Full Stack Development. 1. HTML5 2. CSS3 3. Bootstrap4 4. jQuery 5. JavaScript 6. Angular JS 7. React JS 8. Node JS 9. WordPress 10. PHP 11. Ruby on Rails 12. MYSQL 13. Laravel 14. .Net 15. CodeIgniter 16. React Native 17. SQL / MySQL 18. Mobile app development 19. Python 20. MongoDB What you'll get? • Fully Responsive Website on All Devices • Reusable Components • Quick response • Clean, tested and documented code • Completely met deadlines and requirements • Clear communication You are cordially welcome to discuss your project. Thank You! Best Regards, Toriqul Islam
€15 EUR in 40 Tagen
5,3
5,3

⭐Hi, I’m ready to assist you right away!⭐ I believe I’d be a great fit for your project since I have significant experience in developing and deploying live multiplayer games, specifically focusing on Unity and C# stacks. My expertise includes handling hundreds of concurrent players, implementing authoritative systems, and scaling solutions for dedicated servers. I have successfully delivered projects with core gameplay features like Quest Systems, Guilds/Clans, trading mechanisms, real-time chat channels, and in-game shops. My technical proficiency ensures smooth state-sync, robust hit detection, and anti-cheat measures. If you're describing the project in detail, add two sentences that clearly summarize the problem the project will solve. This MMORPG build will address the client's need for a fully functional multiplayer 2D side-scrolling game with scalable infrastructure, enabling a seamless gameplay experience for a large player base. If you have any questions, would like to discuss the project in more detail, or would like to know how I can help, we can schedule a meeting. Thank you. Maxim
€17 EUR in 23 Tagen
4,4
4,4

Hello Unity2D + Netcode for GameObjects (dedicated servers, 100s concurrent/shard). Full authoritative systems: Quests, Guilds, Trading, Storage, Events, Shop, Chat w/ anti-cheat + reconnection. Deliverables: Client/server code + headless builds (Win/Linux) Database layer (quests/guilds/inventories/shop/chat) Designer tools (inspector quest authoring) Scaling docs + containerization Experience: Live Unity multiplayer titles w/ persistent systems (MongoDB backend). Portfolio: https://www.freelancer.in/u/shanbirplatypus 6-week delivery (milestones: core netcode → systems → tools). Ready for repo access.
€4 EUR in 40 Tagen
2,9
2,9

Start the proposal with: “Just finished a very similar [project type] that delivered [measurable result] for a client…” Then connect it directly to the client's project. Write the rest of the proposal focusing on: • Technical approach • Tools, frameworks, APIs •:Keep it under 150-200 words max. Here is the project: [PASTE JOB POST]
€4 EUR in 14 Tagen
3,3
3,3

Hi Tam, Unity2D MMORPG Multiplayer Build is a project I can approach with a clear, engineering-driven mindset. I’ve shipped live multiplayer titles in Unity using C#, with authoritative server logic, scalable containers, and robust data layers. From your description, here’s how I would approach it: 1) Define data contracts for players, quests, guilds, inventories, shop items, and chat logs; design an event-sourced/state-sync approach for smooth replication and latency-hiding. 2) Build a stable server backend (Headless Windows/Linux) with a container-ready stack (Docker/Kubernetes or similar), autoscaling hooks, and clear logging/retries; enforce authoritative hit-detection and anti-cheat hooks. 3) Implement modular client/server modules for quests, guilds, trading, storage, shop, events, and chat; provide a clean API surface and choose Mirror or Netcode for GameObjects with solid tooling. 4) Provide in-editor tools to author quests/items/events, plus a source-controlled database layer for player data, quests, guild rosters, inventories, shop items, and chat logs. I always build with clarity, structure, and long-term maintainability in mind. If you’re open to it, I’d like to ask one quick question so I can tailor the solution more precisely: To tailor the architecture, what is your target peak concurrency per shard, preferred deployment model (on-prem vs cloud), and how do you want cross-shard trading and data retention handled? Looking forward to discussing more. Best reg
€25 EUR in 12 Tagen
2,3
2,3

I can design and implement a fully authoritative multiplayer architecture for a 2D Unity MMORPG, covering both client and dedicated server from the ground up. I’ve worked on Unity multiplayer systems where server authority, scalability, persistence, and anti-cheat were first-class concerns, and I’m comfortable building systems intended to run live and scale with population. For networking, I’d recommend Mirror in dedicated-server mode (or Netcode for GameObjects if preferred), with strict server-side validation for movement, combat, trading, inventory, quests, guild actions, and shop transactions. All gameplay logic lives server-side; the client acts purely as a presentation/input layer. The server will be headless, container-ready, and deployable on Windows or Linux. I’m happy to start with an architecture/design phase and then iterate in milestones with playable server builds. Once the foundation is solid, adding content and features becomes straightforward. If you’re looking for someone who understands live multiplayer constraints and long-term maintainability—not just prototypes—I’d be glad to walk through the design with you.
€40 EUR in 15 Tagen
2,4
2,4

Hello Hiring Manager, I’m an experienced Unity2D developer with a strong focus on multiplayer architectures and C# server-client systems. I can build your 2D side-scrolling MMORPG with fully authoritative servers, supporting hundreds of concurrent players per shard and scalable across multiple machines. What I will deliver: Complete Unity project with multiplayer client and server code Quest System, Guilds/Clans, trading, storage, in-game shop, and real-time chat Smooth state sync, hit detection, anti-cheat, persistent accounts, and reconnection logic Headless server builds and deployment scripts for Windows and Linux Database layer for player data, quests, guilds, inventories, shop items, chat logs In-editor tools for designers to manage quests, items, and events without code Technical document outlining architecture, scaling strategy, and feature extension I have shipped live multiplayer titles in Unity and C#, including games with real-time chat, persistent worlds, and scalable server architecture. I can leverage Mirror, Netcode for GameObjects, or equivalent networking stacks to ensure reliability and commercial license compliance. I follow clean, maintainable code practices, proper version control, and thorough documentation to ensure your game is production-ready, scalable, and secure. I’d be happy to share examples of previous live multiplayer projects and discuss your game’s mechanics in detail to align perfectly with your vision.
€2 EUR in 40 Tagen
1,4
1,4

Hello Tammapac, We would like to grab this opportunity and will work till you get 100% satisfied with our work. We are an expert team which have many years of experience on C# Programming, C++ Programming, Game Development, Backend Development, Database Management, Unity, Containerization Lets connect in chat so that We discuss further. Thank You
€6 EUR in 40 Tagen
0,0
0,0

Dear Client, How are you? I hope this proposal finds you well. I'M A CERTIFIED & EXPERIENCED EXPERT This is to inform you that I have KEENLY gone through your project description, CLEARLY understood all the project requirements as instructed in your project proposal and this is to let you know that I will perfectly deliver as desired. Being in possession of all stated required skills as this is my field of professional specialization having completed all certifications and developed adequate experience in the respective field, I hereby humbly request you to consider my bid for professional, quality and affordable services that meet all your requirements. I always guarantee timely delivery and unlimited revisions where necessary hence you are assured of utmost satisfaction when working with me. Please send me a message so that we can discuss more and seal the project. WELCOME.
€6 EUR in 40 Tagen
0,0
0,0

With over 8 years of experience in game development, I am confident that I can not only meet but exceed your expectations for the Unity2D MMORPG Multiplayer Build project. My expertise lies in designing and implementing complex multiplayer systems, which fully adheres to your requirements of being fully authoritative, scalable and handle hundreds of concurrent players. I've previously worked with Unity with C# and I'm well acquainted with Mirror and Netcode for GameObjects. As an added bonus, my penchant for clean coding and optimization dovetails well with your need for a dedicated-server model that can be easily scaled or deployed. Just as you value seamless gameplay experience with smart hit detection and anti-cheat checks, so do I. It's worth noting that my proficiency in designing in-editor tools allows coders and non-coders alike to collaborate on core gameplay features such as crafting quests, items or events sans any code nuisance.
€6 EUR in 40 Tagen
0,0
0,0

Hello! I’m a Unity developer with 6+ years of experience in building multiplayer games and server-side solutions. I understand you need a full-stack multiplayer solution for your 2D side-scrolling MMORPG, and I’m excited to assist in its development. Project Understanding: Multiplayer Setup: I will implement both client and server code using Mirror or Netcode for GameObjects to handle hundreds of concurrent players per shard on dedicated servers. The architecture will be authoritative and scalable. Core Features: I’ll develop Quest Systems, Guilds/Clans, Trading, Personal Storage, Shared Storage, Time-Limited Events, In-Game Shop, and Real-Time Chat with smooth state-sync, hit detection, and anti-cheat measures. Server & Database: I’ll deliver a headless server, Windows/Linux build scripts, and a source-controlled database layer to manage player data, quests, inventories, and chat logs. Deliverables: Fully implemented multiplayer client/server code. Headless server and deployment notes for Windows/Linux. In-editor tools for quest and event management. Technical documentation for scaling, architecture, and feature addition. I have experience shipping live multiplayer games and can provide examples of titles with proven uptime and concurrency. Looking forward to discussing the project! Best regards
€4 EUR in 40 Tagen
0,0
0,0

✅✅✅✅Anything is possible. Conversation is the key.✅✅✅✅.⚡⚡The clients are sky⚡⚡. Hi there, I’ve read your project and I understand exactly what you need. You need a Unity2D side-scrolling MMORPG with fully authoritative dedicated servers, smooth sync, anti-cheat, persistence, and the ability to scale to hundreds of players per shard. My exact plan: Stack: Mirror or NGO (dedicated-server) + clean server/client separation (no client authority). Core netcode: AOI/interest management, snapshot+delta replication, prediction/reconciliation, server-validated hit detection, rate limits + sanity checks, and reconnect/session resume. Gameplay modules: quests + guilds/clans first, then trading, storage, timed events, shop+currency, and multi-channel chat—each isolated with clear APIs. Data layer: versioned DB schema + migrations (Postgres/MySQL), transactional inventory/trades, and chat logs. Designer tools: Unity editor windows/inspectors to author quests/items/events with validation. Delivery: headless build scripts + Windows/Linux deployment notes (Docker or bare metal) + short architecture/scaling doc. I can share Unity authoritative multiplayer work samples (repos/demos) and discuss scaling/feature additions on a call.
€4 EUR in 20 Tagen
0,0
0,0

Hello, I've carefully reviewed your project and l understand you are looking for a fully authoritative, dedicated-server architecture for a 2D side-scrolling MMORPG built in Unity (latest LTS), designed to support hundreds of concurrent players per shard while remaining scalabe as population grows. I have experience building multiplayer systems in Unity using C#, with a strong focus on server-authoritative logic, state synchronization, persistence, and anti-cheat considerations. I am comfortable working with networking stacks such as Mirror or Netcode for GameObjects and designing backend services that hanble player accounts, quests, guilds/ clans, inventories, trading, chat, and time-limited events. For this project, l would focus on: . A clean client/server separation with fully authoritative servers .Smooth state sync, hit detection, and reconnection, handling .A scalable backend and database layer for persistent player data .Headless server builds suitable for Linux and windows deployment .ln-editor tools to allow designers to manage quests, items, and events without touching code .Clear documentation explaining architecture decisions and scaling strategy I value maintainable, production-ready code and would be happy to discuss your design goals, scaling expectations, and milestones in more detail. Thank you for your consideration.
€30 EUR in 40 Tagen
0,0
0,0

Hello, my name is Cristian. Your project caught my attention, and I would love the opportunity to work with you. I am a Unity Developer with over 7 years of experience working on all kinds of video games—personal projects, freelance, and contract work. My focus is on quality, optimization, and delivering great gameplay experiences. I invite you to review my profile and projects. In the meantime, I would like to share a brief summary of my profile: Throughout my career as a Game Developer, I have had the opportunity to work in various areas of development, specializing in the Unity 3D engine. Here is a brief summary of my skills and achievements. - Development of all types of 2D and 3D gameplay mechanics, including character movement, skill management, launching and execution of abilities, prefab instantiation and pooling, customization and selection menus, inventories, shops, reward systems, responsive user interfaces for multiple platforms, game managers, and scene flow. - Participation in the design, conception, and planning of complete games. - Management of different app stores (Google Play, App Store), ensuring application compliance with policies, positioning (ASO), and monetization. - Integration of third-party services such as AdMob and Firebase. - In my most recent role, I developed a multiplayer MOBA, where I learned client-server architecture management from scratch, using Unity’s server hosting platform, Multiplay. Best regards, Cristian
€13 EUR in 36 Tagen
0,0
0,0

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