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The multiplayer horror game I have in development currently compiles under a heavily-modified Unreal Engine 4.18 source build. I now need the entire C++ codebase—including my custom engine tweaks and several third-party plugins—brought forward to Unreal Engine 5.7. Scope of work • Update all engine-level changes I made in 4.18 so they apply cleanly to the UE 5.7 branch. • Resolve build errors and deprecated API calls across the core game code as well as the plugins. • Pay special attention to the networking layer and the custom input system, as these are the areas most likely to break. • Produce a UE 5.7 project that opens, compiles, and runs in the editor without warnings or runtime crashes. I’ll handle any Blueprint or asset-side adjustments myself. Deliverables 1. A Git branch or zipped project that builds in Unreal Engine 5.7 with Visual Studio on Windows. 2. A brief migration report highlighting the fixes you applied, any engine changes that were re-implemented, and any limitations or follow-up items. Acceptance criteria • “Build” and “Play in Editor” succeed on a clean checkout using UE 5.7. • No blocking errors in output log; warnings are acceptable only if they do not affect gameplay or packaging. • Networking session launches with at least two clients in PIE. If you’re comfortable diving into legacy engine code and untangling multiplayer C++, your expertise will keep this project moving forward.
Projekt-ID: 40094431
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6 Freelancer bieten im Durchschnitt $43 USD für diesen Auftrag

As an experienced game developer specializing in Unreal Engine, I am more than qualified to undertake this UE4.18-to-UE5.7 migration project. My extensive experience in dealing with both the core game code and third-party plugins in UE ensures that I can navigate your heavily modified codebase, resolve any build errors and deprecated API calls effectively while ensuring your custom engine tweaks remain intact. Your emphasis on the networking layer and custom input system is perfectly envisioned as these areas can be quite challenging during an engine migration process. Over my 6+ years of work, I've tackled multiple multiplayer projects and resolved intricate C++ issues concerning networked gameplay smoothly. Moreover, with my profound AWS DevOps knowledge, you can have peace of mind knowing that not only will I deliver a clean and functional UE 5.7 project but also ensure it operates optimally in a robust infrastructure. Let's team up to migrate your game seamlessly to UE 5.7 for an immersive gaming experience like never before!
$45 USD in 7 Tagen
5,4
5,4

The migration to UE 5.7 will be done with the necessary updates in C++ so that your project runs without errors on UE 5.7. The multiplayer layer will be well migrated to UE 5.7. Looking forward to your contact.
$80 USD in 10 Tagen
1,5
1,5

I’ve handled engine migrations like this before, including projects with custom engine forks and multiplayer-heavy C++ code, so I understand this is not a simple version bump. My approach would be to first diff your UE 4.18 engine modifications against Epic’s source, then re-apply or refactor only what’s still relevant in the UE 5.7 architecture. I’ll update deprecated APIs across the game code and third-party plugins, with extra focus on networking and input, since both have changed significantly between 4.x and 5.x. I’ll work iteratively: get the project compiling, then clean up runtime issues until Play-In-Editor is stable with multiple clients. The goal is a clean UE 5.7 project that opens and runs without crashes, so you can take over Blueprint and asset updates confidently. You’ll receive either a Git branch or a packaged project that builds in Visual Studio on Windows, along with a short migration report explaining what was changed, which engine tweaks were re-implemented, and any remaining limitations or recommended follow-ups. I’m comfortable working directly in engine source, untangling legacy multiplayer code, and dealing with large version gaps. If you can share details on the scope of your engine modifications and plugins, I can get started quickly.
$11 USD in 7 Tagen
0,0
0,0

Hi, I’m a senior developer with experience working on Unreal Engine, including custom engine tweaks and multiplayer systems. I’d love to help bring your game’s C++ codebase forward from UE 4.18 to UE 5.7. I’ll update the engine-level changes you made in 4.18 to ensure they apply cleanly in UE 5.7, resolve any build errors, and address deprecated API calls. I’ll pay special attention to the networking layer and custom input system to ensure smooth functionality in the new version. By the end of the project, I’ll deliver a working UE 5.7 project that builds and runs without errors or crashes. I’ll also provide a brief migration report that highlights the fixes applied and any follow-up items. Let me know if you'd like to discuss the details further. I’m excited to help you move this project forward!
$45 USD in 7 Tagen
0,0
0,0

I am confident I can deliver exactly what you’re looking for by adhering strictly to your stated requirements and scope. The need for a clean migration of all engine-level changes from UE 4.18 to UE 5.7, especially ensuring the networking layer and custom input system remain stable, demands precise and error-free execution. My approach centers on careful code review, aligning strictly with the defined scope, and systematically resolving build errors and deprecated APIs without making assumptions. Reliability and thoroughness in handling edge cases will be prioritized throughout the process. Although I am new to Freelancer, I bring strong real-world experience and have completed many projects off this platform. I’d be happy to discuss the details whenever you’re ready. Regards, Luke Kenyon
$24 USD in 14 Tagen
0,0
0,0

Hello, Yes, I can confidently handle this task and take full responsibility for completing the Unreal Engine migration and fixing the related C++ issues. I understand that this project is not a basic upgrade. Your multiplayer horror game is currently running on a heavily modified Unreal Engine 4.18 source build, and the goal is to move the entire C++ codebase, engine-level changes, and plugins forward to Unreal Engine 5.7 while keeping the project stable and multiplayer-ready. I have experience working with legacy Unreal Engine C++ projects, custom engine builds, and multiplayer systems, so I’m comfortable diving deep into older code and adapting it to modern Unreal Engine architecture.
$50 USD in 5 Tagen
0,0
0,0

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