
Closed
Posted
Paid on delivery
Project Overview I am building the foundation of a long-term commercial Action Adventure RPG in Unreal Engine 5.4. This is Phase 1 (Commercial MVP) of a much larger project. The goal is not to build a complete game, but to create a polished, commercially playable MVP with a clean, modular, and scalable gameplay framework that can be expanded over future development phases without major architectural rewrites. I already own most of the required Marketplace/Fab assets, including characters, animations, weapons, environments, landscapes, buildings, foliage, VFX, UI, AI systems, inventory systems, combat systems, interaction systems, quest systems, save systems, audio, and supporting gameplay assets. This is not an asset creation project. Your responsibility is to integrate, organize, refactor, optimize, and polish these existing assets into one cohesive Unreal Engine project that feels like a professionally developed game rather than multiple Marketplace projects stitched together. The primary challenge is creating a maintainable architecture where all gameplay systems work together seamlessly while remaining optimized, modular, reusable, and easy to expand in future milestones. A detailed Project Brief will be provided to shortlisted candidates and should be reviewed before submitting the final proposal. Responsibilities The selected developer will be responsible for: Reviewing all supplied Marketplace/Fab assets. Selecting the appropriate "source of truth" for overlapping gameplay systems. Integrating multiple Marketplace systems into one unified architecture. Removing duplicate functionality and unnecessary demo content. Refactoring Blueprints into reusable and modular systems. Creating a production-ready Unreal Engine project suitable for long-term development. Maintaining a clean, organized, and scalable project structure. Core Gameplay Framework The MVP should include: One modular Master Player Framework One GameMode One PlayerController One HUD/UI framework Modular Actor Components Reusable gameplay systems Organized project hierarchy Gameplay Systems The project will integrate and polish systems including: Character Movement Sprint Jump Interaction Inventory Equipment Loot Treasure Chests Combat Enemy AI NPC Interaction Quest Framework Character Progression Health & Stamina Experience System Currency System Save & Load Basic Shop Framework UI Integration Every gameplay system should function together as one cohesive project rather than individual Marketplace implementations. Environment & World Integration The required environment assets are already available. This is not a landscape or asset creation project. The selected developer will integrate and polish the supplied environments into a commercially playable MVP. Responsibilities include: Landscape refinement Building placement Villages and camps Environmental storytelling Points of interest Loot placement Treasure chest placement NPC placement Enemy placement Navigation setup Collision verification Lighting Atmosphere Foliage placement Performance optimization The MVP should include: Main Gameplay World The primary exploration area featuring: Combat Exploration Quests Loot Character progression Enemy encounters NPC interaction Safe Hub / AFK & Social Area A secondary map where players can: Spawn safely Stay AFK Meet NPCs Access shops Manage inventory Equip items Prepare for exploration Support future crafting and multiplayer features Both maps should be polished, optimized, and designed for future expansion. Technical Requirements The project should follow professional Unreal Engine development practices. Requirements include: Unreal Engine 5.4 Clean Blueprint Architecture Modular Gameplay Systems Reusable Actor Components Organized Folder Structure Consistent Naming Conventions Data-Driven Design where appropriate World Partition / Level Streaming where appropriate Navigation setup Lighting optimization Performance optimization Git/Perforce-friendly project organization No Blueprint compile errors No broken references Maintainable project hierarchy C++ experience is welcome, but the project is primarily Blueprint-focused. Deliverables At completion, I expect: Complete Unreal Engine 5.4 project Production-ready gameplay framework Integrated gameplay systems Two polished playable maps Complete gameplay loop Organized project structure Optimized Blueprint architecture Architecture documentation Clean, maintainable project suitable for future expansion Ideal Candidate I'm looking for developers with experience in: Unreal Engine 5 Blueprint Architecture Gameplay Programming RPG Systems Marketplace/Fab Asset Integration Inventory Systems Combat Systems AI Systems Quest Systems Save Systems Environment Integration Performance Optimization Please include any available: Gameplay videos Unreal Editor screenshots Blueprint examples Technical walkthroughs Previous Unreal Engine projects GitHub repositories (if applicable) Selection Process Shortlisted candidates may be invited to complete a small Unreal Engine technical assessment before the final selection. The assessment focuses on: Blueprint Architecture Modular Design Project Organization Unreal Engine Workflow Problem-Solving Approach Candidates will also be asked to provide a short walkthrough explaining their implementation and design decisions. This assessment is not intended to produce work for the actual project and will be identical for all shortlisted candidates. Long-Term Opportunity This MVP is only the first milestone of a long-term commercial game project. Developers who demonstrate strong technical ability, clean architecture, professionalism, communication, and reliability during Phase 1 will receive priority for future milestones as the game continues to expand with additional regions, gameplay systems, multiplayer features, monetization, live content, and world expansion. I am looking for a long-term technical partner, not simply someone to complete a one-time contract. Important Please read the attached Project Brief before submitting your proposal. The Project Brief contains the complete gameplay vision, technical requirements, available assets, project scope, development expectations, and deliverables. Proposals that demonstrate a clear understanding of the brief will be given priority during the shortlisting process.
Project ID: 40548295
21 proposals
Remote project
Active 57 yrs ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs