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I’m looking for someone who can take a Plugin gameplay-mechanics that was originally written for Unreal Engine 4.7—just three C++ source files plus the .uplugin meta—and make it build and run cleanly under Unreal Engine 5.7 without altering its behaviour or public interface. The job is straightforward: make the plugin work in 5.7 so the engine recognises it, and I can use it the same with the blueprint widgets so i dont need to do c++. Its a simple plugin for a C++ user just lets me adjust the viewports for another camera angle without adding a new player Deliverables • Updated C++ source files and .uplugin ready for UE 5.7 • Brief change log highlighting replaced or removed APIs • Confirmation that the plugin loads in a blank UE 5.7 project with no build errors Please tell me about similar Unreal upgrades you’ve completed so I know you already speak the engine’s language.
Project ID: 40507813
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Hi, Its Anna ✅focused requires✅ UE5.7 plugin port, behaviour unchanged, Blueprint widgets ✅My Plan ✅ I’ll update the .uplugin metadata first, then adjust the three C++ Programming source files for UE 5.7 module/build changes. Removed Unreal APIs will be replaced carefully, keeping the public interface and Blueprint widget usage unchanged. If API Integration points or viewport calls changed, I’ll isolate them, avoid unnecessary C# Programming dependencies, and confirm loading in a blank project with no build errors. ✅ History✅ [login to view URL] [login to view URL] [login to view URL] You’ll receive clean files, a short changelog, and verified UE 5.7 loading. Best regards.
£25 GBP in 1 day
0.0
0.0
38 freelancers are bidding on average £183 GBP for this job

Hi I am a software engineer with over 12 years of experience, including Unreal Engine C++ plugin work and UE4 to UE5 migrations. I have upgraded older gameplay and editor modules across major engine changes, keeping Blueprint-facing APIs intact while fixing module metadata, build rules, renamed engine APIs, deprecations, and load/runtime issues. For this plugin I would keep the public interface and behavior unchanged, update only what is needed for UE 5.7 compatibility, then test it in a clean blank UE 5.7 project so you can enable it and use the existing Blueprint widgets without needing to touch C++. I will also provide a short changelog explaining any API replacements or removed calls so the changes are easy to review. A couple of quick checks before starting: is the plugin currently a runtime plugin, and will you provide the original UE4.7 plugin folder exactly as used in your project? Please contact me to discuss details.
£170 GBP in 2 days
7.5
7.5

Hi, ★★★ C++ / Unreal Engine Expert ★★★ 4+ Years of Experience ★★★ I can make the plugin work in Unreal Engine 5.7 with the same functionality and interface. This will include: - Updating C++ source files and .uplugin for UE 5.7 - Providing a brief change log for any API changes - Ensuring the plugin loads without errors in a blank UE 5.7 project I will handle this by reviewing the existing code, making necessary adjustments for compatibility, and testing to confirm functionality. Ready to start once you provide the source files and any specific requirements. Thanks!
£90 GBP in 1 day
6.6
6.6

Hi, I have experience upgrading Unreal Engine C++ projects and plugins across major engine versions, including resolving deprecated APIs, updating module definitions, fixing build issues, and maintaining backward-compatible functionality. My goal would be to keep the plugin’s behavior and Blueprint interface unchanged while making it compile and run cleanly in UE 5.7. Deliverables will include the updated source files, .uplugin configuration, a brief changelog documenting any API replacements, and verification that the plugin loads successfully in a clean UE 5.7 project without build errors. Best, Bilal
£135 GBP in 2 days
5.7
5.7

Hello, I am confident I can seamlessly update your Unreal plugin from version 4.7 to 5.7, ensuring it functions perfectly without altering its behaviour or interface. With extensive experience in Unreal Engine and 3D software engineering, I excel at adapting plugins and optimizing C++ code for newer engine versions, guaranteeing smooth integration for blueprints and camera controls. To clarify the process and ensure it aligns with your expectations, Can you specify the types of gameplay mechanics or APIs that require careful handling during this plugin upgrade? Thanks, Sahil.
£20 GBP in 1 day
5.4
5.4

Hi I am a game developer with 8 years of rich experience and a strong background in Unreal Engine plugin development and C++ migration. I am familiar with Unreal Engine, C++, gameplay plugins, Blueprint integration, API updates, and build troubleshooting. For this project, I think the most important part is updating the plugin to UE 5.7 without changing its current behavior or Blueprint usage. I can review the existing source files, replace deprecated UE 4.7 APIs, update the .uplugin configuration, fix build issues, and confirm it loads cleanly in a blank UE 5.7 project. I'm an individual freelancer and can work on any time zone you want. Please feel free to contact me at the best time for you to have a quick chat. Looking forward to discussing more details. Thanks. Emile
£250 GBP in 7 days
3.8
3.8

As a seasoned Full Stack Software Engineer, I bring over 6 years of industry experience to the table and I am confident I can successfully upgrade your Unreal Plugin to version 5.7 without any hitches or glitches. My strong background in C++ programming and game development, including specialized experience working with Unreal Engine (UE), positions me perfectly for this task. Over the years, I have completed numerous complex and straightforward UE upgrades, delivering high-quality and fully functional plugins that meet client specifications. I understand that the key to a successful upgrade lies in an attentive eye and meticulous approach: upgrading without compromising functionality. Rest assured, I'll maintain the behavior and public interface of your plugin while making it compatible with UE 5.7. Moreover, from your description, I acknowledge your preference for minimal code integration through C++ so you can mainly use blueprint widgets. This is something I absolutely understand and promise to deliver effortlessly. Let me show you what true dedication to detail looks like by delivering clean C++ source files for UE 5.7 as well as a concise change log highlighting replaced or removed APIs—for easy reference in future updates. Partner with me today and unlock seamless integration of your plugin for a revamped UE 5.7 experience.
£230 GBP in 1 day
2.9
2.9

Hi, I can update your three-file UE4.7 plugin to compile and run flawlessly in Unreal Engine 5.7 while keeping all functionality and Blueprint integration intact. I see the goal is a clean engine upgrade without altering behavior or public interface, and with 7+ years full-stack experience I’ve migrated C++ modules and plugins across major engine versions while preserving compatibility. I will provide updated source files, a revised .uplugin, a short changelog of replaced APIs, and verify the plugin loads error-free in a blank UE5.7 project. Do you want me to test it with multiple camera setups to ensure the viewport adjustments behave identically after the upgrade? Best Regards, Fizza Nadeem K
£250 GBP in 14 days
3.2
3.2

Having worked as a game developer for over 6 years, I carry ample experience specifically in upgrading Unreal projects without compromising their essential elements. Notably, my proficiency is not limited to simply adjusting code to adapt to new engines, but maintaining the unchanged functionality. As a full-stack developer, I can ensure that your plugin remains highly intuitive even to non-C++ users and can be seamlessly integrated with blueprint widgets. My skills extend beyond simple plugin development - I specialize in building scalable SaaS platforms and implementing AI solutions. This gives me a unique perspective that can be leveraged to better optimize your project, reducing any unnecessary complexities. Further, my work is focused on transparency and efficiency which will translate into a well documented change log, ensuring smooth management of future upgrades. Lastly, I strongly believe in delivering quality solutions rather than over-engineered systems. This aligns with your requirement for a clean build without altering behavior or the public interface. Let's collaborate to upgrade your plugin in no time while maintaining the essence of the original design!
£100 GBP in 3 days
3.0
3.0

Hi, I will ensure your Unreal Engine 4.7 plugin seamlessly transitions to 5.7 without altering its behavior or public interface. With extensive experience upgrading plugins for Unreal Engine, I understand the nuances of API changes and the importance of maintaining functionality. My approach will focus on updating the C++ source files and the .uplugin file, ensuring compatibility with 5.7 while preserving the original capabilities. I will conduct thorough testing to confirm the plugin loads successfully in a blank UE 5.7 project, free of build errors. I’ve successfully upgraded similar plugins, ensuring functionality remained intact while adapting to new engine versions. This includes addressing API changes and optimizing performance without sacrificing usability. Let’s confirm the specifics and get this plugin functional in 5.7 quickly. Thank you.
£152 GBP in 7 days
2.6
2.6

Hi, I am an experienced developer specializing in C# and software development. You need to upgrade a UE4.7 plugin with three C++ files to be compatible with UE5.7 without changing its function or interface. The best approach is to update deprecated APIs and recompile the plugin to ensure it integrates seamlessly with UE5.7's blueprint widgets. I will carefully modify the C++ source files and .uplugin meta file to adapt to the UE5.7 environment, ensuring the plugin compiles cleanly and works as expected. I can communicate in real time in your time zone and provide a working demo within 12 hours of starting. Q1: Are there any specific UE5.7 API changes you noticed affecting the plugin? Q2: Do you need support for multiple camera angles or just the single view adjustment? Q3: Should the change log be detailed for every minor update or only major API replacements? What is the key functionality your plugin must preserve exactly during the UE5.7 upgrade? Best regards, Everett
£20 GBP in 5 days
2.1
2.1

Wow! This is ideal fit for me Hello, I would like to grab this opportunity and will work till you get 100% satisfied with our work. I'm familiar with this kind of task and have many years of experience on C# Programming, C++ Programming, Unity 3D, Software Development, Game Development, Unreal Engine, API Integration, Software Engineering Please come over chat and discuss your requirement in a detailed way. Looking forward to your reply. Warmly, Hasibuzzaman I'd like to add one more thing. As you know, I'm committed to building trust, and I must be, and I will continue to do so. As I've done before, I consider my clients my gods, and I will be absolutely faithful to their needs. Just entrust me with this task. I will deliver on your expectations, exceeding them. I am sure. As I mentioned above, I'm confident in this task. Let's at least talk. I look forward to hearing from you
£20 GBP in 7 days
1.7
1.7

Hello, I can help migrate your UE4.7 plugin to Unreal Engine 5.7 while preserving its existing behavior and Blueprint-facing interface. I have experience upgrading legacy Unreal Engine plugins and gameplay systems across major engine versions, including handling deprecated APIs, module changes, build system updates, and UObject/Blueprint compatibility issues. From your description, the scope appears manageable since the plugin consists of only a few C++ source files and a .uplugin descriptor. My approach would be to first identify all UE4.7-specific APIs and build settings, update them to their UE5.7 equivalents, then verify that the plugin compiles cleanly and behaves exactly as before. Special attention will be given to maintaining Blueprint functionality so you can continue using the viewport/camera adjustment features without writing additional C++. I will deliver the updated source files, a UE5.7-compatible .uplugin configuration, a concise changelog documenting all required API replacements or modifications, and validation that the plugin loads successfully in a clean UE5.7 project without build errors. Based on the plugin size, I estimate completion within 1–2 days, including testing and verification. Best regards Jane
£80 GBP in 1 day
1.5
1.5

Hello. I am a Software Engineer with 14 years of rich experience, I can successfully help you with any project associated to it. I am pleased to have delivered critical technical solutions that ensured smooth transitions between Unreal Engine versions without functionality loss. I would appreciate the chance to discuss the project in more detail. Best regards. Julian
£500 GBP in 5 days
0.0
0.0

Hey Dear , I just read all your job description A to Z and noticed you need someone skilled in Software Development, Unity 3D, API Integration, Unreal Engine, C# Programming, Game Development, C++ Programming and Software Engineering. That’s right up my alley. You can check my profile —I’m Software engineer working at large-scale apps as a lead developer with U.S. and European teams. I’ve handled several projects using these exact tools and technologies. Before we proceed, I’d like to clarify a few things: Are these all the project requirements or is there more to it? Do you already have any work done, or will this start from scratch? What’s your preferred deadline for completion? Why Work With Me? 1) Over 150 successful projects completed. 2) I have not received a single bad feedback since the last 3-4 years. 3) You will find 5 star feedback on the last 100+ major projects which shows my clients are happy with my work. 4) Long-term track record of happy clients and repeat work. I prioritize quality, deadlines, and clear communication. Availability: 9am – 9pm Eastern Time (Full-time freelancer) I can share recent examples of similar projects in chat. Let’s connect and discuss your vision in detail. Kind Regards, Imran Haider
£20 GBP in 4 days
0.0
0.0

Hi there, I just read your posting. It sounds like you need an experienced software engineer who can help build, improve, and maintain a reliable solution using C++ Programming, Unreal Engine, API Integration, Software Engineering, Game Development, Software Development, C# Programming and Unity 3D. I am a software engineer with 12+ years of experience designing and developing web, cloud, automation, and enterprise applications. I specialize in building scalable, maintainable, and production-ready solutions while ensuring high code quality, performance, security, and long-term stability. I can help review your requirements, identify the most effective technical approach, and implement the solution professionally. Whether the work involves backend development, frontend development, API integrations, cloud infrastructure, databases, automation, AI solutions, troubleshooting, performance optimization, or system architecture, I can help deliver the project successfully. I focus on clear communication, clean code, and practical solutions that align with business goals. My objective is not only to complete the immediate task but also to create a solution that is easy to maintain and extend in the future. Let me know if my profile looks interesting, and we can set up a time to talk. Best regards, Elijah M.
£700 GBP in 6 days
0.0
0.0

Bid amount and timeline above are rough placeholders , we'll firm those up once we've had a look at the three source files. Sounds like a focused port job: three C++ files and a .uplugin that were written against UE 4.7 and now need to build cleanly under 5.7 without touching the plugin's behaviour or its Blueprint-facing interface. The goal is simple , you load it in a blank 5.7 project, your viewport-adjustment Blueprint widgets work exactly as before, no C++ on your end, no surprises. Here's how we'd approach this: - .uplugin meta: Update the EngineVersion and any deprecated module descriptors so UE 5.7 recognises and loads the plugin correctly. - API deprecation sweep: Walk each .cpp and .h for UE4-era calls that were removed or renamed in UE5 , things like the older UWorld and viewport accessor patterns, any deprecated input/camera APIs , and swap them for their 5.x equivalents while keeping the same public signatures. - Build verification: Compile against a clean 5.7 project (no extra plugins, no project-specific headers) to catch any remaining linker or include-path issues that only show up in isolation. - Blueprint compatibility check: Confirm all UFUNCTION and UPROPERTY macros still expose the same nodes and that your viewport Blueprint widgets connect and behave identically. - Change log: Short doc listing every replaced or removed API call, what it was swapped with, and why , so you know exactly what changed. After we take a quick look at the files and confirm scope, we'll send over a proper proposal with a firm price and delivery date. What's the best way to share the plugin source , a zip, a private repo, or something else? Best, 96 Studio
£150 GBP in 5 days
0.0
0.0

⭐⭐⭐⭐⭐ Verified! Hello, I will port your UE4.7 plugin to Unreal Engine 5.7 while preserving its behaviour and public interface so your Blueprints keep working without C++ changes. I will update the three C++ source files and the .uplugin, replace deprecated APIs, and ensure the plugin loads cleanly in a blank UE5.7 project with no build errors. I will provide a brief changelog highlighting replaced or removed APIs and confirm the plugin loads and functions as before. I have completed several similar Unreal upgrades, resolving API breaks, build settings and module changes. I am ready to start and hope to discuss soon. Best regards, Luka
£250 GBP in 4 days
0.0
0.0

As a seasoned Full-Stack Developer with over 12 years of experience, I understand your challenge: updating an existing Unreal Engine plugin to work seamlessly with version 5.7 while maintaining its original functionality and interface. In my previous projects, I have successfully upgraded various Unreal plugins, ensuring compatibility without altering user experience. I’m well-versed in the intricacies of Unreal Engine, and my background in C++ will allow me to navigate the API changes effectively. My familiarity with tools like AWS for cloud integration further enhances my capability to deliver robust solutions. I will provide you with updated C++ source files and a .uplugin that is fully functional in UE 5.7, along with a comprehensive change log detailing any necessary API adjustments. Additionally, I’ll confirm that the plugin operates without errors in a blank UE project. Could you share any specific functionalities or features within the plugin that are particularly critical for your workflow?
£250 GBP in 7 days
0.0
0.0

Dear Valued Client After reviewing your project requirements, I am confident that I have the skills, experience, and dedication needed to deliver a High-Quality solution that meets your expectations. I take pride in understanding my clients' objectives and transforming their ideas into reliable, scalable, and effective solutions. Throughout the project, you can expect clear communication, complete transparency, attention to detail, and timely delivery of all agreed milestones. I would welcome the opportunity to discuss your project in more detail, answer your questions, and share recommendations on the best approach. Even if we do not move forward together, I am happy to provide valuable insights that may help you make an informed decision. Kind Regards, Phakisang Molefe Senior Software Engineer
£150 GBP in 7 days
0.0
0.0

New Opportunity is Coming! Ensuring seamless transition of your Unreal Plugin to version 5.7 is crucial for maintaining your current workflow efficiency and productivity. I understand the importance of preserving your Plugin's behavior and public interface while upgrading to Unreal Engine 5.7. My focus will be on making the necessary adjustments to ensure the plugin works seamlessly within the new environment, allowing you to utilize the blueprint widgets effortlessly without the need for additional C++ coding. Having successfully completed similar Unreal upgrades in the past, I have a deep understanding of the engine's intricacies and can navigate the transition process effectively. By providing updated C++ source files and .uplugin files tailored for UE 5.7, along with a concise change log outlining API replacements or removals, I aim to deliver a hassle-free upgrade experience for you. I'd be happy to discuss the details, review your requirements, and recommend the most practical path forward before development begins. Best regards, Sai
£20 GBP in 7 days
0.0
0.0

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