The project is a Top Down ARPG with real time combat in the style of older Zelda Games.
We are looking for someone to create a toolkit and GUI for Unity which we can use to build the game. We would like to be able to add characters, enemies, maps, skills, equipment, etc. within the GUI.
There will be a Hub Town where you can use materials to craft equipment, recruit new characters and change the character you are using. Characters will need to be able to level up and have skills (ranged attacks, AOE attacks, buffs/heals etc) which they can choose from.
Dungeons need to be randomised. Randomisation would be based off of pre-fabricated rooms which would then be stitched together on a grid to create the final dungeon. Certain objects within the rooms (treasure chests, monsters, etc) would also need to be randomised.
Please contact us for more details on the project.
Currently finishing up speaking with you on Skype (TwoDArray) - this project sounds like it's right about at the scale that I had been hoping for, so this is the same as the original quote.