I am most familiar with 3D Max, Photoshop CS5 and Zbrush 4, as well as World Machine, Speedtree, and Xnormal. I have worked on games for UDK and LightSpeed (Gamebryo) game engines. From modeling & texturing props to build up a map, I undertook all processes so I can understand the workflow.
Here is some image from my portfolio website ([login to view URL]).