write an OpenGL program that draws a 3D animation scene. the scene should include the following:
1- three lines that that represent the world coordinate: X-axis, Y-axis, z- axis. these lines should be fixed in the scene. the positive side of each line should have an arrow
2- create tow identical objects, the more deatild you put to your object the more mark you will get.
-there should be some distance between the positive point and the object's surface
- the second object ( make it in a difrent color) should should spin contiuoalsy around its own centre ( its center should not be a point along any axis).
the objects to be drawn are:
* a camera to be rotated around the X axis.
* a mobile phone to be rotated around the Z axis.
* a fan to be rotated around the Y axis.
***Note: All drawings should be simple (like it was made be a student not a professional ).
Deadline is 22/12/2009
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